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Oh_Man, Ultraviolet, Apos, O)FaRTy1billion[MM], ihjel

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Joined: Apr 7 2017, 8:34 pm
Last Active: Oct 25 2018, 1:30 am
Status: Offline
Display Name: theskinsurf

Activity: 83
Posts: 48
Posts Per Day: 0.07
Topics: 10
Minerals: 44

Contact Information
E-Mail: Lewl coming soon // No spambots
Starcraft I: theskinsurf
Starcraft II: theskinsurf

Current project: Star Rogue
Other projects: Triumvirate Defense, Skirmish Islands
[06:34 am]
O)FaRTy1billion[MM] -- ya, give clears orders
[03:20 am]
MTiger156 -- or, you could have multiple spawn boxes near eachother, then it would be easy
[03:19 am]
MTiger156 -- each cycle would start when there are no Player Y units in the spawn
[03:18 am]
MTiger156 -- then the closest you can get would be to give X units to player Y, order player Y units to one of the destinations. When those X units leave the spawn, then repeat with a new destination
[02:48 am]
Swampfox -- well thats not effective because the order command cant specify single units
[02:19 am]
MTiger156 -- what about giving before moving?
[01:43 am]
Swampfox -- i have a stack of units that i want to order to move all at the same time to several different locations... i cant manage it lol
[01:41 am]
Swampfox -- agh you cant give a a unit an order and give that unit to another player in the same trigger cycle and expect it to move huh?
[01:25 am]
MTiger156 -- New patch for Mafia City! I will be heavily supporting this map for a while. Play it and give lots of feedback!
[12:52 pm]
jjf28 -- Oh_Man
Oh_Man shouted: How does "flingy" even work
describes movement properties of a unit and links to the units sprite
Please log in to shout.

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