Staredit Newtork
Community
StarCraft
Games
Site
Favourites
Eternal Duel: Earth vs Mars, for SMC III

Pages: < 1 2 3 4 >
Creator: Lord Jafud
Time: May 12 2008, 9:13 pm

Post #41     A_of-s_t May 17 2008, 5:29 pm

[Avatar]
Master of Temptation, Ruler of Aeronotics, and Secret Lover
 offline contact
I'm starting to really like those glowing minerals. I might have to steal them... :shifty:
(user posted image)
Top

Post #42     Lord Jafud May 17 2008, 9:18 pm

[Avatar]
 offline contact
For now, it is the largest size of techtree, which I'm planning to put ingame (menu). I will post a larger version of Earth, Mars and Superweapons Techtree when I finish them.

Yeah, I know the glowing minerals are awesome. Now to work the High-Class Minerals glow, it's not looking very good.
Top

Post #43     [Vi3t-X]:] May 17 2008, 11:58 pm

[Avatar]
PokéFreak™
 offline contact
Wait, so how would High Class minerals convert into regular minerals? Or is a seperate system all by itself (ZOMG VESPENE 2)
() )) (CRAYOLA) )) >
Top

Post #44     Lord Jafud May 18 2008, 12:01 am

[Avatar]
 offline contact
Triggers. They work in any Melee or FFA map. 1 High Mineral Chunk = 16 Normal Minerals.
Top

Post #45     [Vi3t-X]:] May 18 2008, 3:25 am

[Avatar]
PokéFreak™
 offline contact
So you extract 1 High Mineral Chunk at once? Or is it 8 x 8 = 64 O_o
() )) (CRAYOLA) )) >
Top

Post #46     Lord Jafud May 18 2008, 4:11 pm

[Avatar]
 offline contact
You mine the chunk like you mine the vespene gas, but when you return it, it transforms in 16 minerals.
Top

Post #47     Polaris[MM] May 18 2008, 7:34 pm

[Avatar]
Trippy
 offline contact
That weapon addon thing looks really awesome. I was thinking on doing that for MoH when I started, but dropped it. Seems you can read minds :P
(user posted image)
Top

Post #48     Lord Jafud May 18 2008, 8:48 pm

[Avatar]
 offline contact
You know what they say... Great minds think alike! ^^
Top

Post #49     Lord Jafud May 22 2008, 9:11 pm

[Avatar]
 offline contact
Today I was supposed to update something... but now my mod desyncs :(

I would stop making it........... but! I had an old project (unreleased for now, in beta) with that problem too, and I fixed it!! ^^

I'll post updates as soon as I fix this thing.

EDIT: Found, the glowing minerals cause the desync. Trying to fix em.
This post was edited 1 times, last edit by Lord Jafud: May 22 2008, 10:05 pm.
Top

Post #50     Lord Agamemnon[MM] May 23 2008, 3:15 am

[Avatar]
Modder in Repose
 offline contact
Quote from Lord Jafud
Today I was supposed to update something... but now my mod desyncs :(

I would stop making it........... but! I had an old project (unreleased for now, in beta) with that problem too, and I fixed it!! ^^

I'll post updates as soon as I fix this thing.

EDIT: Found, the glowing minerals cause the desync. Trying to fix em.
Do they use randomness in their iscript? Randomness in iscripts can cause desyncs. Take it from someone who's had to deal with it in two major projects :><:
"...On top of that, there's a freaky flying maid coming towards me."
Top

Post #51     Lord Jafud May 23 2008, 4:24 am

[Avatar]
 offline contact
Yeah, I already figured it out and fixed it. Thanks anyway!
Top

Post #52     IskatuMesk May 23 2008, 5:05 am

[Avatar]
MASTER OF THE UNIVERSE, TIME, SPACE, PONIES, MAILMEN, AND GOATS
 offline contact
Desyncs? Please elaborate. AO has an utterly immense amount of randomized iscript entries and it has never once desynced for anyone, in the context of online desyncs. And in HK... and SK... and ITAS... and UF... and, well, everything.
(user posted image)
Top

Post #53     Lord Jafud May 23 2008, 6:32 pm

[Avatar]
 offline contact
Well, when the players found each other, whatever unit it was, it showed that was dropped.

