CALLING ALL DESIGNERS, MY EYES DEMAND YOUR DIGITAL DELIGHTS
Post #101
DT_Battlekruser
Apr 14 2011, 10:23 pm
Post #102
Syphon
Apr 19 2011, 5:24 pm
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I made that layout in like 40 minutes a year ago. As a side note: it may be wise to prepare any components or assets of a skin as separate units. (Using your case to provide an example: my job'll be easier if I can get the planet background as its own independent image.) People wishing to contribute don't have to do this now, but it'll probably become necessary down the road. (So basically, don't merge everything into a single layer and then delete the source file. )I almost never do. Here's everything about it. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #103
HCM™DavidJCobb
Apr 19 2011, 6:09 pm
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↑ STUDENT DRIVER ↑
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I almost never do. Here's everything about it. ...Anyone here know how to convert Photoshop files for use in GIMP? ![]() ![]() ![]() ![]() ![]() ![]() ░░░▒▒▒▓▓▓▓███▀▀░▄▄▄▄▄▄░▀▀███▓▓▓▓▒▒▒░░░ ░░▒▒▒▓▓▓████░▄██████████▄░████▓▓▓▒▒▒░░ ░▒▒▒▓▓▓████▐▀▀▀█████▀▀▀▀██▌████▓▓▓▒▒▒░ ░▒▒▓▓▓████▐░██░░███▌██░░░██░████▓▓▓▒▒░ ▒▒▒▓▓▓███▌▐░██▌░███▌███▌░██▌▐███▓▓▓▒▒▒ ▒▒▓▓▓████▌██▄▄▄▄████▄▄▄▄▄███▐████▓▓▓▒▒ ▒▒▓▓▓████▌██▀▀▀▀▀▀▀▀▀▀▀▀▀███▐████▓▓▓▒▒ ▒▒▓▓▓████▌███▌▓▒▓▒▓▒▓▒▒▒▌███▐████▓▓▓▒▒ ▒▒▒▓▓▓███▌▐██▌▒▓▒▓▒▒▒▒▒▒▌██▌▐███▓▓▓▒▒▒ ░▒▒▓▓▓████░███▐▒▓▒█████▌███░████▓▓▓▒▒░ ░▒▒▒▓▓▓████░▀██▄▀▀▀▀▀▀▄██▀░████▓▓▓▒▒▒░ ░░▒▒▒▓▓▓████▄░▀▀██████▀▀░▄████▓▓▓▒▒▒░░ ░░░▒▒▒▓▓▓▓█████▄▄▄▄▄▄▄▄█████▓▓▓▓▒▒▒░░░ |
Post #104
NudeRaider
Apr 19 2011, 6:18 pm
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You're not old until the past seems more fun than the future.
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A google search tells me that gimp should have a psd import plug-in.
![]() I made that layout in like 40 minutes a year ago. Also can you add a quick search? That'd be neat. |
Post #105
Roy
Apr 19 2011, 7:23 pm
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An artist's depiction of an Extended Unit Death
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...Anyone here know how to convert Photoshop files for use in GIMP? ![]() ![]() ![]() ![]() ![]() ![]() Learn how to make EUDs: [EUD] A Mapmaker's Guide for Creating EPDs
Don't like learning? EUDGen2 Other stuff: Farlap Bound Maker [EUD] EUPCalc SC1 Maps: Dash: 1 2 3 4 5 6 7 8 9 X Jog: Original Warp Other: Super Mario SC Fireball Guard Your Civilian Strength Contest Interceptor Arena |
Post #106
Apos
Apr 19 2011, 8:03 pm
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Today is the tomorrow you worried about yesterday.
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...Anyone here know how to convert Photoshop files for use in GIMP? ![]() ![]() ![]() ![]() ![]() ![]() How to Ask Questions the Smart Way
![]() “I want to die in my sleep like my grandfather... Not screaming and yelling like the passengers in his car.” - Will Shriner Ever wondered how to pronounce my usernames? Wonder no more! |
Post #108
Jack[RCDF
Apr 27 2011, 10:51 pm
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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http://www.mediafire.com/?6osdp56m71c98pz Here's the packaged source, it contains the script, an example file, the images, the Javascript and CSS files as well as minified versions of these, and the License agreement. The code should be pretty straight forward, you can just include the BBCode.php file, and pass a $text variable with a trigger encased it [SC2TRIGGER]...[/SC2TRIGGER] tags to sc2TriggerBBCode($text) or if you have a $text variable that is not encased in [SC2TRIGGER]...[/SC2TRIGGER] tags, but know that it ONLY contains a trigger, you can call sc2TriggerBBCode($text, false) which will process it regardless of missing tags. Finally, if you just want a demonstration or need to debug, you can call sc2TriggerBBCode($text, true/false, true) which will print the output as soon as it is generated. The CSS layout is simple, the trigger itself is in a div called "sc2trigger", and the label for the trigger (which contains "Starcraft 2 Trigger" and my copyright) are in a div called "sc2triggerlabel". Both of these are contained in a div named "sc2triggerbound". The "sc2trigger" and "sc2triggerlabel" automatically stretch to fit "sc2triggerbound", so any size modifications should only be made to "sc2triggerbound". The CSS groups are all prefixed with .sc2, so should not interfere with any other style sheets. Make sure to remove the Body and A tag from the CSS file though, as they will. I've also included the acknowledgement to my website ("Parser © 2011 Shmeeps @ OmegaCode"), which is rendered above and to the left of each instance of output. I've included a copy of the license in each source file. If you guys need help implementing the script or understanding the code, let me know and I'll see if I can help. That's from the vgshorts guy. Hopefully you can use that for both the wiki and for SEN v6. ![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
Post #110
CecilSunkure
Apr 28 2011, 12:48 am
Post #114
Jack[RCDF
Jul 17 2011, 8:09 am
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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Looks nice but I'd actually prefer to see planets redone first, although both would be good.
![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
Post #115
NudeRaider
Jul 17 2011, 9:52 am
Post #117
IskatuMesk
Jul 17 2011, 7:20 pm
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