(2)Shrine
Post #2
UnholyUrine
Jun 29 2010, 10:06 pm
Post #5
Syphon
Jun 30 2010, 5:51 am
|
The rush distance is ludicrously long.
Very Terran favourable in that you can easily trap your opponent in their base with reverse walls on the high ground middle and drops on the useless high terrain around it. Terran unfavourable in that walling in is very hard. Protoss favourable in that colossi and stalkers would destroy anything else on the ground. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #6
ImagoDeo
Jun 30 2010, 3:56 pm
|
Back! Maybe.
|
Ludicrously long? This from the guy who made (2) Derelict ? ...yes, it is a touch terran favorable. But did you not see the destroyable rocks behind the nat? That's a viable option. Plus, if a Terran's trapping you in, pull out some air vehicles, or grab a few DTs to slice up his siege tanks. I'm going to make a few modifications and then we'll see. ![]() ![]() ![]() ![]() ![]() ![]() "We live, as we dream - alone..."
-Marlow, Heart of Darkness |
Post #8
ImagoDeo
Jul 1 2010, 5:31 am
|
Back! Maybe.
|
It's only slightly shorter than Derelict at first, after the doors are open the distance is much longer. When I mean 'trapping you' I mean bunker/turret/tanks. *sigh* Rushing =/= stop to kill rocks. Ergo, the distance on my map is ' Secondly, I have never seen someone trap an opponent in with a bunker/turret/tank thing like what you proposed. Only a negligent enemy would allow that to happen to him. And even if he did, he can break out of his back door and expand and push from behind the wall/trap/whatever. ![]() ![]() ![]() ![]() ![]() ![]() "We live, as we dream - alone..."
-Marlow, Heart of Darkness |
Post #9
Syphon
Jul 1 2010, 7:10 am
|
It's only slightly shorter than Derelict at first, after the doors are open the distance is much longer. When I mean 'trapping you' I mean bunker/turret/tanks. *sigh* Rushing =/= stop to kill rocks. Ergo, the distance on my map is ' Secondly, I have never seen someone trap an opponent in with a bunker/turret/tank thing like what you proposed. Only a negligent enemy would allow that to happen to him. And even if he did, he can break out of his back door and expand and push from behind the wall/trap/whatever. "Rush distance" just means the distance between bases. Late game pushes are still hindered by absurdly long rush distances. No, it's not significantly shorter. Put them through SC2MapAnalyzer. Derelict is something like 212 and Shrine is about 204. I've seen it happen to WhiteRa on Metalopolis. I don't think you know anyone better than him, or was he being 'negligent' ![]() ![]() ![]() ![]() ![]() ![]() |
Post #10
ImagoDeo
Jul 1 2010, 7:29 pm
|
Back! Maybe.
|
It's only slightly shorter than Derelict at first, after the doors are open the distance is much longer. When I mean 'trapping you' I mean bunker/turret/tanks. *sigh* Rushing =/= stop to kill rocks. Ergo, the distance on my map is ' Secondly, I have never seen someone trap an opponent in with a bunker/turret/tank thing like what you proposed. Only a negligent enemy would allow that to happen to him. And even if he did, he can break out of his back door and expand and push from behind the wall/trap/whatever. "Rush distance" just means the distance between bases. Late game pushes are still hindered by absurdly long rush distances. No, it's not significantly shorter. Put them through SC2MapAnalyzer. Derelict is something like 212 and Shrine is about 204. I've seen it happen to WhiteRa on Metalopolis. I don't think you know anyone better than him, or was he being 'negligent' I don't want this to turn into a flamefest. So let's get some things straight - ok, base to base distance is pretty big. Terran contains might be a little too powerful. I accept that these are problems. The trouble is that you haven't offered any solutions. Sure, I can find some myself, but if I don't get input I might just make the problem worse. Thanks in advance. A couple of side notes - yes, WhiteRa might have been negligent. No one is perfect. Also, I'm having trouble getting SC2MapAnalyzer to work. The manual mentioned something about an executable file, but I can't find it. I'd appreciate any help you could give me. ![]() ![]() ![]() ![]() ![]() ![]() "We live, as we dream - alone..."
-Marlow, Heart of Darkness |
Post #11
Syphon
Jul 1 2010, 7:38 pm
|
It's only slightly shorter than Derelict at first, after the doors are open the distance is much longer. When I mean 'trapping you' I mean bunker/turret/tanks. *sigh* Rushing =/= stop to kill rocks. Ergo, the distance on my map is ' Secondly, I have never seen someone trap an opponent in with a bunker/turret/tank thing like what you proposed. Only a negligent enemy would allow that to happen to him. And even if he did, he can break out of his back door and expand and push from behind the wall/trap/whatever. "Rush distance" just means the distance between bases. Late game pushes are still hindered by absurdly long rush distances. No, it's not significantly shorter. Put them through SC2MapAnalyzer. Derelict is something like 212 and Shrine is about 204. I've seen it happen to WhiteRa on Metalopolis. I don't think you know anyone better than him, or was he being 'negligent' I don't want this to turn into a flamefest. So let's get some things straight - ok, base to base distance is pretty big. Terran contains might be a little too powerful. I accept that these are problems. The trouble is that you haven't offered any solutions. Sure, I can find some myself, but if I don't get input I might just make the problem worse. Thanks in advance. A couple of side notes - yes, WhiteRa might have been negligent. No one is perfect. Also, I'm having trouble getting SC2MapAnalyzer to work. The manual mentioned something about an executable file, but I can't find it. I'd appreciate any help you could give me. In the .rar there should just be a file name sc2mapanalyzer.exe - double clicking it opens a command line program that automatically outputs stats for all maps in the same directory. ![]() ![]() ![]() ![]() ![]() ![]() |
0 members in this topic (italic members are currently writing a reply): None
+ guest(s)
+ guest(s)
[07:05 am]
[07:05 am]
[06:15 am]
[04:43 am]
[04:42 am]
[04:42 am]
[04:33 am]




.. as you Pee![[close]](/images/up.gif)