Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Some quesion about add-ons and trigger
Some quesion about add-ons and trigger
Jan 5 2009, 2:29 am
By: Master_Sergeant  

Jan 5 2009, 2:29 am Master_Sergeant Post #1



How to make add-ons work singly without any mother-building like a comsat without CC ? I saw that in some maps like Vulture Control or Micro Vul, the machine shops work properly without any factory.
And there is another problems about trigger: My plan is when the game start, the current player will be given all buildings and add-ons (all add-ons of Terran) from another Neutral player. My trigger:
Quote
Players: Current Player
Conditions: Always
Actions: Give All [any unit] owned by (Neutral player) at (Location) to Current Player.
Then: all buildings of neutral player were given to current player, but add-ons still not ! Someone can help me about this, thank you very much ! I just don't want to make series of trigger like "Give all machine shops..." or "Give all comsat stations...", but if it's the only way, so no choice.



None.

Jan 5 2009, 2:37 am O)FaRTy1billion[MM] Post #2

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Preplace them in an editor other than StarEdit (SF, SCMD, XTra maybe). If you can set the player of them, make sure it isn't 12.



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Jan 5 2009, 2:39 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You cannot give addons. Every addon that is not attached to the mother building goes to neutral. And if a building is attached the addon always has the same owner. Giving the mother building automatically gives the addon too.

However you can preplaced addons for other players than Neutral. Those will not go neutral.




Jan 5 2009, 3:01 am badcop Post #4



Quote from NudeRaider
You cannot give addons..
In any instance?



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Jan 5 2009, 3:03 am O)FaRTy1billion[MM] Post #5

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You can give them if they are attached... I think you may even be able to give pre-placed/pre-owned ones, but I'd need to test it.



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EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
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MapSketch - New image->map generator!
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SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Jan 5 2009, 10:27 am Master_Sergeant Post #6



I mean my add-ons (without mother-building) dont have abilities, like comsat station does not have scanner sweep ability. For example, in Vulture Nightmare (Beta6.1) , the machine shop without any factory attached to it, still have Ion Thrusters. My trigger is purposed to give add-ons from a player to another one, which have available abilities (as NudeRaider said, it's not available to do that)
Thanks for replies anyway.



None.

Jan 5 2009, 11:47 am Roy Post #7

An artist's depiction of an Extended Unit Death

Quote from O)FaRTy1billion
I think you may even be able to give pre-placed/pre-owned ones...
Nope. Don't bother testing :P

Uh, I would assume that the add-ons are preplaced for the specific player. This is just a guess, but you could use "Set Doodad State" to enable them without the building attached, if they don't already work preplaced.

You would have to create the building in order to change ownership. What you could do is have the machine shops in a corner or something (not sure how you'd hide them) and then move them to the location you want it to appear to be "giving."




Jan 5 2009, 12:32 pm Falkoner Post #8



Quote
Uh, I would assume that the add-ons are preplaced for the specific player. This is just a guess, but you could use "Set Doodad State" to enable them without the building attached, if they don't already work preplaced.

Set Doodad State doesn't do anything to them, they're just stuck as Player 12 if they started with an attached building, however, the preplaced ones don't need an attachment, but they cannot be given with triggers.



None.

Jan 6 2009, 12:49 am Toothfariy Post #9



if you aren't able to give them like everyone has been saying, i would pre-place one for each player in a hidden location on the map, some where the player cant access it. you could achive this by turning off vision for current player and share with a computer, or hide them under a sprite or somthing of that nature.

then when you want to give it to player x do this

Actions
-Move all "Addon" for player y from "Addon Location" to "Addons Storage"
-Move 1 "Addon" for player x from "Addons Storage" to "Addon Location"

player x being the one who is having the addon given to him for use
player y being the one who previously owned it

im pretty sure its possible to have them function alone cause i've seen it also

and if you can open the map you saw it in, then find what they do to the addon to enable it or whatever

Post has been edited 1 time(s), last time on Jan 6 2009, 12:54 am by Toothfariy. Reason: Grammer mistakes



None.

Jan 6 2009, 2:16 am Roy Post #10

An artist's depiction of an Extended Unit Death

Quote from Falkoner
Set Doodad State doesn't do anything to them...
Enable Doodad State, you mean? You can disable them, which has similar results to disabling a Firebat and the like.




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[10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
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