Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Move Dark Templars to Region
Move Dark Templars to Region
May 16 2014, 6:28 am
By: sethmachine  

May 16 2014, 6:28 am sethmachine Post #1



Hi,

Just curious if there is any advantage to this AI script besides its documentation in the odd case that you need a computer to just move its DTS?



None.

May 16 2014, 6:40 am Sacrieur Post #2

Still Napping

I'm not aware of any specific quirk like advantage this would have.

Post has been edited 1 time(s), last time on May 16 2014, 7:04 am by Sacrieur.



None.

May 16 2014, 11:45 am Moose Post #3

We live in a society.

Prior to Patch 1.04, the Order action was not implemented, so Blizzard used this as a very specific substitute to work around that. There is no advantage today, because the Order action was introduced in Patch 1.04.

patch.txt
============================================
1.04 Changes to StarEdit (Map Editor)
============================================

[...]

- New triggers:
    a) ORDER UNIT (Move to, Patrol to, Attack to)





May 16 2014, 6:46 pm Wormer Post #4



Wwoooow! There are dinosaurs that know things like that! :cool2: +1, I forgot, where is that "like" button? :)



Some.

May 16 2014, 6:51 pm O)FaRTy1billion[MM] Post #5

👻 👾 👽 💪

However the other order AIs can be useful. Junk Yard Dog, obviously, and with 'Set Generic Command Target' followed by 'Make These Units Patrol' you can order larva, interceptors, and scarab (maybe nukes? I've never tried. JYD works with nukes).



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

May 16 2014, 9:51 pm Wormer Post #6



Yes, I think nukes too.



Some.

May 17 2014, 1:49 am sethmachine Post #7



Sorry, JYD works with Nukes? How exactly does that look? A sprite of nuke randomly moving places?



None.

May 17 2014, 2:05 am Roy Post #8

An artist's depiction of an Extended Unit Death

Quote from sethmachine
Sorry, JYD works with Nukes? How exactly does that look? A sprite of nuke randomly moving places?
Yes, like any other unit, except it only has sprites facing up and down. The Nuclear Missile also happens to have an incredible acceleration top speed, so it can become very fast during this process. (For the record, MTUP does work on nukes as well.)




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:29 pm]
Oh_Man -- homeworld 3 = massive disappointment
[10:05 am]
Moose -- ya
[05:23 am]
zsnakezz -- yes
[2024-5-12. : 8:51 pm]
l)ark_ssj9kevin -- Are you excited for Homeworld 3?
[2024-5-12. : 8:44 pm]
l)ark_ssj9kevin -- Hi Brusilov
[2024-5-12. : 4:35 pm]
O)FaRTy1billion[MM] -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
my server that was hosting it died
[2024-5-10. : 8:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[2024-5-10. : 8:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[2024-5-09. : 11:31 pm]
Vrael -- :wob:
[2024-5-09. : 8:42 pm]
Ultraviolet -- :wob:
Please log in to shout.


Members Online: Roy