Staredit Network > Forums > SC1 Map Production > Topic: Skyrim RPG
Skyrim RPG
Dec 15 2016, 8:10 am
By: MetalGear  

Dec 15 2016, 8:10 am MetalGear Post #1




It's been a while since my last RPG submission. I'm creating the finale to a sequel, The Elder Scrolls V: SKYRIM!

Why is this going to be better than my previous RPGs? Well, this map includes voice acting which really brings the story to life.

Also, I've tidied up my balancing skills and this map should be more challenging than my previous maps.




Tilset: Jungle
Size: 256*256
Players: 4
Progress: 100%



Key Features:
  • Over 150 actual voices.
  • Over 200 pieces of dialogue.
  • 14 epic missions.
  • Harvest herbs to create potions.
  • Unlock a total of 18 spells.
  • Unlock a total of 20 automatic abilities.
  • Enemies cast spells.
  • Upgrade a total of 5 attributes.



Attributes:
1. Strength: Increases total health and carry limit.
2. Intelligence: Increases total magicka and magicka regeneration.
3. Endurance: Increases armor and spell resistance.
4. Wisdom: Increases spell prowess and spell durations.
5. Stamina: Increases total stamina and stamina regeneration. (When you run low on stamina, your armor will be disabled.)







Post has been edited 3 time(s), last time on Jan 8 2017, 4:34 am by MetalGear.



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Dec 15 2016, 1:54 pm Oh_Man Post #2

Now on ICCUP, channel donuts

The king is back??

Loved your previous RPGs man. Looking forward to playing this one too. :) If you want testers you know where to find me.




Dec 15 2016, 3:52 pm ScOULaris Post #3



Holy shiiiiiiit! I never thought we'd see another RPG release from MetalGear. Welcome back!

I don't have much time to help test at the moment, but I will certainly be playing this when it's finished. Can't wait.



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Dec 15 2016, 4:26 pm Swampfox Post #4



Awesome! Look forward to it!



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Dec 29 2016, 1:56 am MetalGear Post #5



Well, I had to take the voices out due to file corruption. Turns out I can't upload to SEN so the download link is here: http://sc.nibbits.com/maps/project/78813/skyrim-rpg



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Dec 29 2016, 2:10 am Sie_Sayoka Post #6



Still need testing? I'm online now.



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Dec 29 2016, 12:27 pm Oh_Man Post #7

Now on ICCUP, channel donuts

I'd like to know more about this voice over corruption thing. You seem to make it out to be like it's some sort of unfixable issue. But surely it isn't? Or are you just saying it is gonna take too much additional time to be worth implementing?




Dec 29 2016, 3:48 pm MetalGear Post #8



I had to manually edit sounds to take certain words out of the speech. When I imported the new wav files to the editor, they stopped working. It basically causes the sound to completely stop whilst playing. Also, I uploaded my map to nibbits which has a 10 MB limit. So yeah, not much I can do about the voice files.



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Dec 30 2016, 4:21 am Oh_Man Post #9

Now on ICCUP, channel donuts

I know there is a glitch where sometimes you add a WAV file to the editor and then it doesn't work, but that's simply fixed by deleting it and re-adding it, at least for me. As for 10 mb limit, who cares? Just don't use nibbits. I have a 100mb map called One Piercing Note which is full of voice acting and it works fine.




Jan 2 2017, 4:59 pm MetalGear Post #10



Well, looks like you convinced me. I fixed the sound corruption problem and now I've uploaded a new version with voices, music, and weather. Here's the link: http://www.mediafire.com/file/2pfcdn4ofyw3c2p/Skyrim_RPG_v1.5.scx

Enjoy! (Oi Oh_Man, play it with me, okay?)

Post has been edited 1 time(s), last time on Jan 7 2017, 4:02 am by MetalGear.



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Jan 2 2017, 7:17 pm Oh_Man Post #11

Now on ICCUP, channel donuts

Less buggy than actual Skyrim. 10/10 would playtest again.




Jan 2 2017, 8:38 pm Wormer Post #12



Wow, this is fantastic! A quick question: is there a way to see the abilities that I've already learned? Have you considered an option to show abilities that have been learned in color like the current selection? (it can be different color)



Some.

Jan 2 2017, 9:56 pm Oh_Man Post #13

Now on ICCUP, channel donuts

If it was separate colour it would use more strings.




Jan 4 2017, 2:48 am ScOULaris Post #14



98% complete? How in the hell do you work so fast on these robust RPG maps, MetalGear? I can't wrap my head around it.



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Jan 7 2017, 4:09 am MetalGear Post #15



Quote
Wow, this is fantastic! A quick question: is there a way to see the abilities that I've already learned? Have you considered an option to show abilities that have been learned in color like the current selection? (it can be different color)

Cheers. And no, there isn't a way. I could add it but I only have 3% string space left, so I'm not sure if it would fit.

Quote
98% complete? How in the hell do you work so fast on these robust RPG maps, MetalGear? I can't wrap my head around it.

Just patience and dedication I guess.

...By the way, just submitted a new version. Now spell "Incinerate" targets all units but is more expensive. DL: http://www.mediafire.com/file/2pfcdn4ofyw3c2p/Skyrim_RPG_v1.5.scx



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Jan 7 2017, 1:59 pm Wormer Post #16



Quote from Oh_Man
If it was separate colour it would use more strings.
Not really, if you store the string something like this: "\Grey\Yellow 1)\Cyan Some text", when you reference the string from the first character it is all grey, when you start the string from the second it's colored. The same technique works for menus with current selection marker like: "> 1) Some text". :P

Sometimes I wish tools were able to pack stuff like this automatically. Not sure if this worth bothering. Actually the same color might probably work good as well since the selection moves around.

Anyways, going to check out the new version soon!

Post has been edited 1 time(s), last time on Jan 7 2017, 2:04 pm by Wormer.



Some.

Jan 7 2017, 7:28 pm Oh_Man Post #17

Now on ICCUP, channel donuts

You're talking about the string bleeding effect? Where if you have the <01> colour it will adopt the colour as the string above it? This requires additional lines - and Starcraft can only display 11 lines on screen at a time.



Here you can see 10 lines are already in use. Using string bleeding method you'd need 15 lines, which exceeds the 11 line limit.

Though I will point out, MG, that if you really wanted to you could quite readily free up many strings, as looking at your map I note you have unique comments and locations strings. If you recycled these to pre-existing strings you would free up a bunch. You could also recycle your WAV strings as well if you wanted even more strings, though that's definitely a pain to do.

Post has been edited 1 time(s), last time on Jan 7 2017, 7:33 pm by Oh_Man.




Mar 21 2017, 12:15 pm MetalGear Post #18



Having trouble uploading the file to the SEN database. DOWNLOAD HERE



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