I changed this (script for the mineral glow):

Code

ArbiterTribunalBuilt:
    playfram           0
    waitrand         2 5
    playfram     1
    waitrand         2 5
    playfram     2
    waitrand         2 5
    playfram     3
    waitrand         8 12
    playfram     2
    waitrand         3 5
    playfram     1
    waitrand         3 5
    playfram     0
    waitrand         3 6
    goto               ArbiterTribunalBuilt


to this:

Code

ArbiterTribunalBuilt:
    playfram           0
    wait         4
    playfram     1
    wait         3
    playfram     2
    wait         4
    playfram     3
    wait         10
    playfram     2
    wait         4
    playfram     1
    wait         3
    playfram     0
    wait         5
    goto               ArbiterTribunalBuilt


Now it works! I suppose its because it starts with a randomizer, but i don`t know.
Top

Post #54     DiscipleOfAdun May 23 2008, 7:36 pm

[Avatar]
 offline contact
As far as I can remember, anything that shows up in the fog of war can't have random waits. I haven't looked deeply into it before, but I assume it's because SC is optimized not to actually do any physical updating to them if you can't see them. I think the random seed gets out of sync between computers that way. I'll take some time someday to look at it and see if my theory is right.
Top

Post #55     IskatuMesk May 24 2008, 4:11 am

[Avatar]
MASTER OF THE UNIVERSE, TIME, SPACE, PONIES, MAILMEN, AND GOATS
 offline contact
Oh. I found it extremely weird that random waits might explode SC (given that marines have them and all). But DoA's explanation makes a bit more sense.

Too bad. I wanted to see randomly pulsing minerals.
(user posted image)
Top

Post #56     Lord Jafud May 24 2008, 11:29 pm

[Avatar]
 offline contact
Time for update. I've been very busy this week with some other things, but I have enough time to finish this.

Here are 2 pics:

(user posted image)

Red Scorpion Base under attack, defending their new homeworld.

(user posted image)

Red Scorpion buildings and units. Only building missing is the Stargate (still in the works).
Top

Post #57     Polaris[MM] May 25 2008, 2:15 am

[Avatar]
Trippy
 offline contact
Looks nice! Out of curiosity, how did you recolor that tileset?
And heh, someone actually used my missile destroyer GRP :P
(user posted image)
Top

Post #58     Lord Jafud May 25 2008, 2:34 am

[Avatar]
 offline contact
I used Farty's PalEdit II to edit twilight.wpe (tileset palette). Swapped red and blue values for each color (200-254).
Top

Post #59     [Vi3t-X]:] May 25 2008, 3:09 am

[Avatar]
PokéFreak™
 offline contact
I must congratulate you. Far too shemxy.
() )) (CRAYOLA) )) >
Top

Post #60     ws-Impeached Jun 8 2008, 5:35 pm

[Avatar]
Uber.
 offline contact
Any progress on this?
Top
Users in this topic:


[04:30 am]
NerdyTerdy -- me too
[04:30 am]
NerdyTerdy -- lol
[04:22 am]
[Echo]:] -- im so embarrassed for them
[04:21 am]
[Echo]:] -- and everyone saw my monster cawk
[04:21 am]
[Echo]:] -- Oh man, all day in college today my zipper was open
[04:10 am]
* O)MNeox kekekeke *
[04:08 am]
O)MNeox -- LOL
You must log in to shout.

©2003-2008 Staredit Network.
Starcraft & Starcraft II are trademarks of Blizzard Entertainment.
Site Index   |   Terms of Service   |   Privacy Policy   |   Contributions