Staredit Network > Forums > Null > Topic: Kame Mafia: "Kame Classic" Edition II
Kame Mafia: "Kame Classic" Edition II
Jul 15 2013, 6:19 pm
By: Fire_Kame
Pages: 1 2 312 >
 

Jul 15 2013, 6:19 pm Fire_Kame Post #1

a left leaning coexistence nut

Welcome to Kame Mafia. For those that didn't play last time, the rules are simple and the game play is low key; there definitely not as much time required in this version as other versions. You can find my past mafia here.

I have demon's blessing, see:

If someone else would like to go I will let them, on account that I went recently.

RULES:
-No screenshots of your roles. God that caused hell last game. You can copy and paste or what have you your role information, but no videos, screenshots, or any of that crap.

-No cheating, no sharing accounts.

-This is only my second time hosting...so if you're going to become pedantic or bitch about something while I'm learning, I'll be liable to mute/kill you. I'll take feedback, just be cordial.

-Day and Night cycles are EACH 24 HOURS. There just isn't enough to do during the day or night to require more time.

-Regardless, days and nights will end 10:00 PM MST...that should be 8:00PM for west coast, and midnight for east, which is about when I've notice cycles end. (It should be notice that we usually work out abut 9-10, so I might not update until eleven or midnight, but any actions submitted after the 10PM mark will not count).

-I like creative writing. Keep that in mind.

-No clues.

-As I am a new host, I will answer some questions after the game starts, but I will not give any hints about town roles, PMs, possible clues, or any other information that can some how upset the balance of the game.

-Make your lynch targets clear, it will help.

-No speaking to people after you die, either in the thread, over PM, in the shoutbox, on Skype, etc. in a way that'll influence the game. If you want a "last will" I suggest you set it up with townsmember you trust before you die.

-I will allow people not playing to post, but don't be dicks and don't influence the game...same in the shoutbox. Otherwise I will request your comments be removed.

-Unlike last time, I'm going to try to do this alone. Although I did very much appreciate Roy's help last time around I think I'm ready to strike out alone! :kame:

DAY:
I announce who has been killed. Town chooses a player to lynch. If there is a tie, both will be lynched. THERE IS NO "NO LYNCH" OPTION. There will be no role reveals during the game. The detective may be lynched during the day by the townspeople.

NIGHT:
Mafia and Detective submit their actions to me. I will respond to them at the end of the night, and will update the following day any successful lynches. Detectives will receive either a "Mafia" or "Not Mafia" response from me, regardless of that member's activity that night (they could be inactive, wherein it would show they were at home, but the detective will know they are mafia). Mafia must come to a consensus on who they will hit. I would recommend that at the beginning of the game mafia choose a spokesperson and relay this information to me.

**To clarify what I mean by majority, here are some scenarios:
3 Mafia Vote for Sac, 1 Abstains: Sac Dies
2 Mafia Vote for Sac, 1 Votes for Azrael, 1 Abstains: Sac Dies
1 Mafia Votes for Sac, 1 Votes for Azrael, 1 Votes for Demon, 1 Votes for Aristocrat: First vote into me dies.**

As such, infighting and failure to work together on the mafia's fault will destroy their chances of winning. However, if Mafia chooses a spokesperson and it is clearly agreed upon by all members of mafia (last time, one contacted me, and I contacted all of the mafia saying "this person is spokesperson, correct?" and they all responded with yes), I will always go with what the spokesperson wants.

ROLES:
Townsperson: Witless and ignorant of the world around you, you have no abilities.

Detective: "A regular gumshoe," of excellent caliber, your skills and experience make you invincible at night. You use your wit and charisma to get information out of folks around town - bartenders, dames, you name it. Once a night you can use Investigate: [name] to find out if they are mafia. Your response from me will be "Mafia" or "Not Mafia."

Mafia: Who knows why you joined a life of crime? All you know is that the people of this town will pay - and will pay dearly. Once a night you can use the ability: Target: [name]. As stated above, the members of the mafia must come to a consensus about who to target.

