Staredit Network > Forums > SC1 Map Production > Topic: Profundum Nefas
Profundum Nefas
Jul 22 2012, 4:25 am
By: LoveLess
Pages: < 1 2 3
 

Jun 11 2016, 1:34 pm Oh_Man Post #41

Find Me On Discord (Brood War UMS Community & Staredit Network)

Yay




Jun 24 2016, 6:31 pm ScOULaris Post #42



This is still in development? Awesome! I'll be down to play it as soon as it releases.



None.

Aug 29 2016, 8:38 am Stranger Post #43



Sounds good and challenging ^_^

Don't bother too much about low number of UMS players and other crap, there will certenly be people to enjoy it, beginning with SEN !

I'll play it when finished :)



None.

Aug 29 2016, 9:19 am LoveLess Post #44

Let me show you how to hump without making love.

Yeah I have been steadily working on the map for the last few months. Though I have set myself back a few times, reworking a system here, or another there but that is not a big surprise. Currently my thoughts on designing the spell system are changing even though they have been pretty ironclad in both use and effects for years now. What I am thinking about is adding more elements to it, because players who invest heavily into spells are going to be handicapped between the first and third stages of magic. Considering new ways of fixing this, I am thinking about adding the ability to purchase spells. Something to that effect anyway to assist spell casters transition through the. Just tweaking numbers will not work out that well here.

Will list the big to-do's that I currently have before I have a more playable version:
  • Crafting/Gambling 0.2
  • Purchase-able spells(?)
  • Rework of Terrain
  • Rebalance Sounds
  • Playtesting
  • First Boss Fight


Post has been edited 1 time(s), last time on Aug 29 2016, 7:51 pm by LoveLess.



None.

Aug 29 2016, 3:16 pm Stranger Post #45



These are interesting ideas there.

Let us know if you need testers at some stage of the development.

Also, how many players will be able to play in a game ? Are there any major differences between playing single or in a team ?



None.

Aug 30 2016, 7:49 am LoveLess Post #46

Let me show you how to hump without making love.

Playing alone will grant you some passive health regeneration and lower the health of enemies, but also lowers how much experience you get. Map is currently planned to support three players and the more players there are, the more experience enemies grant and the higher their health will be.



None.

Sep 21 2016, 11:27 pm ScOULaris Post #47



Really glad to hear that you've been making some steady progress as of late. If you ever need testers or just want to play some UMS, feel free to check out the Discord channel by clicking the link below:

http://discord.gg/0uCcrGCyFKnmwep9

It has become pretty active in the last few months, and you'll find plenty of fellow SEN peeps and other UMS fans on there at most hours of the day.



None.

Sep 22 2016, 9:29 am Oh_Man Post #48

Find Me On Discord (Brood War UMS Community & Staredit Network)

How are you doing passive health regen? VHPs or EUDs?




Sep 22 2016, 9:51 am LoveLess Post #49

Let me show you how to hump without making love.

Quote from Oh_Man
How are you doing passive health regen? VHPs or EUDs?
Originally everything was EUD, went with VHP after a while because I wanted to make it accessable on bnet, but that does not really matter anymore.

The map is going to use EUDs and that's final. Unless blizzard announce 1.17 at blizzcon, then I might be fucked.



None.

Sep 22 2016, 10:25 am Oh_Man Post #50

Find Me On Discord (Brood War UMS Community & Staredit Network)

Don't people who use Enablers rollback SC anyway?




Oct 1 2016, 5:56 pm O)FaRTy1billion[MM] Post #51

👻 👾 👽 💪

Enablers work for 1.16.1, but depending on what 1.17 changes it might become necessary to down-patch.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 28 2017, 6:33 am LoveLess Post #52

Let me show you how to hump without making love.

Just wanted to give an update on the map. With the launch of 1.18 and the complete destruction of EUD conditions, the map is on hold. Yes, I know downgrading is an option, but not for me in the long run. I want something somebody can just find on the internet and host without having to go through too many hoops, which is why this map went between requiring EUDEnabler and not, but I think aiming to make the game as available as possible is more of a concern to me than it was when I started the project.

People have asked if they were able to get a current version and just try it out on 1.16.1 but I think holding it back is best, because who knows how it might change and I don't want to spoil the game too much. I will talk about some aspects though: The spell system was completed, the bow system was completed, and so were the swords. Bows were a combination of using an interceptor and which direction you were moving, facing, and how long you had it notched. Potion crafting was completed. Sword and Bow crafting was in the works. Spells were not crafted, more so discovered by trying new combinations, as the spell system used the idea of selecting different combinations of units and ordering them to a target. Depending on what units were ordered, a spell was cast. You could get more units and different units through levels, equipped items, and buying them from mages. 100% based on target detection on many fronts. The first act is about "halfway" and the second act was started. I really enjoyed the little waypoint system I had made, which worked similar to Diablo 2. You would just go to a disabled beacon which each had a blinded burrowed unit at them, and order your hero to any other discovered waypoint. It would teleport you there and presto, traveling made easy.



None.

Jun 29 2017, 12:49 am Oh_Man Post #53

Find Me On Discord (Brood War UMS Community & Staredit Network)

Sounded cool. I am worried that by trying to make ur map work without target detection will be a big step back though, just for the sake of a slightly bigger audience.

Would love to see a gameplay video.




Dec 10 2017, 9:01 pm LoveLess Post #54

Let me show you how to hump without making love.

WE'RE BACK IN BUSINESS BOYS



None.

Dec 11 2017, 8:44 pm Pauper Post #55



Quote from LoveLess
WE'RE BACK IN BUSINESS BOYS

Woohoo, I just saw this post now. Looks like a fun map, can't wait!



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

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