Staredit Network > Forums > SC2 Assistance > Topic: force tame swap help?
force tame swap help?
Oct 5 2010, 3:51 am
By: SHANE-009  

Oct 5 2010, 3:51 am SHANE-009 Post #1



i try set p1-8 all ally on ums is for sc2./map-editor but 8 vs1 try too find how all this work but.. the players 1-8 tame are enemys player 9 is not showing as he need to be at, i do not no what is going on.. but i can give u map. the and u can help fix it? SOME 1 CAN PLZZ!! thx dl plz. or tell me waht too do. :)

Attachments:
8VS 1 cpu hard! GL.SC2Map
Hits: 0 Size: 324.34kb



New Username: Cool-Knight !
Please follow me on my site: www.cool-knight.eu.org/

Oct 9 2010, 2:54 am payne Post #2

:payne:

I can't understand you...
Please fix your grammar.



None.

Oct 15 2010, 4:40 pm Azrael Post #3



Translation:

I am trying to set players 1-8 to be allied, on a UMS map I am making with the SC2 map editor. I want the map to be 8v1 (players 1-8 against player 9). I am trying to figure out how to make this work, but the players 1-8 are all enemies, and player 9 is not showing up at all. I do not know what is going on, but I can give you the map, and hopefully you can help me fix it. Can someone please help? Thank you. Please download the map, or at least tell me what to do. :)




Oct 16 2010, 2:09 am Roy Post #4

An artist's depiction of an Extended Unit Death

Here's the trigger for alliances:

Ally
    Events
        Game - Map initialization
    Local Variables
        insideCount = 0 <Integer>
        outsideCount = 0 <Integer>
    Conditions
    Actions
        General - For each integer outsideCount from 1 to 8 with increment 1, do (Actions)
            Actions
                General - For each integer insideCount from 1 to 8 with increment 1, do (Actions)
                    Actions
                        Player - Make player outsideCount and player insideCount treat each other as Ally With Shared Vision
                        Player - Make player outsideCount and player 9 treat each other as Enemy




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2024-2-24. : 9:49 am]
IlyaSnopchenko -- So I wouldn't really call it "mine" by now, it's a collaborative effort. And who can forget C(a)Hek's ceaseless testing efforts and advice
[2024-2-24. : 9:48 am]
IlyaSnopchenko -- It would not have been possible without the participation of jun3hong - who has created the sounds, the portraits and the new wireframes, among other things - and Warchief, the author of the story
[2024-2-24. : 9:45 am]
IlyaSnopchenko -- Thank you
[2024-2-24. : 6:37 am]
kgh829 -- IlyaSnopchenko
IlyaSnopchenko shouted: kgh829 Been using that for a while and yes, it's awesome.
I just checked out your campaign, and it's absolutely insane. The direction and new graphics are fantastic. Personally, I think the dialogue is a bit too long, but it was an extremely impressive piece of art. The AI voices are also excellent. If the quality is this good, it's definitely worth paying for
[2024-2-23. : 4:15 pm]
IlyaSnopchenko -- kgh829
kgh829 shouted: Has anyone tried Elevenlabs? I watched Executor Nral's youtube and was very impressed
Been using that for a while and yes, it's awesome.
[2024-2-23. : 2:36 pm]
NudeRaider -- :wob:
[2024-2-23. : 7:58 am]
kgh829 -- I found that the price was very reasonable, so I'm seriously considering using it for the map I'm working on
[2024-2-23. : 7:55 am]
kgh829 -- Has anyone tried Elevenlabs? I watched Executor Nral's youtube and was very impressed
[2024-2-23. : 4:44 am]
sraw531 -- :wob:
[2024-2-22. : 7:24 pm]
Zycorax -- :wob:
Please log in to shout.


Members Online: NudeRaider