Azrael's Mafia #1: Resident Evil, Status: Completed (Survivors Win)
No one had anticipated the explosion which shook the facility, nor were they fully prepared for the consequences. The detected exposure of the T-Virus immediately sealed the exits and engaged the emergency protocols. A few of the personnel who survived the blast began acting with purpose, as they had been planted here in case such a situation should arise. As members of the Umbrella Security Service, their orders were clear. There could be no survivors.
1) Players receive roles when the game starts.
2) Roles are assigned by Random.org.
3) USS Operatives know other USS Operatives. The other factions are ignorant.
4) The game alternates between day and night (game time, not real time). The intro covers the first day, and the actual game begins at night.
5) Players may communicate in whatever way they like. Feel free to lie, cheat, and trick people in order to come out on top.
6) Dead players and non-players cannot post while the game is running. Sharing information with living players through any other means is also frowned upon. If you wish to have a "last will," some final words you will share in the event of your death, then provide them to me via PM before the time of your death and I will incorporate them into the post.
7) Handing out information just because you died or don't like your team (i.e. a dead USS Operative listing off remaining USS Operatives) is not allowed (violation results in list of shame, etc).
8) One may not request or volunteer screenshots, videos, etc. of another role screen or someone's password via the thread, a PM, or any other method. This includes screenshots of messages from me which confirm, depict, or otherwise suggest your role or alignment. This also includes extortion outside the game, or any other method used to acquire accurate information. In addition, arrangements which involve backing information with something of value are not allowed. The game is intended to be won via behavioral analysis, special roles, and praying a lot. It can be assumed anything which undermines this intention is not allowed. You will auto-lose if I find out you've been partaking in these ancient acts of evil. (For clarification, sharing the text that a PM supposedly contained is not in violation of this rule.)
If you have any questions, PM me or post in the thread.
1. lil-Inferno (Zombie) (Project Director) (P)
2. Mp)HellFire (Investigator) (P)
3. TiKels (Hacker) (P)
4. Wing Zero (Researcher) (P)
5. xAngelSpiritx (Investigator) (P)
6. Norm (Bomb Rigger) (Zombie) (P)
7. Vrael (Investigator) (P)
8. Raitaki (USS Beguiler) (P)
9. Aristocrat (Rogue Engineer) (P)
10. Roy (USS Infiltrator) (Project Director) (P)
11. Excalibur (USS Saboteur) (P)
12. Sacrieur (Virologist) (P)
13. poison_us (Pathologist) (P)
14. Riney (Bomb Rigger) (P)
15. Tempz (Researcher) (P)
16. Echo (Virologist) (P)
17. Daddywhoo (Hacker) (P)
18. Observer12425 (Hacker) (P)
19. DevliN (Zombie) (Investigator) (P)
20. shadow649 (Project Director) (P)
21. OlimarandLouie (Pathologist) (P)
22. Lanthanide (Virologist) (P)
23. Dem0nS1ayer (USS Assassin) (P)
24. EzTerix (Researcher) (P)
25. ImagoDeo (Hacker) (P)
Researcher - Each night the Researcher looks through various documents to uncover useful information.
Uncover: Spends the night attempting to discover the identities of the USS members through diligent research. The document they find will include a clue or other information relevant to a member of the USS.
Falsify Documents: Chooses a player to frame, and creates fake evidence pointing at them. The document they make will include a clue or other information relevant to the target. The Researcher will know how the document incriminates the target. This is not a visiting action.
Investigator - Each night the Investigator can choose someone else to follow discreetly, forcefully apprehend, or openly accompany.
Shadow: Follows a player unnoticed, seeing who they visit and what roles visit them.
Detain: Prevents a player from performing any night actions.
Escort: Prevents a player from being the target of any negative night actions.
Project Director - A survivor with more authority than most, the Project Director has a second anonymous vote to cast. By default, this vote is for the same person he voted publicly for.
Vote: A secondary vote used every day. The Project Director can submit it via PM if he wants it to differ from his public vote.
Defer: Saves the second vote to use at a future time. Extra votes can be accumulated indefinitely and used in any quantity.
Virologist - Each night the Virologist can administer antiviral drugs, synthesize vaccine, or vaccinate a player. The vaccine is part of a post-exposure treatment, and does not prevent future infection.
Synthesize Vaccine: Creates 50% of a vial of vaccine.
Administer Vaccine: Cures an Infected player that is not a Zombie. Requires vaccine to have been previously synthesized.
Administer Antiviral Drugs: Protects target player from becoming infected. If already infected, it delays their transformation to Zombie until the next night.
Pathologist - Each night the Pathologist can find out the infection status of someone, regardless of if they are alive or dead. He will also be informed of any other unusual elements in their blood, and for dead players, he will even autopsy the body to be especially thorough.
Blood Test: Reveals the state of the target player's blood.
Autopsy: Reveals the state of the target player's blood, as well as any abnormalities in their body. Can only be used on dead players.
