So, you all know there's this port of Resurrection IV. The 2 player version had some bugs, like, if Taldarim got killed, there wasn't game over and in another part, there was a plasma field that didn't turn off when you went to the beacon that turned it off. I corrected both those issues.
http://www.staredit.net/sc1db/file/5138/Now, there are issues that haven't been corrected. When you find Stukov, two Stukov's get created. I haven't been able to find the reason why. I have been able to find only
one reference to a Stukov creation
Force 1
Bring("Player 4", "Buildings", "Bunker 12", At most, 0);
Bring("Player 4", "Buildings", "Bunker 14", At most, 0);
Create Unit with Properties("Player 5", "Alexei Stukov (Ghost)", 1, "Stukov", 1);
That's the only bug I've found, but there may be others.
Other thing. It seems that because the text is white and Braxis is snow, the dialogues are not too catchy and get ignored by the players. So, my guess is that I should change the text color, right? To
blue, maybe, or
green. Is there a prefered color to use over white maps?
What do you think?
Edit: I changed the texts to light green
Post has been edited 1 time(s), last time on Oct 15 2020, 3:40 pm by Fruitdispenser.
None.
Just a glitch in the Matrix
Light green seems fine to me, good choice.
Level Design Workshop ''Go to hell'' is basic. ''I hope your favorite StarCraft character gets voiced by Pr0nogo'' is smart. It's possible. It's terrifying.
Unless I am mistaken, the reason is this.
How many players does Force 1 contain? If there's two and both are active, then Stukov is created twice.
Trial and error... mostly error.
Unless I am mistaken, the reason is this.
How many players does Force 1 contain? If there's two and both are active, then Stukov is created twice.
Yes. It has two players. But I don't get
why two Stukovs get created. Because the trigger does not create Stukov for Force 1, but for a player that is not part of Force 1.
Light green seems fine to me, good choice.
Cool. Because while play testing, someone told me that light green wasn't ideal and that is the only person that has commented on color.
None.
The trigger is ran by both players from Force 1 because the conditions remain true after the first execution. It runs twice despite the lack of Preserve Trigger flag because it's considered as two separate instances, one for each player in Force 1.
You should give the trigger ownership to only one player, basically any one player that is guaranteed to be active at the time the trigger would run. If the human players are the only ones guaranteed to, then you could for example check for a switch in the conditions and toggle it in the actions.
I find <19> to be the most readable color, so it's the one I use and would recommend.
Cool to know about the colors, BTW, thanks. I've been on the lookout for something to change the usual routine.
Trial and error... mostly error.
The trigger is ran by both players from Force 1 because the conditions remain true after the first execution. It runs twice despite the lack of Preserve Trigger flag because it's considered as two separate instances, one for each player in Force 1.
You should give the trigger ownership to only one player, basically any one player that is guaranteed to be active at the time the trigger would run. If the human players are the only ones guaranteed to, then you could for example check for a switch in the conditions and toggle it in the actions.
I find <19> to be the most readable color, so it's the one I use and would recommend.
This makes a lot of sense. Thanks!
None.