Staredit Network > Forums > SC1 Contests > Topic: 2011 Year Long RPG Challenge
2011 Year Long RPG Challenge
Dec 30 2010, 5:03 am
By: lil-Inferno
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Jan 26 2011, 8:35 pm Dem0n Post #121

ᕕ( ᐛ )ᕗ

Vrael's The Tenebrous won first place for the judge's pick. I don't know who won second and third place. xYoshix's Fallen Memories won the user's choice award.




Jan 26 2011, 9:45 pm Neki Post #122



Quote from Roy
Quote from Neki
I was thinking of making a rpg with one player, saves a lot of work, amirite?
And opens the door to awesome EUDs like mouse position and key press detection.
That sounds stupid, I don't need gimmicks to make my map good. I was thinking about making the map awesome based purely on a story driven narrative, full of betrayal and heroism I don't want to use EUDs and key press detection. :(



None.

Jan 27 2011, 12:23 am Oh_Man Post #123

Find Me On Discord (Brood War UMS Community & Staredit Network)

Quote from Neki
Quote from Roy
Quote from Neki
I was thinking of making a rpg with one player, saves a lot of work, amirite?
And opens the door to awesome EUDs like mouse position and key press detection.
That sounds stupid, I don't need gimmicks to make my map good. I was thinking about making the map awesome based purely on a story driven narrative, full of betrayal and heroism I don't want to use EUDs and key press detection. :(
String limit is something to be wary of. I found I had to butcher my storyline pretty badly in order to not go over the limit.

You should really prioritize gameplay over storyline imo. One of my clan members/testers summed it up quite well actually. "If we want to read a book, we'll friggin read a book. We are here to play games!"

Post has been edited 1 time(s), last time on Jan 27 2011, 1:19 am by private_parts.




Jan 27 2011, 1:25 am FoxWolf1 Post #124



Quote from name:private_parts
Quote from Neki
Quote from Roy
Quote from Neki
I was thinking of making a rpg with one player, saves a lot of work, amirite?
And opens the door to awesome EUDs like mouse position and key press detection.
That sounds stupid, I don't need gimmicks to make my map good. I was thinking about making the map awesome based purely on a story driven narrative, full of betrayal and heroism I don't want to use EUDs and key press detection. :(
String limit is something to be wary of. I found I had to butcher my storyline pretty badly in order to not go over the limit.

Thankfully, there are at least a few ways to lessen the impact of the string limit...

My solution for Starline is borrowed from a fairly well-known EV Override plug-in. Those who know what I am talking about will know what I mean. I'm sure plenty of people will hate my map for using it, but as such people would probably find other reasons to hate it anyway, I'm not bothered.




None.

Jan 27 2011, 1:36 am Killer2121 Post #125



brood war cdkey? there is none just original starcraft cdkey.



None.

Jan 27 2011, 1:56 am Raitaki Post #126



Quote from Killer2121
brood war cdkey? there is none just original starcraft cdkey.

Um...why exactly are you posting that here? o.o; And yes I believe there are BW cdkeys =3



None.

Jan 27 2011, 3:05 am Dem0n Post #127

ᕕ( ᐛ )ᕗ

:facepalm: Along with minerals, there's been a Starcraft key added to a pot. And no, there is no Brood War key. It's just the original Starcraft that comes with a key. That's what lil-inferno meant when he posted it in the OP; he just wrote it wrong. ;o




Jan 27 2011, 5:42 am Neki Post #128



Quote from name:private_parts
Quote from Neki
Quote from Roy
Quote from Neki
I was thinking of making a rpg with one player, saves a lot of work, amirite?
And opens the door to awesome EUDs like mouse position and key press detection.
That sounds stupid, I don't need gimmicks to make my map good. I was thinking about making the map awesome based purely on a story driven narrative, full of betrayal and heroism I don't want to use EUDs and key press detection. :(
String limit is something to be wary of. I found I had to butcher my storyline pretty badly in order to not go over the limit.

You should really prioritize gameplay over storyline imo. One of my clan members/testers summed it up quite well actually. "If we want to read a book, we'll friggin read a book. We are here to play games!"

Yeah but it speaks volumes about your creativity and skill if you can evoke emotion through such a simple medium such as a Starcraft I map. :P Anyone can make a fun map, but not everyone can make an emotional story. ;) Keep in mind that it's still an RPG, but it'll be heavy on emotion and drama.



None.

