I'm getting the impression this design is no accident...</meta>
None.
An artist's depiction of an Extended Unit Death
May I suggest that we all add a clause to prevent us from attacking other players in the presence of a zombie? I am currently tying that into my actions, and I'd like for others to do the same. I'm only announcing this because I feel that it's a bigger problem to worry about a rogue NPC possibly infecting players as zombies. I'll hopefully also be able to provide a description of what a zombie is in this game.
That wouldn't change anything for me, because all of my combat script is for defensive purposes. However, I'll see if I can put this clause in anyway, because I support it.
An artist's depiction of an Extended Unit Death
You're going to mistake anyone who misses turns or anyone without a conversation script as zombies, Raitaki. Also, nobody has been seen murdering anyone else, so there aren't any murderous people you know.
Tux... TUUUUXX. Stay
away from the barricade.
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
-NudeRaider
You're going to mistake anyone who misses turns or anyone without a conversation script as zombies, Raitaki. Also, nobody has been seen murdering anyone else, so there aren't any murderous people you know.
O you're right, I'll add something like "they're doing something and doesn't respond when I call them to that. Also:
You think back on the events that led up to your current situation. You had taken refuge with the other seventeen survivors in the mall, after having escaped from the swarm of deranged cannibalistic murderers which had swept through the city seemingly overnight. They weren't particularly fast on their feet, but there were enough of them that speed wasn't necessary. The mall had been closed at the time they appeared, so there were none inside when your group arrived, and you had decided to barricade the entrances to ensure it stayed that way.
But it's really likely that I might try to decapitate Coon on accident when I see him. But I don't give a damn about that
EDIT: Coon has only 1 mineral left, and Aristocrat only pays the bounty if Coon coughs up 400 minerals, so the chance of collecting the bounty by capturing Raccoon is exactly zero.
Post has been edited 1 time(s), last time on Feb 7 2012, 4:11 am by Raitaki.
None.
An artist's depiction of an Extended Unit Death
Void if not an intentional capture.
Oops, I accidentally tripped while carrying some rope, and now Raccoon is all tangled up and helpless. Guess nobody gets the bounty.
Magic box god; Suck it Corbo
Ok who the fuck just attacked me? Someone please go north and fucking save my ass
Edit: afaik it was either demon or inf, probably demon though, since he was right next to me.
Also, everyone add defensive actions against choking. This is the second time I've been choked in tkg...
Post has been edited 1 time(s), last time on Feb 7 2012, 11:58 am by Wing Zero.
I want to find a pump-action shotgun. I had one in Tux's TKG, and it served me well.
Where is the gun shop? There is always a gun shop in zombie scenarios.
None.
Oh jeez, I hope not. I already know what guns + badass rule means.
None.
An artist's depiction of an Extended Unit Death
Ok who the fuck just attacked me? Someone please go north and fucking save my ass
Edit: afaik it was either demon or inf, probably demon though, since he was right next to me.
Also, everyone add defensive actions against choking. This is the second time I've been choked in tkg...
I'll need coordinates from the starting area. Everyone available should help out Wing.