I'm starting to really like those glowing minerals. I might have to steal them...
For now, it is the largest size of techtree, which I'm planning to put ingame (menu). I will post a larger version of Earth, Mars and Superweapons Techtree when I finish them.
Yeah, I know the glowing minerals are awesome. Now to work the High-Class Minerals glow, it's not looking very good.
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Wait, so how would High Class minerals convert into regular minerals? Or is a seperate system all by itself (ZOMG VESPENE 2)
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Triggers. They work in any Melee or FFA map. 1 High Mineral Chunk = 16 Normal Minerals.
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So you extract 1 High Mineral Chunk at once? Or is it 8 x 8 = 64 O_o
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You mine the chunk like you mine the vespene gas, but when you return it, it transforms in 16 minerals.
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That weapon addon thing looks really awesome. I was thinking on doing that for MoH when I started, but dropped it. Seems you can read minds
If anything cool is ever going on Skype me up under the name "blarghle"
You know what they say... Great minds think alike!
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Today I was supposed to update something... but now my mod desyncs
I would stop making it........... but! I had an old project (unreleased for now, in beta) with that problem too, and I fixed it!!
I'll post updates as soon as I fix this thing.
EDIT: Found, the glowing minerals cause the desync. Trying to fix em.
Post has been edited 1 time(s), last time on May 22 2008, 10:05 pm by Lord Jafud.
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Today I was supposed to update something... but now my mod desyncs
I would stop making it........... but! I had an old project (unreleased for now, in beta) with that problem too, and I fixed it!!
I'll post updates as soon as I fix this thing.
EDIT: Found, the glowing minerals cause the desync. Trying to fix em.
Do they use randomness in their iscript? Randomness in iscripts can cause desyncs. Take it from someone who's had to deal with it in two major projects
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Yeah, I already figured it out and fixed it. Thanks anyway!
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Desyncs? Please elaborate. AO has an utterly immense amount of randomized iscript entries and it has never once desynced for anyone, in the context of online desyncs. And in HK... and SK... and ITAS... and UF... and, well, everything.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
Well, when the players found each other, whatever unit it was, it showed that was dropped.
I changed this (script for the mineral glow):
ArbiterTribunalBuilt:
playfram 0
waitrand 2 5
playfram 1
waitrand 2 5
playfram 2
waitrand 2 5
playfram 3
waitrand 8 12
playfram 2
waitrand 3 5
playfram 1
waitrand 3 5
playfram 0
waitrand 3 6
goto ArbiterTribunalBuilt
to this:
ArbiterTribunalBuilt:
playfram 0
wait 4
playfram 1
wait 3
playfram 2
wait 4
playfram 3
wait 10
playfram 2
wait 4
playfram 1
wait 3
playfram 0
wait 5
goto ArbiterTribunalBuilt
Now it works! I suppose its because it starts with a randomizer, but i don`t know.
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As far as I can remember, anything that shows up in the fog of war can't have random waits. I haven't looked deeply into it before, but I assume it's because SC is optimized not to actually do any physical updating to them if you can't see them. I think the random seed gets out of sync between computers that way. I'll take some time someday to look at it and see if my theory is right.
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Oh. I found it extremely weird that random waits might explode SC (given that marines have them and all). But DoA's explanation makes a bit more sense.
Too bad. I wanted to see randomly pulsing minerals.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
Time for update. I've been very busy this week with some other things, but I have enough time to finish this.
Here are 2 pics:
Red Scorpion Base under attack, defending their new homeworld.
Red Scorpion buildings and units. Only building missing is the Stargate (still in the works).
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Looks nice! Out of curiosity, how did you recolor that tileset?
And heh, someone actually used my missile destroyer GRP
If anything cool is ever going on Skype me up under the name "blarghle"
I used Farty's PalEdit II to edit twilight.wpe (tileset palette). Swapped red and blue values for each color (200-254).
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I must congratulate you. Far too shemxy.
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