Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Which map idea do you prefer?
Which map idea do you prefer?
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Nov 1 2009, 9:10 pm
By: Biophysicist  
Polls
Which map idea do you prefer: CDW or Demigod?
Which map idea do you prefer: CDW or Demigod?
Answer Votes Percentage % Voters
Demigod RPG 1
 
20%
None.
Custom Dropship Wars 4
 
80%
None.
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Poll has 5 votes. You can vote for at most 1 option(s).

Nov 1 2009, 9:10 pm Biophysicist Post #1



Alright, this morning, I was struck with a random map idea. Here's some details:

Quote
-The map is an RPG. There are seven humans and one computer-controlled "monster" player. Every player who survives till the end of a timer wins, but the real winner is whoever has the most XP at the end of the timer. Allies are worth a large amount of XP, and there is nothing in place to prevent you from BSing your allies.

-Each player is a child of one of the Olympian gods of Greek mythology, or Hades. Children of Artemis or Hera are not playable, because Artemis is a virgin and Hera never had any affairs because she is the goddess of marriage.

-You have 20 spells in total: Four offensive (Protoss Gateway), four defensive (Protoss Stargate), three supportive (Protoss Robotics Facility), and nine ultimate (Zerg Hatchery). Ultimate spells have a 15-second cooldown.

However, this is a bit of a problem, as I am already working on a map, Custom Dropship Wars. I haven't made much progress on it yet, and I'm not sure which concept I like better, so I turn to you, the community, for advice on which map I should make first.

Post has been edited 2 time(s), last time on Nov 2 2009, 2:31 am by TassadarZeratul.



None.

Nov 1 2009, 9:15 pm Madroc Post #2



Prob custom dropship wars. Much cooler idea and honestly i would wayyyy rather click on that if i saw it on the bnet list.

However it seems like the demigod rpg would take a lot less time.. so with that taken into consideration i'm not sure.. probably still cust dropship wars tho




None.

Nov 1 2009, 9:16 pm Norm Post #3



Needs moar details. Both sound under-developed.



None.

Nov 1 2009, 9:19 pm Biophysicist Post #4



Quote from Norm
Needs moar details. Both sound under-developed.
Uhm, what more do you need to know about CDW? I've already explained everything there is about it. As for Demigod, I already said I only thought of it this morning, so I don't have any more details. Well, except random things like Son of Zeus is a High Templar and Son of Poseidon can summon a warhorse.

Anyway, it seems like people want CDW more, so I'll probably go with that. Can someone lock this in 24 hours?



None.

Nov 1 2009, 9:31 pm Symmetry Post #5

Dungeon Master

It doesn't matter which is better; you have never finished a project you've posted about. EVER.



:voy: :jaff: :voy: :jaff:

Nov 1 2009, 9:33 pm Biophysicist Post #6



I intend to change that. And I'll be releasing something VERY soon.

I know I have a bad record when it comes to finishing stuff. But that's the past. In the past, I had a very bizarre mental disorder that made it nigh impossible to do anything. That is no longer true.



None.

Nov 1 2009, 9:34 pm Voyager7456 Post #7

Responsible for my own happiness? I can't even be responsible for my own breakfast

:wub:



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Nov 1 2009, 9:59 pm Excalibur Post #8

The sword and the faith

I support this post. Report IGNORED.




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Nov 1 2009, 10:02 pm Neki Post #9



Quote from Excalibur
I support this post. Report IGNORED.

Epic post is epic. TZ seems to have the case of too many ideas and not enough maps, which is 99% of SEN. ;)



None.

Nov 1 2009, 10:41 pm JaFF Post #10



20 spells for each player? I'm assuming they don't vary from player to player. Even if they don't, it still is bloody hard to make even 10 totally functionally-original spells in SC that don't feel like crap (i.e. summon casters).



None.

Nov 1 2009, 10:41 pm stickynote Post #11



You already started custom dropship wars. OMFGBBQWTF finish it already!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



None.

Nov 1 2009, 10:53 pm Norm Post #12




EPIC BURN.

TZ, I would be glad to see you finish AT LEAST ONE project. Stop posting so many 'maps i'm making' if you never complete. Also, no offense but I don't think you're capable of 20 x 7 spells. That's ~50 more than In my map, and mine were hard enough to devise for someone who has experience finishing maps with spells...



None.

Nov 1 2009, 11:02 pm Biophysicist Post #13



Uhm. There's 11 characters, for one thing. Secondly, I know that it'll be hard, but there's a few "classes" of spells I've never seen used. I call them Greed spells, Nullification spells, and Manipulation spells. More information will be available when I post the topic for Demigod. Also, I will be re-using a few spells (eg. most characters will have a long-ranged and short-ranged damage spell) and stealing spells from DotA and an old AoS mod project that never got past the concept phase.

Anyway, I guess people prefer CDW, so this can be locked.



None.

Nov 1 2009, 11:06 pm Norm Post #14



Send me PM about these spells, they sound similar to ones i've seen or used before..



None.

Nov 1 2009, 11:32 pm ClansAreForGays Post #15



gj

I wonder who else an epic post like this would work on?




Nov 1 2009, 11:35 pm JaFF Post #16



Guys, let's be a bit more constructive here. Let's not re-quote the same post - the point has been made. Contribute to the discussion at hand or don't post at all.



None.

Nov 2 2009, 12:58 am stickynote Post #17



Start with some basics, ignore aesthetics (strings, terrain) get some basic trigger systems done, then go into more detail.



None.

Nov 2 2009, 2:25 am Biophysicist Post #18



This can be locked, if anyone wants to do so.

Btw, to those of you who say there's too many spells in my Demigod idea, I was bored and didn't have access to SCMD, so I finished the concepting for Son of Zeus. Took about an hour or so. Not too bad. :P



None.

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