Staredit Network > Forums > Null > Topic: Mafia Role Creation Thread
Mafia Role Creation Thread
Oct 2 2010, 4:47 pm
By: Roy
Pages: 1 2 36 >
 

Oct 2 2010, 4:47 pm Roy Post #1

An artist's depiction of an Extended Unit Death

This topic is dedicated to role ideas for future Mafia games. There have been several suggestions in already-started games that end up never being used. Therefore, this thread serves the purpose of storing role ideas, or improving upon existing roles.

Phantom - An extra role that protects a player from being lynched. The player may choose one person to swap with, and during lynch time, if the Phantom is up for lynching, the last selected player will be lynched instead. Once the swap has been performed, the Phantom role is removed from the current player and randomly falls upon another player.
Select: Chooses a person to swap with at a lynch.


Post has been edited 2 time(s), last time on Oct 2 2010, 5:06 pm by Roy.




Oct 2 2010, 4:51 pm Aristocrat Post #2



EDIT> See new post.

Post has been edited 2 time(s), last time on Oct 29 2010, 2:24 am by Aristocrat.



None.

Oct 2 2010, 4:52 pm LoTu)S Post #3



Shogun: The "king" of the state. He cannot be killed when his 2 samurai are active. His votes count as two.
Power: Personal Execution: The shogun can personally kill one person during the day. Can be used three times.

Samurai: The shogun's guards. They have 2 non-regenerating nightlives. The shogun cannot be killed as long as the samurai are alive.
Power: Final stand: If activated, and if the samurai dies at night, everyone attacking the samurai will also die as well.
Can only be used once per game.

:awesome:

Post has been edited 1 time(s), last time on Oct 2 2010, 5:01 pm by LoTu)S. Reason: Fixed for Az. :D



None.

Oct 2 2010, 5:23 pm Norm Post #4



Aristocrat you got #6, man.



None.

Oct 2 2010, 7:27 pm OlimarandLouie Post #5



Quote from Norm
Aristocrat you got #6, man.
I want #8. (Or #7, if it isn't taken yet.)

Spirit
Description: Sided with town. When the Spirit dies, he can still talk and contribute to the townspeople (AKA interpret clues and point them out). When he is dead, he cannot be targeted by anything, vote, or use any night actions otherwise.
Abilities: Same as a normal Townsperson.



None.

Oct 2 2010, 7:41 pm DevliN Post #6

OVERWATCH STATUS GO

Quote from LoTu)S
Shogun: The "king" of the state. He cannot be killed when his 2 samurai are active. His votes count as two.
Power: Personal Execution: The shogun can personally kill one person during the day. Can be used three times.

Samurai: The shogun's guards. They have 2 non-regenerating nightlives. The shogun cannot be killed as long as the samurai are alive.
Power: Final stand: If activated, and if the samurai dies at night, everyone attacking the samurai will also die as well.
Can only be used once per game.

:awesome:
That's what I suggested for the Ninja Mafia. :D



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Oct 2 2010, 7:42 pm Norm Post #7



#3 Roy
#4 Leeroy
#5 Norm
#6 Aristocrat
#7 RayiNg something
#8 Olimar
#9 Azrael.

We're booked for a while. people relax on calling games happening next year ><



None.

Oct 2 2010, 7:48 pm Neki Post #8



Ninja - A skilled assassin, sent to kill all rival Ninjas. Has two non-regenerating night lives.
Power: Assassinate - Allows one to place a night hit on any target. Can only be used once per night. Deals one night life in damage. If both ninjas attempt to assassinate each other:
Code
50% - Only one ninja loses a life
25% - No ninjas lose a life
25% - Both ninjas lose a life

Power: Dodge - Allows you to dodge two assassination attempts. Can only be used once per night.
Power: Anticipate - Allows you to anticipate the movements of another Ninja, if that Ninja dodges that night, you will take one night life from him. Can only be used once per night.
Power: Reap - For every two successful kills a Ninja performs, he gains an extra night life that may be converted to an additional Assassinate or Anticipate.
Assassinate, Dodge and Anticipate all share the same cooldown, only one can be used per night.

:awesome:



None.

Oct 2 2010, 8:15 pm Aristocrat Post #9



Death Note themed Mafia? :awesome:

(Rough draft, of course. Couldn't think of too much. Updated it a bit based on suggestions :).)




