Staredit Network > Forums > SC1 Map Production > Topic: Oblivion RPG: The Elder Scrolls
Oblivion RPG: The Elder Scrolls
Sep 19 2012, 7:23 am
By: MetalGear  

Sep 19 2012, 7:23 am MetalGear Post #1





With the empire ready to crumble, the gates of Oblivion open and demons
march upon the land. You must find the lost heir to the throne and unravel
the sinister plot that threatens to destroy all of Tamriel.




Post has been edited 48 time(s), last time on May 19 2013, 12:02 pm by MetalGear.



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Sep 19 2012, 8:35 am Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

Can't really see much from that one screenshot but if your map does all that you say it will do then it will be epic!!!




Sep 19 2012, 10:04 pm UnholyUrine Post #3



Always so professional ^^
Look forward to seeing this.



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Sep 21 2012, 12:30 am payne Post #4

:payne:

Definitely looking forward to that.



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Sep 22 2012, 11:53 am MetalGear Post #5



thank you. working hard on this! going to submit a demo probably in the next week.



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Sep 23 2012, 9:31 pm Vrael Post #6



Very cool :D

Post more screenies for our viewing pleasure.



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Sep 30 2012, 3:44 pm MetalGear Post #7



yeah sorry i've been redesigning the terrain from scratch, will post screenies asap!



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Jan 11 2013, 2:28 am MetalGear Post #8



Ladies and gentlemen, I present to you, Frosty Blast...



As you can see, the effect is instant. The spell works by replacing nearby units with units that have been previously caught in Stasis Field (in a hidden area of the map). Then, whilst the real units are away, they are handed some direct scarab damage and after a few seconds, teleported back to their original place. This gives the effect of a 5 second Stasis Field without seeing an Arbiter.



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Jan 11 2013, 2:35 am Azrael Post #9



MetalGear, that's a pretty creative spell. Well done.




Jan 11 2013, 5:30 am MetalGear Post #10



Thanks, it was pretty trigger costly and time consuming. I'll be posting more updates & screenies soon :)



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Jan 11 2013, 9:25 am TF- Post #11

🤙🏾

Nice, I assume you spawn a new unit of that type and then instantly kill it, if the original units died from the scarab damage. Trigger costliness is from having to check for each likely unit type in each area of the spell right?
Sounds like ice-crunching when the effect is on and glass-shattering when it wears off would probably be cool.



🤙🏾

Jan 12 2013, 4:56 pm Oh_Man Post #12

Find Me On Discord (Brood War UMS Community & Staredit Network)

Smart, using pre-stasised units. The only disadvantage there is you can't carry over the damage dealt to the unit before it was frozen.

Hmm, actually, if you get the numbers right (scarab damage - unit health), you can calculate what health the original unit was on by counting how many scarabs are needed to kill the original unit, and then set the stasised unit to the appropriate health amount using modify HP trigger.

Eg. A monster has a max HP of 10. However, it gets stasised while its health is at 6.
Scarabs do 1 damage each, it takes 6 scarabs to kill the monster.
Therefore, set the other monsters health to 60%.

Post has been edited 3 time(s), last time on Jan 12 2013, 5:04 pm by Oh_Man.




Jan 12 2013, 5:30 pm JaFF Post #13



Very clever spell and it's nice to see the scarab damage system used in a map like this. :)

I'm actually thinking of getting CS on my computer so I can play all these awesome RPGs that are around these days... Good luck with the map!



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Jan 16 2013, 7:23 am MetalGear Post #14



Quote
Nice, I assume you spawn a new unit of that type and then instantly kill it, if the original units died from the scarab damage. Trigger costliness is from having to check for each likely unit type in each area of the spell right?
Sounds like ice-crunching when the effect is on and glass-shattering when it wears off would probably be cool.

Yeah TF-, basically everything you said is true.

Quote
Smart, using pre-stasised units. The only disadvantage there is you can't carry over the damage dealt to the unit before it was frozen.

Hmm, actually, if you get the numbers right (scarab damage - unit health), you can calculate what health the original unit was on by counting how many scarabs are needed to kill the original unit, and then set the stasised unit to the appropriate health amount using modify HP trigger.

Eg. A monster has a max HP of 10. However, it gets stasised while its health is at 6.
Scarabs do 1 damage each, it takes 6 scarabs to kill the monster.
Therefore, set the other monsters health to 60%.

Yeah no damage can be done during this time, but it only removes 3 of the units from the battleground, so if its a busy battle, there should be other units to attack. Also the damage is pretty epic on Frozen, deals more than physical attacks.

I actually tried a system like you mentioned in a previous map, using scarabs to detect the amount of health gone. It works quite nicely, but there is about a second delay when counting with scarabs (depending on how accurately you want to detect health gone.)



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Apr 1 2013, 6:03 pm Oh_Man Post #15

Find Me On Discord (Brood War UMS Community & Staredit Network)

Any new word on this?




Apr 14 2013, 12:06 am MetalGear Post #16



Yeah sorry about the delay, progress has slowed down lately since my uni schedule.

It is very nearly finished now! Just finishing the quests and boss fights. Currently the map has 17,628 triggers. You can expect a killer map once I'm done! I'll hopefully finish it in the next few weeks :)



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Apr 14 2013, 9:04 am Jack Post #17

>be faceless void >mfw I have no face

Pumped for this, will definitely play it sometime after release.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 9 2013, 12:01 pm MetalGear Post #18



Okay guys, I'm about to release this map in the next 24 hours, finally!!! Can I get recommendations on the best map protector as of present?

P.S. Finished at 20,692 triggers! It's a must see!



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May 9 2013, 9:59 pm Oh_Man Post #19

Find Me On Discord (Brood War UMS Community & Staredit Network)

Dude, congrats! I will livestream it.

Sen DLDB has some map protectors I wouldn't know which one to use though.




May 10 2013, 1:04 am Dem0n Post #20

ᕕ( ᐛ )ᕗ

Tinymap 2 is pretty damn good.



Memes gather, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the memer on the walls. I am the shield that guards the realms of memes. I pledge my life and honor to the Meme's Watch, for this meme and all the memes to come.

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[05:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
[03:31 am]
martosss -- FaRTy1billion
FaRTy1billion shouted: how about 5 minerals
you can't even get a scarab with those!
[03:26 am]
O)FaRTy1billion[MM] -- how about 5 minerals
[03:26 am]
O)FaRTy1billion[MM] -- Voyager7456
Voyager7456 shouted: I think the intention was that staff awards minerals for good posts and content but in practice I'm the only one that does it :P
and for that you should receive an award
[02:53 am]
martosss -- jjf28
jjf28 shouted: the map is playable on both 1.16.1 and SC:R, this would just be straight up unprotecting
OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
[12:42 am]
Voyager7456 -- Glad I can entertain you Nude
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[09:51 pm]
NudeRaider -- Voyager7456
Voyager7456 shouted: lil-Inferno Once I finish moving I can actually play lmao
yeah, I too am laughing my ass off at this
[08:18 pm]
lil-Inferno -- I'm not gonna be able to play (on a weekend) for another month lmao
[07:24 pm]
Voyager7456 -- lil-Inferno
lil-Inferno shouted: err'one always doesn't wanna play or is busy or w/e
Once I finish moving I can actually play lmao
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