Why Isn't It Done?, Guide by Excalibur
Post #1
DevliN
Aug 3 2009, 8:46 pm
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SOMETHING STATUS GO
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How to Finish My Map
by Excalibur (Revived from the archives of SEN) You know how it is. You see great maps in production in the UMS Production thread. You see the systems it says it's going to use, and all the awesome stuff it's going to have. And it never gets finished. Unfinished maps are a problem to say the least. I’ve finished very few maps, and it leads me to believe my process is flawed. So I took into account what I do when I make a map, and what makes me stop. I wanted to point this out, and try to help other map makers who can’t seem to get some awesome projects finished:
How to Troubleshoot:
By following these tips, I am confident that you can finish a map. Thanks: Excalibur for originally having this idea. Tuxedo Templar for editing, organizing, and general help. DevliN for finding and re-posting. >_> ![]() ![]() ![]() ![]() ![]() ![]() CURRENTLY WORKING ON Shadowlands | Demonic: Urban Apocalypse Invasion: Ares | Recon | OMG TEH ZOMBIES!!! |
Post #2
Demented Shaman
Aug 3 2009, 8:52 pm
Post #3
payne
Aug 3 2009, 9:04 pm
Post #4
Demented Shaman
Aug 3 2009, 10:15 pm
Post #5
[Riney]:]
Aug 4 2009, 10:12 pm
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96.5% more wub wub
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Sounds like one hell of a way to get it done. Mind passing me some of the unsufferable part? ;o
![]() ![]() ![]() ![]() ![]() ![]() Text in my signature? Madness
TwilightSparkle - Path of Exile beta / Firefall Beta. xRiney - League of Legends. |
Post #7
[Riney]:]
Aug 4 2009, 10:15 pm
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96.5% more wub wub
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I was hoping you could rub some off onto me LuL
![]() ![]() ![]() ![]() ![]() ![]() Text in my signature? Madness
TwilightSparkle - Path of Exile beta / Firefall Beta. xRiney - League of Legends. |
Post #8
Excalibur
Aug 4 2009, 11:16 pm
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On your six boss!
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Thanks for reviving this Dev, I was very proud of it. Tux helped and all, glad to see a credits section.
On that note: Tux, I'm glad to see you back but I'm a mod and have a job to do. Play nice. ![]() ![]() ![]() ![]() ![]() ![]() Is it in you now?
To watch the things you gave your life to broken And stoop and build them up with worn out tools |
Post #9
UnholyUrine
Aug 4 2009, 11:54 pm
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I choose you!.. um.. if that's alright with you...
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I feel you should add something like:
For more ambitious projects, it is usually best to finish core trigger systems before going into the specifics. For example, in an RPG, it'd be best to figure out and trigger all the level up and spawn systems before tackling each hero's spells, conversations between heroes and townsfolk, and bosses. Also, it is imperative to brainstorm as much as you can before starting a map, and leave as much loose ends for you to continue with your creativity as possible.This way, your ideas will keep you plowing to finish them on your map. |
Post #11
Vrael
Aug 16 2009, 8:38 am
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You guys left out Documentation. When you work with a system, finish it "completely", and a week later you need to know the value of the Death Count which corresponds to what you're doing in a new system, or you need to modify the old system to accomodate a new one, Documentation is crucial. A simple .txt can suffice, but it helps so much! Also helps for things like "OOOH I HAD THIS AWSOME IDEA LAST WEEK -- wait I forget what it was." Should've written it down!
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Post #12
Jack[RCDF
Aug 16 2009, 9:52 am
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Understanding breeds empathy.
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Very true. I had these reusable locations and made half a cutscene. The next week I couldn't remember which location i could move, and when, PLUS I had these switches...anyway now I'm going to plan it on paper as to which bit goes where and when, and redo it.
![]() ![]() ![]() ![]() ![]() ![]() Red classic. VRAEL = 뱃맨!!! |
Post #13 theleo_ua Aug 20 2009, 3:04 pm
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But worry, if this "anyone" is Wormer or Tuxlar haha:) This is the main rule and main motivation for me - to make map that I want to make, not someone else want to see. Nice article - thanks for it. Now we need an article "how to find a time for making maps":) What can you advice about starting topics in "map production"? I mean - does we need this? For example - now I making new map, but I wont to tell all SEN (and other world) what it is unless I finish it. And now I am in funny situation: my current (fourth) map is approximately 60% finished (need some trigger system changing, lag fixing and some todos) but 2 weeks ago I found very nice idea of new (fifth) map. Now I want to do both maps (first because of 60% finished, second because of very nice idea), but I am not a core 2 duo to make 2 maps at a time:) and havent much time for map making now. GL 4 all and make gosu maps! This post was edited 2 times, last edit by theleo_ua: Aug 21 2009, 8:23 am. ![]() ![]() ![]() ![]() ![]() ![]() |
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