| poiuy_qwert | Mar 24 2008, 6:17 am | Post #21 |
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So it works by adding new triggers instead of editing old ones? Thats good!
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| O)FaRTy1billion[MM] | Mar 24 2008, 6:21 am | Post #22 |
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Remember the game! P.s.: Feldspar.
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Well, you can't really 'add' triggers (without reworking SC a ton), so what I did was edit Never condition and the Enable Debug Mode action to point to custom functions. I made it so it will read another ID within the structures to determine which custom trigger to run. And, just to keep it safe, if one was to just use 'Never' in the map it would still act like 'Never'.
If I feel like it I may even add a plugin system to the plugin for users to add custom triggers. xP |
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![]() ![]() Wheeee! |
| poiuy_qwert | Mar 24 2008, 6:22 am | Post #23 |
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Ah, i see. Nice.
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| marxel | Mar 24 2008, 1:13 pm | Post #25 |
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Can I still try, Corbo? But I wouldn't guarantee that I may finish the mod since it would be my first one...
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| EzDay281[MM] | Mar 24 2008, 2:20 pm | Post #26 |
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Farty, you are evil. >.>
And make me wish that I were a *.grp'er. <.< |
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![]() ![]() I am gooey... Pour me, poke me, watch me gloop! And before you say, 'fooey,' Find me to be a wonderful soup! |
| FooFighters[WP] | Mar 24 2008, 5:20 pm | Post #27 |
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SHIT, i cant do what i thought i could do... so i'm out
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| O)FaRTy1billion[MM] | Mar 24 2008, 5:58 pm | Post #28 |
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Remember the game! P.s.: Feldspar.
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Triggers != grps. xP
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![]() ![]() Wheeee! |
| EzDay281[MM] | Mar 24 2008, 6:01 pm | Post #29 |
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Um. What does that have to do with what I said? D: |
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![]() ![]() I am gooey... Pour me, poke me, watch me gloop! And before you say, 'fooey,' Find me to be a wonderful soup! |
| O)FaRTy1billion[MM] | Mar 24 2008, 6:03 pm | Post #30 |
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Remember the game! P.s.: Feldspar.
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Because the most recent thing I was talking about had to do with triggers, not grps.?
Edit: Oh. I get what you are saying now. (Just woke up not even 5 minutes ago... Don't blame me for being slow. >.>) |
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| modmaster50 | Mar 25 2008, 10:02 pm | Post #32 |
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Ummm...Can I be added? I promise I will surpass SCNA in quality and amount of gameplay chages.
EDIT: Yes, it does in the last category. |
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| Corbo[MM] | Mar 25 2008, 10:13 pm | Post #34 |
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You people need to stop caring about "getting points" I promise you that the won't who wins won't even get that many
People that were in SMCI should testify about it Also, Marxel, yes you can try Syphon will add you to the list Haha thank you Syphon
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This post was edited 1 time, last edit by Corbo: Mar 25 2008, 10:39 pm.
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| modmaster50 | Mar 26 2008, 12:05 am | Post #35 |
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Omg, my request to enter is still being ignored!
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| A_of-s_t | Mar 26 2008, 12:07 am | Post #36 |
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Maybe you should focus more on your mod then on the fact that they havent taken time to add your name... |
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![]() ![]() In order to preserve the state of modding, I have forced myself to finish... to finish the craziest modification, the world of SEN has ever seen... It will happen, in the Habitat. |
| modmaster50 | Mar 26 2008, 12:11 am | Post #37 |
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Well, they posted again and added people, but not me
. And, yes I am working on my mod.
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| Voyager7456[MM] | Mar 26 2008, 4:07 am | Post #38 |
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<3
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I have joined Polaris' team.
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![]() ![]() They will see us waving from such great heights "Come down now," they'll say But everything looks perfect from far away "Come down now," but we'll stay |
| Corbo[MM] | Mar 26 2008, 5:18 am | Post #39 |
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Holycrap!
Best SMC ever. Teams are really strong, I expect really good material from all of you, all. And modmaster, I didn't add people I said Syphon will do it. You see me posting but it's just flash corbo posting in 10 minutes free time
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This post was edited 1 time, last edit by Corbo: Mar 26 2008, 5:24 am.
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| Polaris[MM] | Mar 26 2008, 5:39 pm | Post #40 |
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Bwahahahahahahaha!! Time to dominate! |
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