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Joined: Jun 19 2005, 12:35 am
Last Active: May 25 2019, 1:48 pm
Status: Offline
Display Name: Centreri

Relatively ancient and inactive
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Activity: 1790
Posts: 5035
Posts Per Day: 0.97
Topics: 141
Minerals: 459

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E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Not Given.
Starcraft II: Not Given.


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[09:34 am]
UEDCommander -- It's not actually there
[09:34 am]
UEDCommander -- I imgoled that turret
[07:53 am]
IlyaSnopchenko -- Well UEDCommander made a sub-race which has a turret made out of an unused building, and it does work. Not sure how you would (or if you could) add attack functionality to a regular building tho
[06:42 am]
Pr0nogo -- messing with turrets is probably not possible with scr since you'd need to hook a lot of memory addresses with gptp or some other plugin
[06:41 am]
Pr0nogo -- if there is in fact hardcode
[06:41 am]
Pr0nogo -- presumably any building can work like this but i'm not familiar with the hardcode
[06:41 am]
Pr0nogo -- IlyaSnopchenko
IlyaSnopchenko shouted: Pr0nogo but you would need to specify a turret's behaviour and orders for these buildings
no, you would need to make an attacking building work without a turret (i.e. spore colony, sunken colony, photon cannon)
[06:30 am]
IlyaSnopchenko -- That got me thinking... Can one add a subunit/turret to a building?
[06:29 am]
IlyaSnopchenko -- Right???
[06:29 am]
IlyaSnopchenko -- Pr0nogo
Pr0nogo shouted: pretty sure the process is different for what was being asked, as you are expressly not creating a turret
but you would need to specify a turret's behaviour and orders for these buildings
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