So I decided to try my hand at remaking one of the awesomest SC1 maps for 1v1. The new terrain makes it hard to copy ISOM over without squishing everything tight from both sides so I had to do quite a bit of rearranging to get it to work. If anyone has any thoughts about balance issues as the map stands now, or if anyone knows how to fix the issue I'm getting with ramps (the bottom, natural ramps have to be broken up or the top one will disappear every time I try to add them) that would be great, because right now the ramps are the big thing that I can't reproduce perfectly. The texturing, doodads, and whatnot will wait until I have the map itself balanced and good to go for competitive play (I hope to get this published before the end of the beta, hopefully).
Anyways, map's attached, here's the mandatory pictures.
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Looks good =D
How much resources are there in those mineral fields blocking the paths?
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I saw a topic about SCBW to SC2 map ports at teamliquid.net and then I saw this topic and I was wondering if you showed your map there.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=122171Also, it doesn't seem like anyone has done a Ride of the Valkyries port yet, so yours could be the first.
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