NEGLIGENT INVESTIGATOR - A pawn of the Kira Investigation Team, this member dutifully shuffles through the bureaucratic work on a daily basis. He knows little, but as an integral part of the investigation, he carries on his work regardless. Carries a fake ID, with his real name unknown to all other players, but there is nothing that can't be uncovered with a little investigation...
  • Vote - The investigator will voice his suspicions towards a person whose identity he suspects to he Kira. The daily voting process is, however, democratic, so the investigator will have say equivalent to one vote. The person who receives the most votes by the end of the day will be arrested and executed. This applies to every role listed, unless specified otherwise.
  • Power: Follow - At night, the investigator may shadow one other person and gain knowledge of any visits they make. Counts as a visiting action.

L - The leader of the Kira Investigation Team, whose sole goal is to find and eliminate Kira. His name is unknown and not recorded in any form, and as such he is essentially immune to the Death Note, with one exception...
  • Vote - L's words carry more weight than the typical investigative member, and so his votes count for twice the weight.
  • Passive: Investigative Immunity - L's name cannot be acquired via normal means; shinigami eyes are required.
  • Power: Override - If L has overwhelming suspicion against a particular person, he may override the democratic process and use his position as head detective to force an execution on daytime. If, however, he executes an innocent player through this power, he will lose the ability to use it in any future votes.
  • Power: Deduction - At night, L may use his intellect to evaluate existing clues. Adds 12.5% to the progress of solving the case each use; after the progress reaches 100%, L will arrive at the true identities of Kira and all accomplices.
  • Power: Restraint - L may handcuff himself to another member of the investigative unit during the day, preventing both L and the target from using powers or visiting any other person that night.

SECOND L - In the case that L is somehow killed, the investigation team will vote to elect his successor amongst the remaining investigators during the following day. The second L is conferred some of the abilities of L. If the second L is somehow eliminated, another vote will be held to elect the next "second L". On the day of election, a lynch vote will not be held.
  • Conferred Vote - L's words carry more weight than the typical investigative member, and so his votes count for twice the weight.
  • Passive: Investigative Immunity - All data of the Second L is purged when he is elected, thus L's name can no longer be acquired via normal means; shinigami eyes are required.
  • Conferred Power: Override - If L has overwhelming suspicion against a particular person, he may override the democratic process and use his position as head detective to force an execution on daytime. If, however, he executes an innocent player through this power, he will lose the ability to use it in any future votes.

W - The right hand, aide, and advisor of L, W's alias is known to everyone, but like L, his real name is unknown.
  • Passive: ALL DATA DELETE - If killed via Death Note, W will erase all data pertaining to L, M, and N from the computers to prevent Kira from taking control of them. Because all information regarding the Kira investigation is erased, it resets the progress bar to 0%. If killed via any means other than the Death Note, when L expires, every member of the Kira Investigation Team will die simultaneously as Kira obtains the real names of all investigators involved.
  • Passive: Investigative Immunity - W's name cannot be acquired via normal means; shinigami eyes are required.
  • Power: Follow - At night, W may shadow one other person and gain knowledge of any visits they make. Counts as a visiting action.
  • Power: Surveillance - W may install video surveillance equipment in the home of one member during the day, but will fail to show up to the daily meeting. At night, he may observe that person's actions through the plethora of video cameras, and gain complete knowledge about any night actions made.

KIRA - The first human owner of the Death Note, Kira is otherwise entirely identical to an investigator, save for his extraordinary intellect. Owns a Death Note.
  • Passive: Acute Perception - As a perceptive person, Kira will be aware of any person who follows him, as well as any surveillance equipment installed in his house while he was absent.
  • Power: Investigation - Leaves for one person's home and acquires their real name during the night. If they do not visit anyone else, he will see their face. Counts as a visiting action.
  • Power: Relinquish Note - Anonymously relinquishes possession of his Death Note at night, giving it to X-Kira. At this point, X-Kira becomes aware of his own role.

NEGLIGENT CIVILIAN - A typical member of society, the civilian has absolutely no knowledge of the Kira affair, and does not participate in the voting process as they are not involved with the investigation. Civilians will win as long as they survive, regardless of the side that secures victory. Civilian names are publicly known, so Kira can kill them without investigating, except for the case of special civilian roles.
  • Power: Broadcast - Appears on Sakura TV as a guest of their infamous pro-Kira program.
  • Power: Visit - At night, calls another player and arranges to visit him or her on the following night. The target will be informed that another person will visit them the following night. When the visit occurs, neither party may visit any other on the same night, but this does not stop any other non-visiting night actions, such as arranging another visit. Counts as a visiting action on the second night.

