Staredit Network > Forums > SC2 Melee > Topic: League
League
Apr 27 2010, 7:06 am
By: ejac1337
Pages: 1 2 3 >
 
Polls
What is your league?
What is your league?
Answer Votes Percentage % Voters
Platinum 9
 
32%
Gold 5
 
18%
Silver 3
 
11%
Bronze 4
 
14%
Copper 1
 
4%
Practice 2
 
7%
(Don't have beta) 5
 
18%
Please login to vote.
Poll has 29 votes. You can vote for at most 1 option(s).

Apr 27 2010, 7:06 am ejac1337 Post #1



I'm platinum, how about you guys? I'm just curious how bad SEN is.



None.

Apr 27 2010, 2:00 pm Valug Post #2



Before the dreaded random reset bug/reset from patch 9, I peaked 16th in an active Platinum league. I don't have the time to play tons of games everyday, so I inevitably lose some rank. I also 2v2 a bunch, getting top 10 platinum with one friend and top 10 gold with another, who's pretty awful.

I play protoss as well.

Post has been edited 1 time(s), last time on Apr 27 2010, 2:02 pm by DeVouReR. Reason: Do not abuse BB-Code



None.

Apr 27 2010, 7:08 pm Forsaken Archer Post #3



Gold, but I suck and I'm sure I'll drop down.



None.

Apr 27 2010, 11:17 pm ImagoDeo Post #4



I estimate that personally, I may be able to get as high as the gold league. Me and a friend are planning to do 2v2 as a terran/zerg team, and I honestly have no idea how that'll work out - it's possible that we'll never even see silver.

That said, I've never been an extremely serious melee player, so it doesn't matter terribly much to me. I probably don't even register on an iCCup SC1 scale.



None.

Apr 28 2010, 1:05 am Vi3t-X Post #5



1v1: Platinum, 2nd
2v2: Random: Gold, 75th (I only played five rounds to see what I'd get xD)
2v2: (Viet + Tofu): Platinum, 1st (Before reset)

DM sucks.



None.

Apr 29 2010, 1:30 am Forsaken Archer Post #6



Is 2v2 unique to the team? Like if I do 2's with someone and get ranked, and then do 2's with someone else, we get our own rank?



None.

Apr 29 2010, 3:34 am ShredderIV Post #7



I elected to be put at the lowest ranking. Bronze or w/e it is.

Just because I haven't legit played melee since like, 2007.



None.

Apr 29 2010, 3:54 am Valug Post #8



Quote from name:isolatedpurity
Is 2v2 unique to the team? Like if I do 2's with someone and get ranked, and then do 2's with someone else, we get our own rank?

Exactly. Every teammate you 2v2 with will have their own placement games and their own rank. You can also queue solo and have a solo 2v2 rank.



None.

Apr 29 2010, 9:59 am Ahli Post #9

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Silver in EU. I play random and I suck with toss...
With toss I've always the impression that I have no units and no ressources... :(
But I guess I just suck as toss.

Never lost with terran I think. :)




Apr 29 2010, 5:47 pm ShredderIV Post #10



Quote from Ahli
Silver in EU. I play random and I suck with toss...
With toss I've always the impression that I have no units and no ressources... :(
But I guess I just suck as toss.

Never lost with terran I think. :)
Protip for toss, always use chrono boost. ALL the time, always when you get the energy. Especially early. It helps you get an early advantage in workers, which is all that toss needs.



None.

Apr 30 2010, 8:19 pm dumbducky Post #11



I'm a silver league Toss guy. I'm starting to get good, so I might move up. I've won the past 4 or 5 games in a row.



None.

May 1 2010, 3:17 am Vi3t-X Post #12



Now Platinum 1st in both 1v1 and 2v2. :P

Post has been edited 1 time(s), last time on May 3 2010, 10:39 pm by Vi3t-X.



None.