ROLE PRIORITY: Mafia -> Detective.
The Detective does not die at night, therefore priority is pretty unnecessary. However, on the off chance the Mafia and Detective select the same player on the same night, the Detective will not get a PM response.

Role Ratio will most like be:
4 Mafia
1 Detectives
10 Townspeople

If an inordinate amount of people sign up, that will change.

WIN CONDITIONS
The town wins when all mafia members are dead.

The mafia wins when they outnumber the town at the *end* of a day cycle (to clarify: if the mafia make a successful night hit and reduce the ratio to 4 mafia and 3 townies, the townies could still in theory...despite the odds... flip the tables by lynching a mafia, evening the ratio and allowing the game to continue.)

SIGN UPS:
1(i). lil-Inferno
2. DevliN
3. Positively
4. GeneralPie
5. Zycorax
6. Wing Zero
7. Raitaki
8. FaRTy1billion
9. Aristocrat
10. Sacrieur
11. Roy
12. Azrael
13. Demon
14. Leeroy_Jenkins
15. rayNimagi

Post has been edited 36 time(s), last time on Aug 14 2013, 4:52 am by Fire_Kame.




Jul 15 2013, 6:19 pm Fire_Kame Post #2

a left leaning coexistence nut

Activity Check
Day 0
Night 1
Day 1
Night 2
Day 2
Night 3
Day 3
Night 4
Day 4
Night 5
Day 5
Night 6
Day 6
Night 7

Post has been edited 13 time(s), last time on Aug 12 2013, 3:45 pm by Fire_Kame.




Jul 15 2013, 6:27 pm lil-Inferno Post #3

Just here for the pie

Sign me up at sqrt(-1).




Jul 15 2013, 6:36 pm Fire_Kame Post #4

a left leaning coexistence nut

As it appears demon changed his mind and has started his mafia, I won't start this until his is** done.

However sign ups will still be open.

**SORRY LIL I DIDN'T MEAN TO OFFEND YOU.

Post has been edited 1 time(s), last time on Jul 15 2013, 6:47 pm by Fire_Kame.




Jul 16 2013, 3:40 pm DevliN Post #5

OVERWATCH STATUS GO

I'll play.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jul 16 2013, 5:29 pm Positively Post #6



I'm in once Demon's is over :P



None.

Jul 16 2013, 7:44 pm Generalpie Post #7

Staredit Puckwork

in.



None.

Jul 16 2013, 11:41 pm NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Oh god, the colors. Traditionally town is green, nurse blue and detective yellow-ish.

Also as a true classic mafia it should rely more heavily on clues. If that isn't your cup of tea then skip them altogether. Having "maybe" a clue will just create confusion among townfolks and shift focus to pointless debates, ultimately helping mafia instead of giving town an edge (which is the supposed purpose of dropping clues).




Jul 16 2013, 11:43 pm Dem0n Post #9

ᕕ( ᐛ )ᕗ

Classic mafia should have no clues. I'm pretty sure Dimma Davidoff didn't use clues when he first created the game. Also, keep in mind that while Kame likes to call her game "classic," she throws in a bunch of other random stuff that isn't traditional.



Memes gather, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the memer on the walls. I am the shield that guards the realms of memes. I pledge my life and honor to the Meme's Watch, for this meme and all the memes to come.

Jul 17 2013, 12:00 am NudeRaider Post #10

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Well since she's hosting it on SEN I was assuming classic refers to how the first few official SEN Mafias were run. If it's about the roots of the original game then ignore my comments.




Jul 17 2013, 12:06 am lil-Inferno Post #11

Just here for the pie

Quote from Dem0n
Classic mafia should have no clues. I'm pretty sure Dimma Davidoff didn't use clues when he first created the game. Also, keep in mind that while Kame likes to call her game "classic," she throws in a bunch of other random stuff that isn't traditional.
I'm sure Hajjhowe and Triple 6 at PWA Message Board didn't either.




