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SC2 Melee
SC2 Melee
All about SC2 Melee, from build orders to counters to strategy to melee mapmaking to sharing new melee maps.
Moderators: Administrators, Global Moderators , CecilSunkure
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Topic Replies Views Starter / Time Last Post

Counters to Cheese and Rushes
 it gets sooo ANNOYING
8 3444 May 29 2010, 4:49 am
Cheese
Aug 20 2010, 11:42 pm
Amadi

This is why you dont 6pool
 CUZ I HAS ECONOMIES
2 1998 Aug 19 2010, 6:22 pm
Fisty
Aug 20 2010, 9:31 pm
Vi3t-X

Scrap Station (2)
 
10 3668 May 18 2010, 12:27 am
Forsaken Archer
Aug 20 2010, 2:07 pm
Forsaken Archer

How To Always Win 3v3 (Or at least a lot)
 by HuskyStarcraft
8 4539 May 25 2010, 5:12 am
ImagoDeo
Aug 15 2010, 4:59 am
rayNimagi

League (New)
 Since the system changed...
13 5210 May 22 2010, 2:57 pm
ImagoDeo
Aug 14 2010, 4:01 am
close.ads

FUN WITH BRONZE
 2V2 BRONZE REPLAYS
6 3316 Jun 1 2010, 10:22 am
Demented Shaman
Aug 6 2010, 2:05 pm
Joshgt2

(4) Reef
 
10 5202 Jul 23 2010, 10:49 am
Syphon
Aug 5 2010, 12:18 am
Syphon

Standard Zerg Mindset and Build Order
 
19 6208 May 16 2010, 1:04 am
AngerIsAGift
Aug 1 2010, 6:52 pm
Sand Wraith

First melee map
 Don't have a name for it yet.
13 5124 Jul 26 2010, 8:57 am
Alzarath
Jul 27 2010, 5:02 pm
ImagoDeo

Hard Protoss counters for...
 
13 5294 May 15 2010, 4:47 pm
ImagoDeo
Jul 26 2010, 6:55 pm
ImagoDeo

Zerg rush tut
 Very fast & effective
12 3640 May 16 2010, 6:57 pm
PunWisp
Jul 26 2010, 4:47 pm
Vi3t-X

(2)Lagoon
 
3 3031 Jul 24 2010, 10:57 pm
ImagoDeo
Jul 25 2010, 7:46 pm
ImagoDeo

(4)The Great Divide
 2v2
3 3083 Jul 23 2010, 6:26 pm
ImagoDeo
Jul 23 2010, 11:50 pm
ImagoDeo

(2) Boathouse
 
15 6703 Jul 4 2010, 2:21 pm
Syphon
Jul 12 2010, 1:10 am
13Stallion

(2) The Shallows
 
8 4506 Jul 2 2010, 4:45 pm
Syphon
Jul 2 2010, 11:43 pm
JaBoK

(4) Confederacy
 
7 4577 Jul 1 2010, 5:29 pm
Syphon
Jul 2 2010, 5:40 pm
UnholyUrine

(4) City Center
 
5 3446 Jul 1 2010, 12:18 am
Syphon
Jul 2 2010, 5:39 pm
UnholyUrine

(2)Shrine
 
10 4271 Jun 29 2010, 6:09 pm
ImagoDeo
Jul 1 2010, 7:38 pm
Syphon

(3) Effluvia
 
4 3897 Jun 29 2010, 1:55 pm
Syphon
Jun 30 2010, 3:59 pm
ImagoDeo

(2) Derelict
 
9 5090 Jun 27 2010, 6:49 am
Syphon
Jun 29 2010, 8:56 am
Syphon

(2) Geneta
 My First Custom SC2 Melee Map
1 3058 Jun 27 2010, 7:31 am
JaBoK
Jun 28 2010, 7:16 am
UnholyUrine

PvZ
 
4 4039 Jun 3 2010, 1:53 am
Centreri
Jun 24 2010, 2:16 am
JaBoK

Countering Map Control
 How to stop opponents from gaining map control
8 3272 Jun 6 2010, 5:26 pm
rayNimagi
Jun 23 2010, 4:57 pm
JaBoK

NEW MAP!...Battle Royale!
 an interesting new team 3v3 map
38 9430 Jun 6 2010, 9:22 pm
180shotblock
Jun 21 2010, 11:22 pm
180shotblock

(2)Raven Hole
 first sc2 melee :o
13 4711 Jun 13 2010, 3:32 am
UnholyUrine
Jun 17 2010, 3:15 am
UnholyUrine

(2) Ride of the Valkyries (Attempt at remake)
 
2 3827 May 31 2010, 5:44 pm
JaBoK
Jun 7 2010, 7:34 am
Demented Shaman

What do you do when...
 
4 2865 May 25 2010, 1:39 am
Forsaken Archer
Jun 4 2010, 3:10 pm
ImagoDeo

How to win FFA
 
19 4505 Apr 26 2010, 6:27 pm
Forsaken Archer
May 30 2010, 5:36 am
Centreri

2v2 T+P
 Was T+Z
13 4971 Apr 29 2010, 3:41 am
ImagoDeo
May 29 2010, 1:47 am
ImagoDeo

League
 
46 9955 Apr 27 2010, 7:06 am
ejac1337
May 28 2010, 8:20 pm
Syphon

Pages: < 1 2 3 4 >

Members in this forum: None.

[05:07 pm]
lil-Inferno -- eeee
[04:54 pm]
NudeRaider -- bebe
[03:13 pm]
lil-Inferno -- meme
[2021-8-02. : 7:51 am]
Ultraviolet -- its interfaces are easier to get used to imo
[2021-8-02. : 7:51 am]
Ultraviolet -- I'd recommend EE2
[2021-8-02. : 12:25 am]
TheHappy115 -- ATM, I only use a really basic EUD editor but I'd like the upgrade if possible
[2021-8-02. : 12:25 am]
TheHappy115 -- I've been having issues with EUD Editor 3 (namely compiling changes) is there a spot I can see a tutorial on how to make the compiling actually work. I may have wrong plugins which may be the issue
[2021-7-31. : 8:02 am]
Ultraviolet -- Dem0n
Dem0n shouted: and hope they never touch it again
prob the best we can hope for at this point
[2021-7-29. : 6:54 pm]
RdeRenato -- xd
[2021-7-29. : 5:10 pm]
IlyaSnopchenko -- that, or they should've instead made the probes to fly somehow, so all the workers were equally capable :)
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