I came across this map on b.net, and despite hard to see units, it was a well made piece of work. The thing that was the most interesting, however, was the use of EUDs to move pieces. Without a EUD enabler. Without desync.
I've attached the map for people to look at if they so desire. How did this individual manage to use EUDs without desyncing players? Am confuse.
Attachments:
None.
Selection groups are shared; thus, selection detection won't desynch.
None.
I think I've played one interesting Chess map which made a good use of EUDs with rooms... Does this one have 3 different rooms for playing?
Some.
Selection groups are shared; thus, selection detection won't desynch.
Is there a list of shared EUDs?
I think I've played one interesting Chess map which made a good use of EUDs with rooms... Does this one have 3 different rooms for playing?
Yes, from what I could tell.
None.
An artist's depiction of an Extended Unit Death
Selection groups are shared; thus, selection detection won't desynch.
Is there a list of shared EUDs?
Pinned topics, yo:
http://www.staredit.net/topic/10471/ and
http://www.staredit.net/topic/2492/Although it appears the EUD DB is down.