Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Map Making Resources
Map Making Resources
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Jul 20 2009, 6:45 pm
By: Kaias  

Jul 20 2009, 6:45 pm Kaias Post #1



Map Making Resources

Information / Where to find answers
SEN Wiki
SEN Tutorials
FAQ
Maplantis Reference offline
Maplantis Tutorials offline
Doodle's Tutorial Collection offline
Forum search function

Map Utilities
Scmdraft 2 (recommended Map editor)
Other ulilities

Where to find files and maps
SEN Database
SC1 Map Showcase
Nibbits Database
Maplantis Static Database offline
File Request Thread
Starcraft Campaign Scenarios
Farty's Campaign Scenario Extractor

EUD links
Bunch of links for beginners
The complete Guide to EUDs
The Understanding of "EUD"
Wiki entry offline
Tutorial for text detection offline
StarCraft memory map
Using Artmoney to find the memory address of a unit's HP
EUD Database
List of Actions that Desync (when executed due to local EUDs being read)
Allowing Starforge to use EUDs file got deleted apparently - use this description
http://www.staredit.net/topic/8600/
Detecting Keys Pressed
Extended Player Colors, Player Names, and more
Video Tutorial


Post has been edited 17 time(s), last time on Feb 28 2019, 10:29 pm by Roy.



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[11:05 pm]
martosss -- Ultraviolet
Ultraviolet shouted: martosss So you've had issues with maps that were previously playable having issues with the latest patch as well? I was play testing one of my creations a couple days ago and it crashed the game, something it has never done before. Has me feeling kind of concerned about playability of custom content going forward :/
Yes, I definitely had issues with maps crashing or dropping people in the start(Zerg Special forces SE)... Also Spellsword RPG was unplayable last time I tried it a week ago. I might try it again now, seeing that the KotK map is fixed. Also there are many sniper maps that are broken. I unlocked and fixed Sniper rabbit - again the locking caused it to crash so I guess it would be playable like the KotK. but I don't know about the others. I personally feel bad about strings messing up many UMS maps currently ... and Spellsword - that RPG is epic
[08:55 pm]
Vrael -- not really two-party-system specific but it was kinda a big deal when those old guys wrote about "unalienable rights" and that stuff
[08:54 pm]
Vrael -- Oh_Man
Oh_Man shouted: basically i'm saying two party systems sap the violence out of a population by giving them the illusion of choice, instead of feeling the need to rebel, they just say "well i'm not voting for you next time"
you kinda missed those minor details about how fundamental rights are baked into democratic systems so you actually have power to change the system (to whatever degree you wanna argue), whereas in other systems your only option is "no u", aka it's not an illusion of choice
[08:52 pm]
Ultraviolet -- what are you trying to accomplish here?
[08:51 pm]
sraw531 -- similar to how people farm scarabs.
[08:50 pm]
sraw531 -- was toying with the thought of trying to get a computer to continuously make nexi in the corner of the map and have triggers remove it occasionally, but I honestly don't know how to do that.
[08:48 pm]
Ultraviolet -- sraw531
sraw531 shouted: is there a way to create using triggers a building that is under construction? (Especially protoss, for multiple reasons)
afaik this is not possible
[08:46 pm]
sraw531 -- though ~3400 units on map is also an improvement considering reavers are 11 and carriers are 9 units.
[08:45 pm]
sraw531 -- GGmano
GGmano shouted: Yea see it describet as ccmu fix
I think my favorite part about ccmu fix is probably the 400 weapon limit. 100 is so low, considering 10 valks is 80 of that.
[08:41 pm]
Ultraviolet -- Suicidal Insanity
Suicidal Insanity shouted: Ultraviolet The devs are fairly good about backwards compatibility, just sometimes takes time
Fair enough, random crashes are always scary though :P
Please log in to shout.


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