May 3 2010, 4:55 pm ImagoDeo Post #13



Well, whaddya know - after finishing the placement matches, I found myself in 1v1 Gold League, Division 221, and 2v2 Random Silver League. I'm finally having fun with SC2. ^^ Turns out I don't need a better graphics card to run it smoothly, but I will need a new card if I want to run it on high graphics. As it is, I'm having to play as playdough Zerg and plastic Terran/Toss. =/



None.

May 5 2010, 12:06 am Syphon Post #14



Currently, Copper and Bronze.

I absolutely destroyed a Gold player today though. (Literally winning by double his score), and was on a 7 win streak before I lost. I'm thinking that right now, placement is more luck of the draw than anything. My cousin and I regularly beat silver players too; Going by the skill I've seen in games I think we should be low Gold.



None.

May 5 2010, 1:28 am Fierce Post #15



I play mostly 2v2s. I think its much harder IMO because if one of you fail, its GG. It also requires a lot of teamwork and communication. Cheese is much more annoying and harder to fight off. Anyways, 2v2 Gold Protoss.



None.

May 5 2010, 5:35 pm ImagoDeo Post #16



Quote from Fierce
I play mostly 2v2s. I think its much harder IMO because if one of you fail, its GG. It also requires a lot of teamwork and communication. Cheese is much more annoying and harder to fight off. Anyways, 2v2 Gold Protoss.

I love 2v2 more than 1v1. I do 2v2 randoms, currently 1st-3rd in Silver League Random 2v2 Division 121. I've learned how do do such awful cheese as void ray rushes, reaper micro harass, m+m+m, and the biggest cheese of all that usually fails miserably - 7pool lingrush. My favorite map to play on is Twilight Fortress because it's not nearly so hard to come to your ally's aid and the yellows are far enough out of the way that you can usually plant a sekrit bace there with little trouble. I've steamrolled many foes with billions of hydralisks that I build with all the resources from yellows and other sekrit baces.

Of course, I do occasionally have macro problems, and sometimes I get a partner who sucks and I lose points. But that's all good. I might eventually get into the low gold league in random 2v2s. That'd be fun.



None.

May 10 2010, 10:01 pm Demented Shaman Post #17



I've been hanging out at ICantLose's IRC channel. They play a lot of 1v1 and 2v2. Of course, I get owned easily 1v1. It's fun when I'm their partner in 2v2 though. I've only played T so far and I like going MMM.



None.

May 11 2010, 3:35 am ImagoDeo Post #18



Quote from name:devilesk
I've been hanging out at ICantLose's IRC channel. They play a lot of 1v1 and 2v2. Of course, I get owned easily 1v1. It's fun when I'm their partner in 2v2 though. I've only played T so far and I like going MMM.

M+M+M is epic cheese. It works really annoyingly well, mostly because you can start amassing an army of M+M+M EXTREMELY quickly. There are a lot of options for other races to deal with it, though - Zerg can get infestors for Fungal Growth and get a bunch of Roaches to DPS while the growth is on; Toss can grab colossi and flame them to death; and Terran can pwn it pretty well with Hellions and Tanks. It's just that those are higher-tier units and can't be acquired as fast as an M+M+M group can be.



None.

May 11 2010, 11:48 pm XGenesis Post #19



Gold for both 1v1 and 2v2. Hopefully I will get better :(



None.

May 17 2010, 10:05 am MillenniumArmy Post #20



Initially I was placed in Gold league but kept losing and so as of right now I am in Bronze league with an overall winning record (ranked number 12 or something in my division.)

For 2v2, I am in Gold with one of my roomates.



None.