N - A detective rivaling L in intellect, N hides in the shadows as a normal civilian until L dies, at which point he surfaces and conducts his private investigation. Otherwise, identical to a civilian and inherits its powers.
  • Passive: Investigative Immunity - N's name cannot be acquired via normal means; shinigami eyes are required.
  • Power: Analysis - Usable only if L dies. At night, analyzes clues about Kira within his own investigation. N contributes 5% each night to the progress bar, with an additional 2.5% for each FBI agent alive. If N has declared, an extra 12.5% is added per use.
  • Power: Declare - Usable only if L dies. Makes his role known to everyone, and inherits L's voting powers.

FBI AGENT - A loyal guard of N, they assist with the investigation. Otherwise, appears like a civilian and inherits its powers.
  • Power: Surveillance - Tracks one target of his choice and gains knowledge about whom that person visits during that night.
  • Power: Blockade - Protects one target of his choice and prevents any other person from visiting them that night.
  • Power: Search - Covertly searches one civilian's possessions at night. If that civilian owns a death note and is visiting someone else that night, it is given to the FBI agent, and that civilian's note is replaced by a fake.

M - Aligned with no other party but otherwise seeming like a civilian, M has the objective of acquiring the Death Note for himself. Wins if and only if he obtains all copies of the death note. Otherwise, identical to a civilian and inherits its powers. Knows the face and real names of L, W, and N.
  • Passive: Investigative Immunity - M's name cannot be acquired via normal means; shinigami eyes are required.
  • Power: Chocolate - Eats a bar of chocolate.
  • Power: Blackmail - Blackmails the investigative unit into handing over any copies of the death note that they are in possession of. May be used only once.

MAFIA - Aligned with M, the mafia win if and only if M wins. Otherwise identical to civilians.
  • Power: Investigate - Acquires a photo and the real name of the target at night. Because typical mafia members lack the intellect necessary to conduct a covert search, if they attempt to investigate an FBI agent or anyone under their protection, they will be noticed and captured.
  • Power: Theft - Steals from a target of choice. Because typical mafia members lack the intellect necessary to conduct a covert operation, if they attempt to steal from a person who is home, they will be captured by the police and executed on the spot.
  • Power: Delivery - By visiting M, gives all data and items collected to him.

SECOND KIRA - The second human owner of the Death Note, this Kira possesses the gift of Shinigami eyes. Owns a Death Note. Otherwise, identical to a civilian and inherits its powers.
  • Power: Hide Note - The Second Kira may hide away any Notes in her possession at night, preventing FBI agents from successfully finding a Death Note in her possession as long as the Note remains hidden. While the notes are hidden, however, the second Kira cannot use it. Counts as a visiting action.
  • Power: Retrieve Note - The Second Kira may retrieve any Notes she has hidden at night, to enable her to use the note once more. This again will expose her to FBI searches. Counts as a visiting action.
  • Power: Shinigami Eyes - During the day, acquires the real name of a civilian. as well as knowledge of whether or not that person owns a Death Note. Cannot be used on members of the Investigation, as she cannot enter the building at which the day conference is held.
  • Power: Visit - Functions like a normal civilian visit, although she will acquire the real name of the person as well as a photograph of their face. If she visits Kira, she will be able to transfer all names and photographs she acquired to Kira that night. Counts as a visiting action on the second night.

X-KIRA - An ordinary resident with a pro-Kira stance, X-Kira functions as a normal civilian until Kira relinquishes control of his Death Note. Until then, X-Kira is unaware of his own role.
  • Power: Shinigami Eyes - Acquire the real name of a target during the day with 100% success, as well as knowledge of whether or not that person owns a Death Note. Activated when he becomes aware of his own role. Will require up to five days to obtain the name for L and N (if publicly claimed) due to the security measures in place.

Death Note - A tool of extraordinary power, this supernatural booklet allows those who own it to wield power over death.
  • Conferred Power: Sakujo - If the Death Note owner has seen a person's face and acquired their real name, they may write the name of that person in the Death Note at night, guaranteeing their death. The death conditions may be specified, as to allow Kira to control their actions prior to death as well as the time of death. Consult the Death Note Rules for details. As many names can be written into the death note per night as necessary, although the Death Note owner must have seen the face and know the name of the target.
  • Conferred Power: Transfer - A Death Note owner gains the ability to give the Note to any other person during a night visit; both parties will be aware of each other's identity as well as the nature of the transfer.


