Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Frequently Asked Questions and Answers
Frequently Asked Questions and Answers
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Jun 29 2009, 7:38 am
By: Vrael  

Jun 29 2009, 7:38 am Vrael Post #1



UMS Assistance FAQ Topic:

This information is intended to reduce the number of easily answerable questions posted in the
Use Map Settings Mapmaking Assistance topic. It contains a variety of miscellaneous information
about a multitude of mapmaking topics for easy reference.
(Personally I think the wiki is easy reference, but apparently some people don't know about them.)

If you think you have a good idea to submit to this thread, PM an UMS Assistance mod or GM.

If you believe any of the information in this reference material is false, PM UMS Mapping Assistance moderation.
(I'm human, I could make some errors.)

Links to:
SEN reference: http://www.staredit.net/wiki/index.php?title=Category:Reference SEN tutorial: http://www.staredit.net/wiki/index.php?title=Category:Tutorials
If you're just getting started with mapmaking: http://www.staredit.net/wiki/index.php?title=Category:Mapmaking_Tips

MAP LIMITS



LOCATIONS, ELEVATIONS AND INVERTED LOCATIONS



WAITS, WAIT BLOCKS, AND HYPER TRIGGERS



DEATH COUNTERS



SWITCHES



BURROWING, BURROW DETECTION AND UPGRADES



MAP LAG



AI SCRIPTS & ORDER ACTION



PLAYERS 9, 10, 11, and 12



TURNING ON/OFF VISION



SCARABS AND ANYTHING RELATED



EXPERIENCE AND MONEY SYSTEMS


Post has been edited 22 time(s), last time on Apr 9 2017, 9:06 am by NudeRaider. Reason: updating links



None.

Aug 16 2009, 7:31 am Vrael Post #2



TRIGGERS, FORCE TRIGGERS, TRIGGER ORDER, TRIGGER BASICS


TEXT TRIGGERS



BEACON CLOAKING, BUNKER CLOAKING, AND CLOAKING OTHER UNITS



CREATE UNITS WITH PROPERTIES



MAP REVEALERS



MUSIC, WAVS



FORCING COMPUTERS TO USE SPECIAL ABILITIES LIKE RECALL



MOBILE GRIDS


Post has been edited 6 time(s), last time on Apr 9 2017, 9:17 am by NudeRaider.



None.

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[04:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[04:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[05:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[05:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[03:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
[2020-3-30. : 10:05 pm]
MTiger156 -- ahh... philosophy of Difficulty. There is no single answer for "how much is enough?". That should be left to the players, thus I highly recommend multiple Difficulty Modes for PvE maps.
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