Jan 27 2011, 5:48 am Roy Post #129

An artist's depiction of an Extended Unit Death

Quote from Neki
Quote from name:private_parts
Quote from Neki
Quote from Roy
Quote from Neki
I was thinking of making a rpg with one player, saves a lot of work, amirite?
And opens the door to awesome EUDs like mouse position and key press detection.
That sounds stupid, I don't need gimmicks to make my map good. I was thinking about making the map awesome based purely on a story driven narrative, full of betrayal and heroism I don't want to use EUDs and key press detection. :(
String limit is something to be wary of. I found I had to butcher my storyline pretty badly in order to not go over the limit.

You should really prioritize gameplay over storyline imo. One of my clan members/testers summed it up quite well actually. "If we want to read a book, we'll friggin read a book. We are here to play games!"

Yeah but it speaks volumes about your creativity and skill if you can evoke emotion through such a simple medium such as a Starcraft I map. :P Anyone can make a fun map, but not everyone can make an emotional story. ;) Keep in mind that it's still an RPG, but it'll be heavy on emotion and drama.
http://www.staredit.net/topic/11881/

Having an inventory system that works on key press would be better than having to hotkey a unit or units located in a corner of the map. My comment was saying that you could improve gameplay if needed by implementing these single-player triggers if you're working on a single-player map. I don't know if you took what I said the wrong way or if you took offense for some reason (such as not knowing how to use EUDs), but you shouldn't shun possibility.




Jan 27 2011, 2:14 pm Oh_Man Post #130

Find Me On Discord (Brood War UMS Community & Staredit Network)

"My solution for Starline is borrowed from a fairly well-known EV Override plug-in. "

????

I thought there was no way to bypass the string limit save modding?




Jan 27 2011, 2:34 pm FoxWolf1 Post #131



Quote from name:private_parts
"My solution for Starline is borrowed from a fairly well-known EV Override plug-in. "

????

I thought there was no way to bypass the string limit save modding?

I never said anything about bypassing it entirely, only about reducing the effect that it has on the amount of text you can have for your storyline. If you want to know any more than that, you'll have to try and track down the source that I was referring to...well, that, or wait until next January and see it in Starline. :P



None.

Jan 27 2011, 2:38 pm poison_us Post #132

Back* from the grave

You can't pass the string limit and save the map, IIRC.




Jan 27 2011, 4:02 pm Kaias Post #133



You can bypass the string # limit (1024), you can't bypass the string byte limit.

Saves just fine.



None.

Jan 28 2011, 7:49 am Neki Post #134



2000 string story here I come!



None.

Jan 28 2011, 6:59 pm MePHiStO_IS_GoD Post #135



I am happy to announce, I will return to the good ole map editor to enter this contest. And finally complete my Magnum Opus RPG. I Have No Mouth And I Must Scream.

A map based on the short story by Harlan Ellison, of a super computer named AM that has obliterated the human race and takes the last 5 humans on earth and tortures them for 109 years. The humans don't know why AM hates them so much, but they're about to find out, AM has constructed a game for each of the 5 characters for them to play where they must confront their personal demons and their fatal flaws.

It will be an epic tale full of disturbing and mature themes I'm sure you'll like it :)



None.

Jan 28 2011, 7:40 pm Oh_Man Post #136

Find Me On Discord (Brood War UMS Community & Staredit Network)

We got a lot of good entries this year. I'm looking forward to playing all these before the world ends in 2012! :bleh:




Jan 28 2011, 7:49 pm Roy Post #137

An artist's depiction of an Extended Unit Death

Quote from name:private_parts
We got a lot of good entries this year. I'm looking forward to playing all these before the world ends in 2012! :bleh:
You're going to play all three finished maps?!

:awesome:




Jan 28 2011, 8:07 pm Swampfox Post #138



Hey! They don't have to be finished to be playable! ^^



None.

Jan 28 2011, 8:38 pm Oh_Man Post #139

Find Me On Discord (Brood War UMS Community & Staredit Network)

Quote from Swampfox
Hey! They don't have to be finished to be playable! ^^

Damn straight. In fact I think the winner of last years Last Stand RPG Contest was Tenebrous which wasn't even complete. There were other pearls as well such as Catalycsm, Wonder, Lost Souls Ultimo, Lost Souls Cecil. All highly cool RPGs, all incomplete!




Jan 30 2011, 2:37 am Derqua Post #140



My plans are for a map with 3 story lines tied around each other yet still individual from the others, most of the map is done, just gotta get triggers done :S.



None.

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[11:31 pm]
Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
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