Jul 17 2013, 12:22 am Azrael Post #12



No one did, SEN is the only place where someone ever felt the need to dumb down Mafia by telling the players who they should lynch, and that eventually stopped.

Also, agree about the colors. It was pointed out last game and Kame said it was an accident. I'm sure she just forgot when copy/pasting the OP from the previous game.




Jul 17 2013, 2:12 am Fire_Kame Post #13

a left leaning coexistence nut

This isn't a classic mafia, it's "Kame Classic." I even used the quotations because I didn't want people to confuse it with just classic. (I seem to remember this exact same conversation last time). I will remove the possibility of clues altogether.

Also, changed the colors.

Edit: I also would like to point out that the reason the name "Kame Classic" is used is because I try to keep this as close to the traditional version of mafia that I've played - which was played with playing cards - from when I was younger. Ergo, it is my classic version, or "Kame Classic." So that's the idea behind the name...and it is kinda a silly thing to argue about at this point, right?

Post has been edited 1 time(s), last time on Jul 17 2013, 2:18 am by Fire_Kame.




Jul 17 2013, 9:15 am NudeRaider Post #14

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Azrael
No one did, SEN is the only place where someone ever felt the need to dumb down Mafia by telling the players who they should lynch, and that eventually stopped.
*SEN Mafia stopped.




Jul 17 2013, 4:39 pm Zycorax Post #15

Grand Moderator of the Games Forum

I'm in.




Jul 17 2013, 7:16 pm OlimarandLouie Post #16



Sure, I'll join



None.

Jul 26 2013, 11:27 pm Raitaki Post #17



In.
Give me the blue slot plz.



None.

Jul 27 2013, 1:20 am rayNimagi Post #18



I'll only play if it is not allowed to share role PMs, or the mafia are given fake citizen PMs (in addition, it must be made public that the mafia are given fake citizen PMs). I think that mafia should be a game of behavioral analysis and deception. The game shouldn't be about the ability of the mafia to forge role PMs.



Win by luck, lose by skill.

Jul 27 2013, 1:34 am Roy Post #19

An artist's depiction of an Extended Unit Death

Isn't the willingness to share your role (and the contents of your messages by association) part of behavioral analysis? Isn't forging role PMs a deceptive process?

There's harm in restricting sharing the text in role PMs; any rules that discourage free communication is detrimental to the game, in my opinion. You should be advocating vanilla "You are X" PMs, rather than throwing a new rule into the mix.

That being said, last time Kame hosted she provided the mafia team fake townie PMs.




Jul 27 2013, 4:50 am rayNimagi Post #20



Quote from Roy
Isn't the willingness to share your role (and the contents of your messages by association) part of behavioral analysis?
In a way, yes. However, having verbose role PMs leads to one or two people easily checking every player. When asked for the role text, almost every town-aligned player gives it away, especially when threatened with a lynch against a "non-cooperating" player. Once as many role PMs are collected as possible, the "hub" leads a lynch against the person who gave the most suspicious role PM, or anyone who refuses to cooperate.

I admit that it is not a bad strategy, and it is a valid style of play under most rulesets on SEN mafia games. I guess I just feel like the style of play on SEN could use a little change. Quoting role PMs allows people to trust each other too easily.

Quote
Isn't forging role PMs a deceptive process?
I agree with you here. But when the mafia are not provided with fake PMs, they have to guess the host's writing style of PMs, and sometimes don't have time to forge one when asked shortly after roles are sent out.


Quote
There's harm in restricting sharing the text in role PMs; any rules that discourage free communication is detrimental to the game, in my opinion. You should be advocating vanilla "You are X" PMs, rather than throwing a new rule into the mix.
I would prefer "You are X" PMs, as I said in the Official Mafia Host Order thread, but I'm not counting on that happening too soon :(



Win by luck, lose by skill.

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