Rogue Engineer - Each night the Rogue Engineer can choose a target. He will assault the target while they are alone, then fit them with a device he designed himself. It includes parts of an intercom, which allow two-way communication between the Rogue Engineer and the target. It also consists of a pump, concentrated sulfuric acid, and a hypodermic needle penetrating the base of the brainstem. The device is designed to activate in the event removal is attempted, or upon receiving a remote signal. The Rogue Engineer can activate the device at any time. He also has a pacemaker which is monitored remotely, and has set every device to activate in the event of his death.
Constrain: If the target is not visited by another player, the Rogue Engineer fits the target with a lethal remote-controlled device. The target will die if the Rogue Engineer dies or becomes a Zombie.
Activate: Triggers the device of any previously constrained player, killing them. Can be used at any time.
Transmit: Submits a message to be sent anonymously to any previously constrained player. Can be used once each day and night for each target. All previously constrained players gain this ability as well, except Zombies, and their messages are sent without anonymity to the Rogue Engineer.
Hacker - Each night the Hacker can crack the system and temporarily seal a number of doors, allowing him to completely split everyone into two separate groups. When this happens, no one in either group can affect anyone in the other group. This will only seal off players that were listed by every Hacker that used their power that night.
Separate: The Hacker submits a list of names which include up to half of the remaining players. Names which were on the list of every Hacker will be in their own group for the night, completely isolated from the rest of the players.
Bomb Rigger - Each night the Bomb Rigger can visit the room of one person, installing a hidden explosive into their voting machine. At any time the Bomb Rigger would be lynched, the explosives detonate in every machine that has its final vote on him, killing the voters. The result of the vote is then recalculated.
Rig: Plants an explosive in the target player's voting machine.
Umbrella Security Service
USS Assassin - Each night the Assassin can choose one other person to stalk. He will see every role that visits the target, as well as the name of the player the target visits. If the target is not USS and is not visited by a Survivor, the Assassin kills the target. The Assassin will see if the target is a Zombie, in which case he will kill the target regardless of any visitors.
Stalk: Follows a person at night, gathering information about their interactions, and killing them if the opportunity presents itself.
USS Saboteur - Each night the Saboteur can visit the room of one person, installing a hidden program into their voting machine. The program is activated during the day through the intercom when it detects the Saboteur's voice speaking a codeword. Once activated, the program will hibernate until the end of the day, and then modify the target's vote. The program is good for a single activation, requiring reinstallation to be used on the same machine again. When tampering with a voting machine, the Saboteur will be informed if it is rigged with a bomb, and will disable the bomb if the machine's owner is USS.
Tamper: Targets a person at night, also naming a codeword and lynch victim. During any day after that, if the Saboteur makes a post with the codeword in it, the target's vote will be switched to the stated lynch victim at the end of that day. If the Project Director's vote is affected in this manner, all additional votes he has accumulated will be used as well.
USS Beguiler - An expert in manipulating information, not even the other members of the USS know his background or abilities.
USS Infiltrator - A cunning specialist devoted solely to the art of artifice, he has developed a powerful chemical compound that makes the human mind extremely vulnerable to suggestion for a short period of time. The target will not remember being dosed or that they received a suggestion. To make his infiltration perfect, he used the compound on the other USS operatives, telling them to forget his identity until they meet him again. He then used the compound on himself, with a recording he made instructing him to do the same.
Perfect Guise: This ability is passive. The Infiltrator begins the game believing he is a Survivor, and has the possibility of being any role. His true identity will never be revealed to the Survivors through clues, investigations, or even death. If he visits or is visited by a member of the USS, both of them will remember his identity. If all other USS die, the Infiltrator will remember his own identity. If the Infiltrator dies, all USS will remember his identity, although his Survivor role will be the one made public.
If he remembers his identity, the Infiltrator still retains any abilities he had from his Survivor role. On each subsequent night, the Infiltrator can visit the other Survivors and use his trusted relationships to surprise them with a hypodermic needle full of the chemical compound. They quickly forget about the encounter, and become momentarily susceptible to suggestion.
Suggest: Can only be used after remembering his identity. Targets a person at night, also stating a suggestion to provide them. The suggestion must be 30 characters or less in length, and cannot be written in abbreviations, misspellings, or other shorthand. This ability can be used on the same night as any ability the Infiltrator had as a Survivor. If the target is not a Zombie, they will be initially unaware of the suggestion, but will act on it accordingly. The suggestion can be changed by reusing the ability on the target. If the target is a Zombie, there is no effect, and the Infiltrator is informed of the target's role.
Zombie - A walking corpse sustained by the T-Virus, it desires nothing more than to feed. Each night, the Zombie can choose one person to attack. If successful, the target will join the Infected alignment, and become a Zombie at the end of the next night.
Bite: Targets a person at night, attacking and infecting them. The target will not be informed of who infected them, nor will the Zombie receive any information regarding their success.
The original role of a Zombie is revealed in the event of their death. For any starting Zombie, they will receive an additional role which will be used in this manner. Infection status is not made public.
