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Joined: Jul 15 2008, 11:38 pm
Last Active: Apr 26 2014, 1:39 am
Status: Offline
Display Name: FoxWolf1

Activity: 1757
Posts: 403
Posts Per Day: 0.17
Topics: 5
Minerals: 56

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E-Mail: Lewl coming soon // No spambots
Starcraft I: Not Given.
Starcraft II: Not Given.

[07:30 am]
O)FaRTy1billion[MM] -- SPRULUSELO is the complement to IMGOLORIG, so it should really be IMGULORIG
[07:30 am]
Sand Wraith -- o
[07:29 am]
O)FaRTy1billion[MM] -- __0C, __3E, and __4E do not exist.
[07:28 am]
Sand Wraith -- Like, "spruluselo 0x13 - <sprite#> <x> <y> - spawns a sprite one animation level below the current image overlay at a specific offset position. The new sprite inherits the direction of the current sprite. Requires LO* file for unknown reason." doesn't sound that confident lol
[07:28 am]
O)FaRTy1billion[MM] -- I made an iscript previewer test program just to make sure I understood iscript correctly (really so I could tell jjf how to do it for CHKDraft when he gets around to it), and found that a bunch of the stuff was unknown ... so in an effort to do it more correctly ...
[07:28 am]
Sand Wraith -- 0x0c, 0x13, 0x3e, and 0x43 still seem to either be unknown or not quite accurate.
[07:28 am]
Generalpie -- Sand Wraith
Sand Wraith shouted: Generalpie I woke up at 11 PM sleeping from 12 PM
I did that yesterday, which is why I'm fucked up
[07:27 am]
Sand Wraith -- Yeah, if you're writing a new set of specs, that would be great.
[07:27 am]
Sand Wraith -- ah, okay.
[07:26 am]
O)FaRTy1billion[MM] -- overlay types don't have difference, except other uselo? opcodes and sources will default to certain ones
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Members Online: O)FaRTy1billion[MM], Sand Wraith, Roy, Generalpie