Staredit Network > Forums > SC1 Mapping Tools > Topic: SCMDraft 2 error message
SCMDraft 2 error message
Jun 9 2013, 4:07 pm
By: Omegwavex  

Jun 9 2013, 4:07 pm Omegwavex Post #1



Yeah, so uh...This has been going on for like a month but i'm just to lazy to create a post on it.







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Jun 9 2013, 4:16 pm O)FaRTy1billion[MM] Post #2

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Select the location and press Enter instead of double-clicking it.



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Jun 10 2013, 1:48 am Leeroy_Jenkins Post #3



Quote from Omegwavex
Yeah, so uh...This has been going on for like a month but i'm just to lazy to create a post on it.



Join the club!



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Jun 10 2013, 1:57 am Roy Post #4

An artist's depiction of an Extended Unit Death

See this topic: http://www.staredit.net/topic/13991/

Basically, it's a bug with the latest version (and only the latest version) of ScmDraft. You can download an older version if using the Enter key to open the window isn't good enough.




Jun 10 2013, 3:30 pm Azrael Post #5



Aren't the older versions missing the "Memory" condition? I wouldn't recommend them.




Apr 12 2014, 1:58 am trgk Post #6



Just a simple fix. Patched annoying debug nags. Used ollydbg.

Attachments:
scmdraft2eud.zip
Hits: 5 Size: 1074.02kb

Post has been edited 1 time(s), last time on Apr 12 2014, 2:08 am by trgk.



EUD

Apr 12 2014, 6:52 am BloodyZombie117 Post #7

I have no idea what to put here... So I guess I'll just put this here.

The one thing I really hate about the memory condition is the fact that when you try to use death conditions with both current player and terran marine selected, it instantly turns into the memory condition. :l




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[12:03 am]
Roy -- You might actually be thinking of Heinermann, and this topic: http://www.staredit.net/topic/13823/
[12:02 am]
sraw531 -- with nuke and recall theres scripts (at least in scmdraft2, I believe they are in the regular editor though)
[12:02 am]
sraw531 -- like lockdown, psi storm, feedback, optical flare, etc.
[12:01 am]
sraw531 -- spells as in convince computers to cast spells, not spell-casting systems.
[12:01 am]
martosss -- my advice would be to make it with something simpler ;) there are many simpler ways, like a barracks producing units that count as spells
[12:00 am]
sraw531 -- I seem to remember farty or roy having a thread that talked about farming spells, like what requirements for blind etc.
[11:58 pm]
sraw531 -- but just like you can farm scarabs and larva, you probably could farm buildings. Though, it would be about as difficult as farming spells.
[11:57 pm]
sraw531 -- I don't think you can preplace partially constructed buildings. People manually halt buildings in survivals all the time though.
[11:56 pm]
martosss -- I've seen partially completed buildings in some UMS ... maybe it was a zombie survival... ahhhhhhhhhhhhhh maybe they were placed there from the beginning of the map .. that's 1 way to do it maybe ? place them in advance
[11:56 pm]
sraw531 -- I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
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