TOWNSPERSON - The average, ordinary townsperson. Their limited powers include the power of persuasion, power of intellect (clue interpretation), and power of the vote.
Option: DODGE! Townies in this game are granted the power of "dodge". To use it, they must PM me at night. They will dodge one hit placed on them that night and escape death. This power may only be used (x times) per game.
Option: DODGE/SAVE! Townies (not special roles) in this game are granted the power of "dodge/save". To use it, they must PM me at night. They will dodge one hit placed on them that night and escape death OR prevent one hit placed on another player. This power may only be used (x times) per game.
THE AVENGER - At the start of the game, the Avenger chooses (x) people that he would - bet you didn't see this coming - would kill for. Whenever one of these people dies (by lynch or by hit) and is NOT in the mafia, the Avenger gains one hit on the following night for use on a target of his choice.
The Avenger has two night lives. If he loses one, he may sacrifice his second night life for an additional hit to avenge himself, killing both himself and his murderer.
BELL RINGER - May end day permaturely at any time by posting so in the topic or PMing me. All votes placed after he rings the bell are discounted. The vote count is left as is and the current leader is lynched. He may only use this power once per game.
BROADCAST -- Broadcasts messages anonymously by PMing the host. He may make one communication per day, which appears with the day post. This communication will be limited to 200 characters, a limit which may not be circumvented via links. (IE, a link to some previous posts in the topic is OK, but linking to a .TXT with more clue interpretations is not.)
Broadcast has two night lives.
BOONDOCK SAINT - Vigilante(s) aligned with the town who gets to kill one person each night based on their own personal suspicions.
Option: The Boondock Saint(s) may not strike until the (X)th night.
Option: For balance, there may be multiple Boondock Saints sharing one hit. In such a case, the Boondock Saints will know who their partner is.
DEATH PACT - Two players that die together. They can only be killed at night if they are BOTH hit in the same night. However, if one of them is lynched, the other one dies automatically.
Option: The Death Pact may or may not know who the other member in the pact is.
DIRECTOR - Each night, the Director may redirect someone's power on to a new target. They select a person who they believe will be using a power and if their power has a target, it becomes redirected towards any player of his choice. He may redirect powers to himself.
DETECTIVE - Each and every night, the detective gets to investigate one player and they learn of that person's alignment and role. The trick is persuading others in their votes when they learn of special role holders.
Option: When a detective is killed, their investigations may be revealed. (This proved to be a bad idea.)
DETECTIVE v2 - Each and every night, the Detective makes an "investigation" of some sort. He may choose either of the following:
1. Learn their target's alignment and role. Their trick is then persuading others to vote the way they should.
2. Ask me how many mafia voted for X on any given day. This power may not be used on a mayoral election.
DOCTOR - Each and every night, the doctor may save one person from death. Should someone attack that person, the doctor will keep them alive. Doctors may protect each other, but may not protect themselves. The mafia may target the same person multiple times to get a kill regardless of a Doctor's protection (ie, kill, save, kill).
ELDER - The Elder wields additional influence on the votes of the town. He is an otherwise normal townie that gets to make a second anonymous vote each day by PMing me. When day ends, the final list of votes will be given with the included Elder votes and the lynching story.
GUILE - The Guile may rig the votes at the end of any one day against a player of his choice. He may only use his power once. If he kills a mafia, he remains unrevealed, is forgiven, and continues as a normal townie. If he kills a townsperson, he is discovered and lynched. If the Pardoner pardons the Guile's target, nothing happens and the Guile may use his power again. He may not use this power for the mayoral election.
ILLUMINATOR - Allows discussion during the night (unlocks the topic.) He may only use this power (x times) per game by PMing me.
Note: Role is only applicable when the mafia topic is closed during the night.
MAD SCIENTIST - During the night, the Mad Scientist switches roles with a player of his choice. If he chooses a mafia, he is killed. That player becomes the new Mad Scientist, who may then reuse the power on anyone but the player who switched with him.
MASOCHIST - The Masochist cannot be killed by any amount of hits at night. However, after the Masochist is hit once, he develops a taste for pain that he cannot live without. Once that happens, he will commit suicide and die automatically on any following night that he is NOT hit.
MAYOR - The mayor is elected at the start of the game to "lead" the town. Any player may be elected mayor, including mafia and other special roles. He gains the following powers:
- Additional voting weight during the day varying on number of votes alive. (his normal 1 vote +10% of total potential votes, rounded up)
- May declare EITHER two (2) days of "double lynchings" OR one (1) day of "triple lynching".
- Protection of bodyguards (because his role isn't hidden, making him a target). So long as one or more bodyguards are alive, the mayor may not be targetted at night. (However, he can always be lynched.) If not obvious, he gains the benefits of knowing the identities of his bodyguards (less Mafia suspects).
- Powers can vary from game to game.
