@Luzz
Most spells have cooldowns not because they do damage (Though that may be a factor with some spells) but so that players cannot stun lock enemies for an indefinite period of time. They are also there so that enemies can tactically respond to an enemies failed spell.
That isn't representative of the gamestyle that TS is. If you mess up a spell that's all it should be, messed up, but not punished even further.
For example, LM uses l2, you know that you have at least 5 seconds before he can blow you up again, so you poke during that time. If the cooldown was not there, then he could just shoot an unlimited amount of light balls. Enemies wouldn't stand a chance to endgame LM.
L2 does way less damage than in TS1, it has an 8 second cooldown which is HUGE. He could not shoot an unlimited amount with a limited mana supply, if he wants to spam that spell and burn all his mana let him, and then let him pay for not being able to escape. There should be a cooldown, but one that is in proportion the cooldown of the original reavers. Feel me?
Heroes like assault have cooldowns so that he cannot stun or control enemies indefinitely. Like his l1, we have it a cooldown because he could make enemies without a teleport basically useless. His l4 has a cooldown so that he can't stun lock.
Same concept as LM. I understand the reasoning for L1, but for L3 I don't see any good justification. If I stun a unit a fast unit like ling, it really doesn't mean that much because he can just escape after 2 seconds. I've heard counter-arguments such as just use l1 to continue the stun, but does that honestly mean I need to use 180 mana for continuous stuns? Wow that seems a bit unreasonable. Assault's role is not assault anymore, it's a squishy unit that sideline ganks. When aimed for in teamfights, and hit by any form of CC, it will die instantly. The current unit/spell aren't cohesive because reaper is ranged. I will explain further if you don't make the connections as to why.
I feel like most of the damage in the game needs to be reduced, especially for some spells. If this were done we could eliminate the need for cooldowns and effectively please you guys. Giving all the heroes the "freedom" you guys want, but making them weaker in the process. Your choice.[quote]
I do think cooldowns are necessary in some form or another because we've moved past gateways spells for the better. Durations of old spells are now the cooldowns of new spells, so it plays out. I just don't think that the duration of current cooldowns are accurate with the old, and it definitely affects the mechanics/feel.
[quote]We can even edit some spells, so that they have decaying damage, or deal no damage if the stun is still active (So it just reapplies the stun). Assassin l2
For example, we can make the first trigger of the stun deal damage, but make it so that more casts on the same target while the stun is active (And possibly just a little bit longer than the stun) won't deal damage. We can also do this to assault l4.
I see you have good intentions, but remember that making things more complex does not necessarily mean it will make it better. Simple approach leads to simple result leads to easily changeable. When you mention Assassin, I don't think l2 should do any damage, but just simply stun, he's already strong enough as it is. He can nuke and run easily.
These are my thoughts on your comments. Please think about it. You guys have yet to give us any solutions to problems you give to us.
We aren't here to give solutions, we want to work with you to come up with a solution we both agree on. I'm happy you're here to listen though.
@MTR
MTR's ideas are spot on.
I know it's not aesthetically pleasing but my suggestion as always is to have a building for each hero in the top right of the map where all upgrades are, or a building per team that can be accessed any time. The only buildings in base should gates, temple, probe buyer beacon, Tele's, cannons... etc.
Spawn direction would work best as classical TS.. or give control to team leader but may have negative consequences i.e. players not cooperating.
I know you're not MIA Luzz. Just make sure you don't get too wild on your vacation or drink too much lol.
None.