Staredit Network > Forums > SC2 Assistance > Topic: force tame swap help?
force tame swap help?
Oct 5 2010, 3:51 am
By: SHANE-009  

Oct 5 2010, 3:51 am SHANE-009 Post #1



i try set p1-8 all ally on ums is for sc2./map-editor but 8 vs1 try too find how all this work but.. the players 1-8 tame are enemys player 9 is not showing as he need to be at, i do not no what is going on.. but i can give u map. the and u can help fix it? SOME 1 CAN PLZZ!! thx dl plz. or tell me waht too do. :)

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8VS 1 cpu hard! GL.SC2Map
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Oct 9 2010, 2:54 am payne Post #2

:payne:

I can't understand you...
Please fix your grammar.



None.

Oct 15 2010, 4:40 pm Azrael Post #3



Translation:

I am trying to set players 1-8 to be allied, on a UMS map I am making with the SC2 map editor. I want the map to be 8v1 (players 1-8 against player 9). I am trying to figure out how to make this work, but the players 1-8 are all enemies, and player 9 is not showing up at all. I do not know what is going on, but I can give you the map, and hopefully you can help me fix it. Can someone please help? Thank you. Please download the map, or at least tell me what to do. :)




Oct 16 2010, 2:09 am Roy Post #4

An artist's depiction of an Extended Unit Death

Here's the trigger for alliances:

Ally
    Events
        Game - Map initialization
    Local Variables
        insideCount = 0 <Integer>
        outsideCount = 0 <Integer>
    Conditions
    Actions
        General - For each integer outsideCount from 1 to 8 with increment 1, do (Actions)
            Actions
                General - For each integer insideCount from 1 to 8 with increment 1, do (Actions)
                    Actions
                        Player - Make player outsideCount and player insideCount treat each other as Ally With Shared Vision
                        Player - Make player outsideCount and player 9 treat each other as Enemy




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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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