BODYGUARD - The bodyguard(s) are randomly selected from normal townspersons after a mayor is elected. So long as at least one bodyguard is alive, the mayor may not be targetted at night. They also gain the benefits of knowing who the other bodyguard(s) are (less Mafia suspects).
MEAT SHIELD - The Meat Shield has two lives.
Option: If he is hit and a Doctor is saving him, he has two options: Reveal roles to each other, but lose a life, or the Doctor will save his second life.
Option: If he is attacked by a lynched Psycho during Day, he will survive with one life and be revealed.
PARALYZER - Cancels P mafia hits for one night, where P is equal to the number of night when this power is used. He may only use this power once per game.
PARDONER - The Pardoner can prevent the lynching of one person after votes are tallied. He may only use this power (x times) per game, done so anonymously by PMing me.
PSYCHO - If the Psycho is lynched by the town, he gets to take a player of his choice with him to the grave. If the Psycho is attacked by the mafia, the Psycho dies but the mafia member is "injured", and cannot attack the next night.
Option: If the Psycho is attacked by the mafia, the Psycho dies and kills the mafia member with him. This option is generally considered imbalanced/unfair.
RADIOACTIVE - Has SEVEN (7) night lives.
He may spend one life per night, if he so chooses, to do one of the following:
- Kill another player.
- Inflict two players with radiation sickness. Their powers are cancelled for the night.
He may not spend his last life to use a power.
He also loses one life at the start of each day. (in addition to the lives spent on powers) This loss of a life cannot be prevented by any other roles. This means that he eventually must slip away. Tragic, better work fast!
Option: If he is attacked by a lynched Psycho during Day, he will survive and be revealed.
REAPER - The Reaper may, at night, kill off any person who had (x) or more votes placed on him during the day. He may use this power (x times) per game and may not use his power on a mayoral election.
Option: The number of votes can be a set number, percentage of the vote, or he can pick from the top (x) players with the highest votes.
REGENERATOR - The Regenerator can only by killed by two or more hits. Think of it as him having a Doctor protecting him at all times. If Doctor(s) are protecting him, then three or more hits may be needed to take out the Regenerator.
Option: If he is attacked by a lynched Psycho during Day, he will survive and be revealed.
SAVIOR - When the Savior is still alive, he may sacrifice and kill himself to revive (x) players of his choice, who will return to the town the next day.
Option: The Savior may not use his power until day x.
Option: If the Savior is killed before he can make his sacrifice, he may instead save himself. When he saves himself, he loses his sacrificial powers and otherwise functions as a normal townsperson.
SHAPESHIFTER - At the start of each day, the Shapeshifter is assigned one random role and uses their powers as applicable during that day or during the following night. Restrictions, if any are applicable to the role he accquires still. (ex, he cannot save himself if he gets Doctor.)
Powers that Shapeshifters will be able to obtain this game are: (insert roles)
SPONGE - If the Sponge is killed during the night, he "soaks up" all the hits for that night. Specifically, every hit placed that night is automatically redirected to the Sponge. Does not affect other roles.
Option: Can redirect only Mafia hits or ALL hits, including those of other special roles.
THEORETICAL PHYSICIST - Spends the first (x) day/night cycles constructing a time machine. After this, he may reverse time ONE FULL DAY/NIGHT CYCLE. Everything that happened in this time period is undone, except the time machine itself. Mind erasure is also not performed. This may only be used once per game.
Note: This role is hilarious.
VILLAGE IDIOT - The Village Idiot is technically town-aligned, but wants to get himself lynched through a vote. Should the village idiot succeed, he is awarded (x) minerals. (if enabled, otherwise he does it for the lulz.)
Option: May have extra night lives to better get himself killed by the town before the mafia.
ZOMBIE - The night after a Zombie dies (by any method), he may rise from the grave to kill one person of his choice. He may ONLY use this power the night immediately after he dies. Use of the power is optional, and the Zombie will be revealed as a normal Townsperson until AFTER he uses (or chooses not to use) his power.
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There were, of course, more, but all of those saw actual gameplay or at least mention in the stock of roles to be drawn from at some point. There were a bunch of decent ones in the role brainstorm topic on Maplantis and some I've never revealed.
( ... Now I feel like running Mafia again...)
https://www.collaborativefund.com/blog/how-this-all-happened/
https://thelastpsychiatrist.com/2012/11/hipsters_on_food_stamps.html
https://youtu.be/vyiXaCRwZTs
https://thelastpsychiatrist.com/2011/09/how_to_be_mean_to_your_kids.html
http://lab.cccb.org/en/renata-avila-the-internet-of-creation-disappeared-now-we-have-the-internet-of-surveillance-and-control/
https://thelastpsychiatrist.com/2012/11/hipsters_on_food_stamps.html
https://youtu.be/vyiXaCRwZTs
https://thelastpsychiatrist.com/2011/09/how_to_be_mean_to_your_kids.html
http://lab.cccb.org/en/renata-avila-the-internet-of-creation-disappeared-now-we-have-the-internet-of-surveillance-and-control/