Staredit Network > Forums > SC2 Melee > Topic: (2)Lagoon
(2)Lagoon
Jul 24 2010, 10:57 pm
By: ImagoDeo  

Jul 24 2010, 10:57 pm ImagoDeo Post #1





Final version, unless anyone has something to say.

Attachments:
(2)Lagoon.SC2Map
Hits: 0 Size: 1282.42kb

Post has been edited 2 time(s), last time on Aug 28 2010, 9:54 pm by ImagoDeo.



None.

Jul 25 2010, 7:03 am Valug Post #2



Mains are definably too small:


The backdoor is walkable at the moment, at least the north one was. My SCV was able to run right through the right of the rocks into the opponents main.

The layout seems fine but it definably needs some more going on, its pretty bare at the moment. I personally really love these beach like maps, reminds me of Total Annihilation. I don't feel like the xel'naga's really accomplish much, its impossible to sneak a gold since you are forced to past them while attacking/scouting, and the xel'nagas really don't watch more then that.

The rush distance looked long but after testing it was not that bad, on the lower side actually.



None.

Jul 25 2010, 7:11 pm ImagoDeo Post #3



Quote from Valug
Mains are definably too small:

Yeah, I'll fix that. Thanks for confirming it.

Quote
The backdoor is walkable at the moment, at least the north one was. My SCV was able to run right through the right of the rocks into the opponents main.

:wtfage: I could swear I placed the rocks just right... well, I'll check things again just to make sure.

Quote
The layout seems fine but it definably needs some more going on, its pretty bare at the moment. I personally really love these beach like maps, reminds me of Total Annihilation. I don't feel like the xel'naga's really accomplish much, its impossible to sneak a gold since you are forced to past them while attacking/scouting, and the xel'nagas really don't watch more then that.

Yeah, I hadn't gotten around to doodading things yet. I'll add LoS blockers and stuff to make things more interesting.

Quote
The rush distance looked long but after testing it was not that bad, on the lower side actually.

Yeah, I ran it through SC2 Map Analyzer and it scored a 191.9. That's not entirely accurate, though, because SC2 MA didn't get the bases quite right.

Stay tuned for an update.



None.

Jul 25 2010, 7:46 pm ImagoDeo Post #4



See first post for updates.

Post has been edited 1 time(s), last time on Aug 28 2010, 9:43 pm by ImagoDeo.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[08:55 pm]
NudeRaider -- he gets a notification when you send him a pm
[05:08 pm]
m.0.n.3.y -- Hey @roy just sent you a pm :D
[04:05 pm]
IlyaSnopchenko -- Here's the idea - I want to specify idle_orders for area effect spells like Psi Storm and Plague so that the computer avoids hitting its own (13) or allied (15) troops
[04:05 pm]
IlyaSnopchenko -- Or do I need to set a dedicated condition?
[04:04 pm]
IlyaSnopchenko -- Anyone knows whether current player (13) is counted among allied (15) when specifying targeting flags for idle_orders in AISE?
[01:26 pm]
Oh_Man -- Zycorax
Zycorax shouted: There's a family with one or two men named Adolf around where I live. Funnily enough, the SS used their family business' offices as their HQ in town during the occupation :]
cool tale
[10:27 am]
IlyaSnopchenko -- Or Scrooge McDuck
[10:20 am]
NudeRaider -- ya and dagobert treasurer
[10:20 am]
IlyaSnopchenko -- And Pluto as the Secretary of State?
[08:41 am]
NudeRaider -- KrayZee
KrayZee shouted: They own the Death Star and Starkiller Base.
that sold it to me
Please log in to shout.


Members Online: Roy, Sie_Sayoka, jjf28, DevliN, Dem0n