Staredit Network > Forums > SC1 Mapping Tools > Topic: Is there an editor Farty1bilion said?
Is there an editor Farty1bilion said?
Jul 10 2011, 2:22 am
By: swb4u1  

Jul 10 2011, 2:22 am swb4u1 Post #1



I watched http://www.staredit.net/topic/2360/ this topic, and i tried to find it.
But I can't. Did development stop?



None.

Jul 10 2011, 5:19 am iCCup.xboi209 Post #2



If you read towards the end of the topic, Farty was busy and handed over work to someone else. Sadly, no updates :/



None.

Jul 10 2011, 4:08 pm poiuy_qwert Post #3

PyMS and ProTRG developer

Quote from name:xboi209
If you read towards the end of the topic, Farty was busy and handed over work to someone else. Sadly, no updates :/
He handed it over to me, but I never updated the actual plugin. I did add support for TrigPlug triggers to PyTRG though if you can find a dl for the plugin (im sure someone must still have the dll)




Jul 10 2011, 5:33 pm iCCup.xboi209 Post #4



If you do however work on it again, can you make an action to order buildings to land and lift



None.

Jul 10 2011, 6:36 pm ubermctastic Post #5



Wouldn't eud conditions be better to make since they wouldn't require people to be modding? I get the concept of eud's, but I've never understood how to actually implement them. I figured eventually someone would just build it into an editor in a way that's easier to understand :D



None.

Jul 10 2011, 7:55 pm Roy Post #6

An artist's depiction of an Extended Unit Death

Well, EUDs change with each patch, and with frequent patch updates, all the efforts of built-in EUDs would be erased. Plus, even with supplementary conditions to help those who don't understand EUDs very well, you still need to provide a UnitID (not very hard in Scmdraft, though, as you can check a preplaced unit's properties to get it). Suicidal Insanity is indeterminately inactive, though, so you won't see Scmdraft updates with these custom conditions. If I recall correctly, even though Scmdraft appears to support plugins, it's hardcoded to only support the ones it currently does (or something similar that prevents people from making plugins). A stand-alone EUD trigger editor similar to Uberation 2 would suffice if you can find anyone willing to work on it (Farty, perhaps).

TL;DR: Supporting these triggers used to be more than it was worth, and nobody has felt like making a program to automate the monotonous task of creating an EUD.




Jul 10 2011, 8:31 pm poiuy_qwert Post #7

PyMS and ProTRG developer

Quote from Roy
A stand-alone EUD trigger editor similar to Uberation 2 would suffice if you can find anyone willing to work on it (Farty, perhaps).

TL;DR: Supporting these triggers used to be more than it was worth, and nobody has felt like making a program to automate the monotonous task of creating an EUD.
There are a few programs to do it, my own ProTRG and PyTRG being two of them, and there is another made by wormer called MacroTriggers which I'm fairly sure does it too.




Jul 10 2011, 8:35 pm Roy Post #8

An artist's depiction of an Extended Unit Death

Quote from poiuy_qwert
There are a few programs to do it, my own ProTRG and PyTRG being two of them, and there is another made by wormer called MacroTriggers which I'm fairly sure does it too.
Are they updated to the current patch? And which conditions/actions did you do?




Jul 10 2011, 8:45 pm poiuy_qwert Post #9

PyMS and ProTRG developer

They don't have it built straight in, though ProTRG and MacroTriggers are scripting languages, someone just has to copy paste the death table offsets from the EUDDB and write a simple function with the playerid/unitid calculations then anyone can use it.




Jul 11 2011, 7:35 pm O)FaRTy1billion[MM] Post #10

👻 👾 👽 💪

I figured things like the plugin template thing made the TrigPlug obsolete anyway ... I don't have any links or anything to it, though.

An automated EUD-generating program has the problem of not knowing how to interpret or deal with unaligned, 1-byte, or 2-byte values ... It really takes human planning to know how the values will be manipulated and how they should be handled.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 12 2011, 4:06 am swb4u1 Post #11



Triggers I really want to use are...

MemoryLocation - Compares the value of an address with an inputted number.
CompareMemoryLocations - Compares the values of two addresses.
SetMemoryLocation - Copies a value to a specified address.
CopyMemoryLocation - Copies the value of one address to another.

Are there ways to use them at least?



None.

Jul 12 2011, 4:13 am O)FaRTy1billion[MM] Post #12

👻 👾 👽 💪

Using the EUD Action Enabler you could make huge roundabout methods of doing those ...



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 12 2011, 9:55 am swb4u1 Post #13



Quote from O)FaRTy1billion[MM]
Using the EUD Action Enabler you could make huge roundabout methods of doing those ...

Thanks, but I know how to use and we use an aqua launcher instead of that one.
Also I am sure I am good at making EUD trigger but when it comes to copying offset values, even though I have some ideas, It's complicated and not practical.
So if there's a trigger copying offset values simply, Making maps will be easier and more practical.



None.

Jul 21 2011, 2:18 am Moose Post #14

We live in a society.

Quote from swb4u1
I watched http://www.staredit.net/topic/2360/ this topic, and i tried to find it.
But I can't. Did development stop?
Oh, I stopped paying attention the first time I read that thread and noticed the date it was posted.




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