Notes on role identities:
  • The Investigation Team encompasses the following characters: NEGLIGENT INVESTIGATOR, L, W, and KIRA. Publicly, they all appear as INVESTIGATOR.
  • Civilians include the following roles: NEGLIGENT CIVILIAN, N, FBI AGENT, M, MAFIA, SECOND KIRA, and X-KIRA. Publicly, they all appear as CIVILIAN.
  • L and W are roles known to all INVESTIGATORS. Investigative squad members know who each other are, but not who KIRA is.
  • KIRA and SECOND KIRA know each other, as well as the identity of X-KIRA. X-Kira will not know he is X-Kira until Kira relinquishes control of the note. X-Kira appears as a normal civilian.
  • M and MAFIA are aware of each other's identities.
  • N and FBI AGENT are aware of each other's identities.

Victory Conditions:
  • The INVESTIGATOR alignment wins when M, KIRA and SECOND KIRA are eliminated, as well as X-KIRA if the role is active, with both Death Notes in the possession of Investigation-aligned players.
  • The KIRA alignment wins if L, M, and N are eliminated, with both Death Notes in the possession of Kira-aligned players.
  • The M alignment wins when they control both Death Notes.




Post has been edited 17 time(s), last time on Aug 8 2011, 5:52 pm by Aristocrat.



None.

Oct 2 2010, 8:32 pm Roy Post #10

An artist's depiction of an Extended Unit Death

Quote from Aristocrat
Power: Chocolate - Eats a bar of chocolate.
Two questions: How frequently can this ability be used, and I forgot my other question.

Can Kira take a potato chip... and EAT IT?




Oct 2 2010, 11:14 pm Aristocrat Post #11



:awesome:

Updated post. Hopefully things are clearer now.



None.

Oct 2 2010, 11:28 pm Leeroy_Jenkins Post #12



Quote from Aristocrat
Death Note themed Mafia? :awesome:

(Rough draft, of course. Couldn't think of too much. Updated it a bit based on suggestions :).)




NEGLIGENT INVESTIGATOR - A pawn of the Kira Investigation Team, this member dutifully shuffles through the bureaucratic work on a daily basis. He knows little, but as an integral part of the investigation, he carries on his work regardless. Carries a fake ID, with his real name unknown to all other players, but there is nothing that can't be uncovered with a little investigation...
  • Vote - The investigator will voice his suspicions towards a person whose identity he suspects to he Kira. The daily voting process is, however, democratic, so the investigator will have say equivalent to one vote. The person who receives the most votes by the end of the day will be arrested and executed. This applies to every role listed, unless specified otherwise.
  • Power: Follow - At night, the investigator may shadow one other person and gain knowledge of any visits they make. Counts as a visiting action.

L - The leader of the Kira Investigation Team, whose sole goal is to find and eliminate Kira. His name is unknown and not recorded in any form, and as such he is essentially immune to the Death Note, with one exception...
  • Vote - L's words carry more weight than the typical investigative member, and so his votes count for twice the weight.
  • Passive: Investigative Immunity - L's name cannot be acquired via normal means; shinigami eyes are required.
  • Power: Override - If L has overwhelming suspicion against a particular person, he may override the democratic process and use his position as head detective to force an execution on daytime. If, however, he executes an innocent player through this power, he will lose the ability to use it in any future votes.
  • Power: Deduction - At night, L may use his intellect to evaluate existing clues. Adds 12.5% to the progress of solving the case each use; after eight uses of this power, L will arrive at the true identities of Kira and all accomplices.
  • Power: Restraint - L may handcuff himself to another member of the investigative unit during the day, preventing both L and the target from using powers or visiting any other person that night.

W - The right hand, aide, and advisor of L, W's alias is known to everyone, but like L, his real name is unknown.
  • Power: ALL DATA DELETE - If killed via Death Note, W will erase all data pertaining to L, M, N, and himself from the computers, preventing Kira from taking control of them. Because all information regarding the Kira investigation are erased, it resets the progress bar to 0%.
  • Passive: Investigative Immunity - W's name cannot be acquired via normal means; shinigami eyes are required.
  • Power: Follow - At night, W may shadow one other person and gain knowledge of any visits they make. Counts as a visiting action.
  • Power: Surveillance - W may install video surveillance equipment in the home of one member during the day, but will fail to show up to the daily meeting. At night, he may observe that person's actions through the plethora of video cameras, and gain complete knowledge about any night actions made.

