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Joined: Apr 2 2005, 10:06 pm
Last Active: Today, 4:12 pm
Status: Offline
Display Name: Azrael

Activity: 2065
Posts: 3404
Posts Per Day: 0.77
Topics: 21
Minerals: 1646

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E-Mail: Lewl coming soon // No spambots
Starcraft I: Not Given.
Starcraft II: Not Given.

[08:48 pm]
Pr0nogo -- similar to this
[08:48 pm]
poiuy_qwert -- it looks like its messing up its minitile references, because the black boxes are the right size and places to match with minitiles
[08:47 pm]
Pr0nogo -- and saving at this point and importing it into the game creates black boxes all over the place
[08:47 pm]
Pr0nogo -- after the new file is added, the program looks like this
[08:46 pm]
Pr0nogo -- before importing a new file, tileedit looks like this
[08:46 pm]
Pr0nogo -- hm, since you coded pytile and wrote its error handling, maybe you know the problem i'm having?
[08:44 pm]
poiuy_qwert -- If you need some help getting the program running you can PM me with any details you have
[08:43 pm]
poiuy_qwert -- It should error out if it doesn't like the files, but there are lots of ways to "corrupt" the file while having it still look fine
[08:43 pm]
Pr0nogo -- the program won't even start for me so i can't even begin to take your advice :P
[08:43 pm]
poiuy_qwert -- I think the main thing is you don't want to edit an existing tileset with PyTILE, you want to export the tileset entirely, edit the exported data, and create a "new" tileset from that. but its been a while, so i'm not even sure anymore
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