Zombies can cast votes during a lynch, and they will be tallied as normal. However, when the day ends, they are not considered in determining who will die. Zombies can be killed by the Bomb Rigger.
All members of the USS have gone through treatments to make their immune system resistant to the T-Virus, requiring two simultaneous Zombie hits to infect them. If they become infected and the time comes when they would transform, they will kill themselves instead. The alignment of USS operatives will never change.
Any player that is bitten at least 50 times by Zombies over the course of the game, or is bitten at least 10 times on the same night, will die. Zombies do not bite other Zombies.
The following achievements are each worth 50 minerals. They can be fulfilled by achieving any of the conditions listed below them.
To clarify, each role has the potential to earn at most 50 minerals. Fulfilling multiple conditions does not result in additional minerals.
Executioner (Project Director)
Strategist (Rogue Engineer)
Retribution (Bomb Rigger)
Bloodbath (USS Assassin)
Subvert (USS Saboteur)
??? (USS Beguiler)
Betrayer (USS Infiltrator)
The Infiltrator cannot earn the achievement for his starting role.
Only players who started the game as a Zombie can earn the Zombie achievement.
This post was edited 83 times, last edit by Azrael.Wrath: Jan 25 2012, 9:29 am.
An artist's depiction of an Extended Unit Death
I'll play, although I doubt I will survive for very long.
I swear that if I'm this game's version of Mafia, I will not kill Roy. Ever. Not even by lynching.
You have the right idea. Although the acid wouldn't show up in the bloodstream as there isn't much of it, the effects of the acid would still be discovered during the autopsy.
If it doesn't seem like something that could be reasonably determined in a blood test then it probably won't be.
Yes They just don't know his abilities, though he may tell them. It will still make them consider the possibility that he's holding something back from them, even if he's completely honest, which is the feeling I want the role to convey.
Whatever can be reasonably enforced through game mechanics or the thread.
Those are good choices since the player won't be aware of the suggestion until they attempt to do something which contradicts it.
That works, although then the scope of what they are able to do is much greater.
It would include both voting and powers, however when they try to do something other than what you've suggested, and I inform them they are required to "KILL TIKELS", they may tell people outside the thread about the suggestion and that Tikels is almost definitely innocent, so no one should listen to them in the thread. They may also take the route of saying they are sure Player X is protecting Tikels due to such-and-such reasoning, so Player X needs to die first in order to kill Tikels. You're giving them a lot of leeway on how to proceed.
That's a few too many characters, but I would inform them and they would post it when they got on. Part of that, of course, is that they cannot insinuate that it was a forced action since their character doesn't know they've been dosed. However, chances are they are going to tell someone outside the thread, so you should consider that possibility in deciding what to suggest. Suggestions that affect the character's actions rather than the player's behavior have a strategic advantage because the player won't be informed until they attempt to make the character disobey the suggestion.
As an example, if you used "Vote for who Tikels votes for." as a suggestion, and they just happened to vote for the same person as you on the next two days, they would be none the wiser. On the third day, if they chose someone different from you, I would inform them they need to change their vote to "Player X" (that being the person you voted for) before the end of the day. If they didn't get back on, I'd simply make their character do it.
The Infiltrator would have the option of explaining how he wants it to work, like if he'd rather have me tell them immediately to switch it to the right vote, or if he wants me to keep it a secret from the player and just force their character to change their vote if it isn't right at the end of the day. Same for night actions, I could tell the player immediately it is not allowed, or wait until night ends and inform him that his character did something different than what he expected.
In case there is any doubt, the Infiltrator is more than welcome to discuss it with me to ensure his suggestion is carried out in a way deemed most reasonable.
There are some additional rules, like the form "P#01" must be used to refer to players, with the last two digits being the player number. This makes it fair due to differing lengths of names, using actual names in suggestions will not be an option. Of course the Infiltrator will be informed of such mechanics if and when he remembers who he is.
Yes, Umbrella doesn't hire useless people for their secret facilities
In reality, I think that having a completely mediocre role no one would possibly ever want is never necessary and is simply a flaw in game design (not to say such a game is badly designed, but that the design could be improved even further from where it already is). People are so used to there always being a useless role that they incorporate one without even thinking twice about it. Researchers are the closest thing to normal Townies in this game, but even without a visiting action or the ability to affect the game directly, they're still able to contribute to it in a meaningful way.
This post was edited 2 times, last edit by Azrael.Wrath: Oct 23 2011, 6:39 pm.
What a caterpillar calls death a master calls a butterfly.
Ftw... I feel like this is going to be good game.
Edit : Zombie seems like a tough role to play
This post was edited 1 time, last edit by Tempz: Oct 23 2011, 7:12 pm.
0 members in this topic (italic members are currently writing a reply): None
jjf28 -- haha
RIVE -- Fucking lost me.
RIVE -- "I'm proud to introduce ... Electronic Arts."
RIVE -- "... the real magic happens when you put that power in the hands of the world's greatest creators."
Azrael -- See ya
Azrael -- I don't have any more time to play your little purposefully obtuse game ;o