KIRA - The first human owner of the Death Note, Kira is otherwise entirely identical to an investigator, save for his extraordinary intellect. Owns a Death Note.
  • Passive: Acute Perception - As a perceptive person, Kira will be aware of any person who follows him, as well as any surveillance equipment installed in his house while he was absent.
  • Power: Investigation - Leaves for one person's home and acquires their real name during the night. If they do not visit anyone else, he will see their face. Counts as a visiting action.
  • Power: Relinquish Note - Relinquishes possession of his Death Note to X-Kira. At this point, X-Kira becomes aware of his own role. Counts as a visiting action.

NEGLIGENT CIVILIAN - A typical member of society, the civilian has absolutely no knowledge of the Kira affair, and does not participate in the voting process as they are not involved with the investigation. Civilians will win as long as they survive, regardless of the side that secures victory. Civilian names are publicly known, so Kira can kill them without investigating, except for the case of special civilian roles.
  • Power: Broadcast - Appears on Sakura TV as a guest of their infamous pro-Kira program.
  • Power: Visit - At night, calls another player and arranges to visit him or her on the following night. When the visit occurs, neither party may visit any other on the same night, but this does not stop any other non-visiting night actions, such as arranging another visit. Counts as a visiting action on the second night.

N - A detective rivaling L in intellect, N hides in the shadows as a normal civilian until L dies, at which point he surfaces and conducts his private investigation. Otherwise, identical to a civilian and inherits its powers.
  • Passive: Investigative Immunity - N's name cannot be acquired via normal means; shinigami eyes are required.
  • Power: Analysis - Usable only if L dies. At night, analyzes clues about Kira within his own investigation. N contributes 5% each night to the progress bar, with an additional 2.5% for each FBI agent alive. If N has declared, an extra 12.5% is added per use.
  • Power: Declare - Usable only if L dies. Makes his role known to everyone, and inherits L's voting powers.

FBI AGENT - A loyal guard of N, they assist with the investigation. Otherwise, identical to a civilian and inherits its powers.
  • Power: Surveillance - Tracks one target of his choice and gains knowledge about whom that person visits during that night.
  • Power: Blockade - Protects one target of his choice and prevents any other person from visiting them that night.

M - Aligned with no other party but otherwise seeming like a civilian, M has the objective of acquiring the Death Note for himself. Wins if and only if he obtains all copies of the death note. Otherwise, identical to a civilian and inherits its powers. Knows the face and real names of L, W, and N.
  • Passive: Investigative Immunity - M's name cannot be acquired via normal means; shinigami eyes are required.
  • Power: Chocolate - Eats a bar of chocolate.
  • Power: Blackmail - Blackmails the investigative unit into handing over any copies of the death note that they are in possession of.

MAFIA - Aligned with M, the mafia win if and only if M wins. Otherwise identical to civilians.
  • Power: Night Hit - Used only on the night that the mafia member visits someone or is visited by someone else. Shoots the target whom he visits with a gun, and acquires any objects in his possession. If used on L or W when other Investigation Team members are alive, N when FBI agents are alive, FBI agents, or the Shinigami, the mafia member dies instead.

SECOND KIRA - The second human owner of the Death Note, this Kira possesses the gift of Shinigami eyes. Owns a Death Note. Otherwise, identical to a civilian and inherits its powers.
  • Power: Shinigami Eyes - Acquire the real name of a civilian during the day. as well as knowledge of whether or not that person owns a Death Note. Cannot be used on members of the Investigation, as she cannot enter the building at which the day conference is held.
  • Power: Visit - Functions like a normal visit, although she will acquire the real name of the person as well as a photograph of their face. If she visits Kira, she will be able to transfer all names and photographs she acquired to Kira that night.

