Staredit Network > Forums > SC1 Mapping Tools > Topic: SCMDraft 2 error message
SCMDraft 2 error message
Jun 9 2013, 4:07 pm
By: Omegwavex  

Jun 9 2013, 4:07 pm Omegwavex Post #1



Yeah, so uh...This has been going on for like a month but i'm just to lazy to create a post on it.







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Jun 9 2013, 4:16 pm O)FaRTy1billion[MM] Post #2

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Select the location and press Enter instead of double-clicking it.



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Jun 10 2013, 1:48 am Leeroy_Jenkins Post #3



Quote from Omegwavex
Yeah, so uh...This has been going on for like a month but i'm just to lazy to create a post on it.



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Jun 10 2013, 1:57 am Roy Post #4

An artist's depiction of an Extended Unit Death

See this topic: http://www.staredit.net/topic/13991/

Basically, it's a bug with the latest version (and only the latest version) of ScmDraft. You can download an older version if using the Enter key to open the window isn't good enough.




Jun 10 2013, 3:30 pm Azrael Post #5



Aren't the older versions missing the "Memory" condition? I wouldn't recommend them.




Apr 12 2014, 1:58 am trgk Post #6



Just a simple fix. Patched annoying debug nags. Used ollydbg.

Attachments:
scmdraft2eud.zip
Hits: 5 Size: 1074.02kb

Post has been edited 1 time(s), last time on Apr 12 2014, 2:08 am by trgk.



EUD

Apr 12 2014, 6:52 am BloodyZombie117 Post #7

I have no idea what to put here... So I guess I'll just put this here.

The one thing I really hate about the memory condition is the fact that when you try to use death conditions with both current player and terran marine selected, it instantly turns into the memory condition. :l




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[08:55 pm]
Vrael -- not really two-party-system specific but it was kinda a big deal when those old guys wrote about "unalienable rights" and that stuff
[08:54 pm]
Vrael -- Oh_Man
Oh_Man shouted: basically i'm saying two party systems sap the violence out of a population by giving them the illusion of choice, instead of feeling the need to rebel, they just say "well i'm not voting for you next time"
you kinda missed those minor details about how fundamental rights are baked into democratic systems so you actually have power to change the system (to whatever degree you wanna argue), whereas in other systems your only option is "no u", aka it's not an illusion of choice
[08:52 pm]
Ultraviolet -- what are you trying to accomplish here?
[08:51 pm]
sraw531 -- similar to how people farm scarabs.
[08:50 pm]
sraw531 -- was toying with the thought of trying to get a computer to continuously make nexi in the corner of the map and have triggers remove it occasionally, but I honestly don't know how to do that.
[08:48 pm]
Ultraviolet -- sraw531
sraw531 shouted: is there a way to create using triggers a building that is under construction? (Especially protoss, for multiple reasons)
afaik this is not possible
[08:46 pm]
sraw531 -- though ~3400 units on map is also an improvement considering reavers are 11 and carriers are 9 units.
[08:45 pm]
sraw531 -- GGmano
GGmano shouted: Yea see it describet as ccmu fix
I think my favorite part about ccmu fix is probably the 400 weapon limit. 100 is so low, considering 10 valks is 80 of that.
[08:41 pm]
Ultraviolet -- Suicidal Insanity
Suicidal Insanity shouted: Ultraviolet The devs are fairly good about backwards compatibility, just sometimes takes time
Fair enough, random crashes are always scary though :P
[07:36 pm]
Suicidal Insanity -- Ultraviolet
Ultraviolet shouted: martosss So you've had issues with maps that were previously playable having issues with the latest patch as well? I was play testing one of my creations a couple days ago and it crashed the game, something it has never done before. Has me feeling kind of concerned about playability of custom content going forward :/
The devs are fairly good about backwards compatibility, just sometimes takes time
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