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[06:25 pm]
m.0.n.3.y -- Here's another question. I'm using switch randomization for powerups. There are 9 powerups, and I only want any of the powerups to appear only about 30% of the time. So I was just going to use 5 switches for a total of 32 options and have the other 23 results restart the randomization process. Is there a better way to do this?
[06:04 pm]
m.0.n.3.y -- NudeRaider
NudeRaider shouted: m.0.n.3.y Pro and Demon already gave correct answers, but let me add a pretty elegant way: Have the detection trigger owned by whoever is convenient for you. A single computer player, a force, all players - it doesn't matter. Now detect for the arbiter in conditions - also doesn't really matter how. In actions just set a dc to 1 for all players or the force that should have the text displayed. It will set the dc for each player to 1 individually. Because of this you can make a 2nd trigger that checks for the dc for current player and remove the dc for current player afterwards.
Ok that makes perfect sense NudeRaider
NudeRaider shouted: This method also has a bonus use: If you detect the arbiter in conditions for current player (set trigger owned accordingly!) then you can do the following: Add 1 to dc for current player AND add 1 to dc for all players. And in your 2nd trigger you can distinguish between players that just are informed and the player that actually had it, because their dc will be 2 instead of 1. So you can give them an additional reward or something dynamically.
Wow that's awesome! I'll definitely be doing this. Thanks for the tip, that's really cool
[05:29 pm]
NudeRaider -- This method also has a bonus use: If you detect the arbiter in conditions for current player (set trigger owned accordingly!) then you can do the following: Add 1 to dc for current player AND add 1 to dc for all players. And in your 2nd trigger you can distinguish between players that just are informed and the player that actually had it, because their dc will be 2 instead of 1. So you can give them an additional reward or something dynamically.
[05:27 pm]
NudeRaider -- m.0.n.3.y
m.0.n.3.y shouted: NEW QUESTION: How is it possible to show text to all players when something occurs? EX: Player 1 builds an Arbiter. Trigger says, When player 1 builds an Arbiter, do something, then remove the Arbiter. Now, I'd like text to show for all other players when P1 builds an Arbiter that says "P1 built an arbiter!". But how is this possible when the the original trigger that detects if P1 built an Arbiter then removes the Arbiter in it's actions? Like, the Arbiter is detected as built, then Action occurs for P1, then Arbiter is removed. So how can you detect if the Arbiter is built to show text to the other plays saying "P1 built an Arbiter" if the other trigger quickly removes the Arbiter? Does that make sense?
Pro and Demon already gave correct answers, but let me add a pretty elegant way: Have the detection trigger owned by whoever is convenient for you. A single computer player, a force, all players - it doesn't matter. Now detect for the arbiter in conditions - also doesn't really matter how. In actions just set a dc to 1 for all players or the force that should have the text displayed. It will set the dc for each player to 1 individually. Because of this you can make a 2nd trigger that checks for the dc for current player and remove the dc for current player afterwards.
[05:22 pm]
NudeRaider -- that's why the All Players thing is neat: When one player runs a wait, their copy of hypers will actually be blocked. But the hyper effect will not be disrupted because the hypers of all the other players are still running.
[05:21 pm]
NudeRaider -- *running at the same time for the same player.
[05:20 pm]
NudeRaider -- m.0.n.3.y
m.0.n.3.y shouted: Mini Moose 2707 Shit. Ok what are the exact circumstances where using wait triggers causes wait blocks and messes things up? EX: If player 8 is a computer and has hyper triggers at the bottom of his list, can I use a few of triggers on each human player 1-6 with a few waits each lasting 50 - 1000ms? I've read the articles in SEN Wiki but still not super clear on it :/
simple: 2 waits running at the same time. Hyper triggers constantly block each other, but they have no other purpose than to force another trigger loop, and stay in that "blocking each other" state as long as possible (=NEO)
[05:17 pm]
NudeRaider -- Dem0n
Dem0n shouted: It's recommended to never use waits if you have hyper triggers.
yes and no. If you have to ask: yes. If you know what you're doing, you can use them in a non-disruptive manner.
[05:15 pm]
NudeRaider -- m.0.n.3.y
m.0.n.3.y shouted: ALSO: @NudeRaider for your "other setup" you mean give the hypers to the "All Players" player checkbox, not to each player individually, right?
That's equivalent. At the start of a game sc parses triggers and creates copies of triggers owned by player groups (forces and all players) to each player that is part of that group. During runtime there's only individual trigger owners.
[04:04 pm]
m.0.n.3.y -- Dem0n
Dem0n shouted: That won't work. And it's one extra trigger with 2 actions. Hardly extra work.
You're right. Thank you!
Please log in to shout.


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