SHINIGAMI - The original owner of Kira's Death Note, the shinigami possesses eyes that allows him to see the name and lifespan of any other player. Owns a Death Note, but if he interferes with the scenario using the Note, he will be able to kill at most two people before he turns to dust. (If he dies in that fashion, his death note falls into possession of the Kira Investigation Team. The team will decide amongst themselves who the Note will belong to.)
  • Passive: Immunity - Cannot be killed via Death Note, and cannot be lynched. If he somehow finds himself lynched, all parties who participated in the lynch, regardless of vote, dies of a heart attack.
  • Power: Shinigami Eyes - Acquire the real name of a target with 100% success.

X-KIRA - An ordinary resident with a pro-Kira stance, X-Kira functions as a normal civilian until Kira relinquishes control of his Death Note. X-Kira is a role chosen by Kira at the moment that he relinquishes the note, selecting a civilian to give the note to.
  • Power: Shinigami Eyes - Acquire the real name of a target during the day with 100% success, as well as knowledge of whether or not that person owns a Death Note. Activated when he becomes aware of his own role.

Death Note - A tool of extraordinary power, this supernatural booklet allows those who own it to wield power over death.
  • Conferred Power: Sakujo - If the Death Note owner has seen a person's face and acquired their real name, they may write the name of that person in the Death Note at night, guaranteeing their death. The death conditions may be specified, as to allow Kira to control their actions prior to death as well as the time of death. Consult the Death Note Rules for details. As many names can be written into the death note per night as necessary, although the Death Note owner must be aware


Notes on role identities:
  • The Investigation Team encompasses the following characters: NEGLIGENT INVESTIGATOR, L, W, and KIRA. Publicly, they all appear as INVESTIGATOR.
  • Civilians include the following roles: NEGLIGENT CIVILIAN, N, FBI AGENT, M, MAFIA, SECOND KIRA, SHINIGAMI, and X-KIRA. Publicly, they all appear as CIVILIAN.
  • L and W are roles known to all INVESTIGATORS. Investigative squad members know who each other are, but not who KIRA is.
  • KIRA, SECOND KIRA, and SHINIGAMI know each other, as well as the identity of X-KIRA. X-Kira will not know he is X-Kira until Kira relinquishes control of the note. X-Kira appears as a normal civilian.
  • M and MAFIA are aware of each other's identities.
  • N and FBI AGENT are aware of each other's identities.


*yoink*

EDIT:
I'm actually probably not gonna use that. It's too complicated.

Post has been edited 1 time(s), last time on Oct 3 2010, 9:05 pm by DevliN. Reason: Double-post... sort of



None.

Oct 2 2010, 11:58 pm Neki Post #13



I'm not even sure if I can call Ninja Mafia a mafia anymore unless I find something to do during the day. :awesome:



None.

Oct 3 2010, 12:17 am Azrael Post #14



Quote from Leeroy_Jenkins
I'm actually probably not gonna use that. It's too complicated.

I think it could still use a little revision, but it only seems complicated because it's being laid out from the perspective of everyone. It doesn't look like it'd be complicated to play from the perspective of any particular player though.

It might be a bit more involved for the host to keep track of, but it also looks like it'd be worth it :P

Post has been edited 1 time(s), last time on Oct 3 2010, 12:25 am by Azrael.Wrath.




Oct 3 2010, 2:01 am Aristocrat Post #15



I've updated my Death Note themed roles again, with an important change being the removal of "Shinigami" because it's too OP for its own good.



None.

Oct 3 2010, 2:05 am Azrael Post #16



I see a few other really good changes in there, it's looking good ^^




Oct 3 2010, 5:58 pm Norm Post #17



Cannot wait to play #6.... Looks intense.



None.

Oct 4 2010, 12:10 am Leeroy_Jenkins Post #18



Quote from name:Azrael.Wrath
Quote from Leeroy_Jenkins
I'm actually probably not gonna use that. It's too complicated.

I think it could still use a little revision, but it only seems complicated because it's being laid out from the perspective of everyone. It doesn't look like it'd be complicated to play from the perspective of any particular player though.

It might be a bit more involved for the host to keep track of, but it also looks like it'd be worth it :P

I'm not saying it couldn't work, just that I don't want to keep track of all that. :P



None.

Oct 4 2010, 1:03 am Apos Post #19

I order you to forgive yourself!

Was there a Starcraft themed mafia before? Could be a cool idea. (Based on the original campaign or a custom one.)




Oct 4 2010, 1:59 am OlimarandLouie Post #20



Quote from Apos
Was there a Starcraft themed mafia before? Could be a cool idea. (Based on the original campaign or a custom one.)
Someone becomes infested :awesome:



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