Staredit Network > Forums > Modding Projects > Topic: Eternal Duel: Earth vs Mars
Eternal Duel: Earth vs Mars
May 12 2008, 9:13 pm
By: Lord Jafud
Pages: < 1 2 3 4 >
 

May 13 2008, 9:39 pm O)FaRTy1billion[MM] Post #21

👻 👾 👽 💪

You could fix the shadows. :P dark.pcx, I believe.
PM me asking nicely and I'll reply with a happy little link to my tile editor, if you want to try it.



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May 13 2008, 11:54 pm Lord Agamemnon Post #22

Magical-Girl Enabler

I am impressed, my good sir. Very impressed. Are all of these sexy-sounding features you have mentioned actually functional, or are some of them still theoretical at this point? Because if they're functional I'm definitely going to have to see this.



None.

May 13 2008, 11:59 pm Lord Jafud Post #23



Thanks. Well, the Neutral Encampment crashes when joins to the Red Scorpion (Protoss). The another ones work prefectly, and I'm thinking in possibly more features to add.



None.

May 14 2008, 12:38 am WoAHorde Post #24



If you make a Campaign, make sure Woking is the first place destroyed by the Martians.



None.

May 14 2008, 12:55 am Lord Jafud Post #25



Taking notes. The Campaign version will be ready after the Contest



None.

May 14 2008, 7:28 pm Lord Jafud Post #26



UPDATE TIME!!!




Neutron Cannons, Level 1 Superweapons, owning an Empire mining base.




The T-21 Worldship, pride of the United Earth Fleet, destroying some lesser ships.
(Don't note on the creep, its being removed.)




Some Beam Frigates, wrecking some havoc on an Earth Encampment.

Hope you like it.



None.

May 14 2008, 7:32 pm Polaris Post #27



Looks good. But no offense, those beam frigate's attack looks pretty bad. Adjust the X offset to make the beams go further away from the unit so they don't look like that. (Unless of course, thats the way you want it)



If anything cool is ever going on Skype me up under the name "blarghle"

May 14 2008, 7:46 pm Lord Jafud Post #28



Yes, I know. I was trying to make a continuous(?) beam. I'll work on it later.

EDIT:

You were right. That attack sucked a lot. This is the new one, it looks odd here, but it looks awesome ingame:



Post has been edited 1 time(s), last time on May 14 2008, 9:15 pm by Lord Jafud.



None.

May 14 2008, 9:34 pm Voyager7456 Post #29

Responsible for my own happiness? I can't even be responsible for my own breakfast

Looking great, Jafud.



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


May 14 2008, 9:41 pm Lord Jafud Post #30



Thanks people, I never expected this to be that good when I started.



None.

May 14 2008, 10:19 pm A_of-s_t Post #31

aka idmontie

I actually liked the original continuous beams. They just needed to be fired at the right offset from the unit.



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May 14 2008, 10:31 pm Lord Jafud Post #32



It looked a bit good in that screenshot, but in different angles, the beams looked really bad.



I couldn't find a configuration for all the 17 frames, so I changed it.



None.

May 14 2008, 10:34 pm A_of-s_t Post #33

aka idmontie

Create your own graphic with 256 frames and have each one display depending on its direction. I've done it before.



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May 14 2008, 10:36 pm Lord Jafud Post #34



Good idea. I'll try to do make it. One of the things I wanted to do is a continuous beam.



None.

May 15 2008, 3:08 am Corbo Post #35

ALL PRAISE YOUR SUPREME LORD CORBO

And for your information you can find Farty's unreleased beta of Hawt Tiles (tileset editor) on the modding tool package found on sen's download database.
It's the last beta I got from him, nobody else should have it and I don't think many have noticed it comes with a hawt tiles beta :P Until now that I say it, of course.



fuck you all

May 15 2008, 3:21 am Lord Jafud Post #36



Ive already asked him for the beta, I showed him what I was planning to do and he gave me the link. It will be very useful. Thanks FaRTy!



None.

May 15 2008, 3:28 am Corbo Post #37

ALL PRAISE YOUR SUPREME LORD CORBO

But it was there all the time :P



fuck you all

May 15 2008, 4:27 am Lord Jafud Post #38



Saw it. Next time I gotta search first.



None.

May 17 2008, 5:20 pm Lord Jafud Post #39



Ok, its time for an update:



Multiturret System addon for Red Scorpion Headquarters. Deploys a missile cannon, laser barrage or EMP Shockwave turret.



Demolition Platform calling the atention of some ships, while some Infiltrators attack the miners.



United Earth Empire Techtree. Finished


Red Scorpion Army Techtree... Coming Soon!



None.

May 17 2008, 5:26 pm Voyager7456 Post #40

Responsible for my own happiness? I can't even be responsible for my own breakfast

Looking better and better with every post mate.
Could we get a little bigger version of that techtree though?



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


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