Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Frequently Asked Questions and Answers
Frequently Asked Questions and Answers
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Jun 29 2009, 7:38 am
By: Vrael  

Jun 29 2009, 7:38 am Vrael Post #1



UMS Assistance FAQ Topic:

This information is intended to reduce the number of easily answerable questions posted in the
Use Map Settings Mapmaking Assistance topic. It contains a variety of miscellaneous information
about a multitude of mapmaking topics for easy reference.
(Personally I think the wiki is easy reference, but apparently some people don't know about them.)

If you think you have a good idea to submit to this thread, PM an UMS Assistance mod or GM.

If you believe any of the information in this reference material is false, PM UMS Mapping Assistance moderation.
(I'm human, I could make some errors.)

Links to:
SEN reference: http://www.staredit.net/wiki/index.php?title=Category:Reference SEN tutorial: http://www.staredit.net/wiki/index.php?title=Category:Tutorials
If you're just getting started with mapmaking: http://www.staredit.net/wiki/index.php?title=Category:Mapmaking_Tips

MAP LIMITS



LOCATIONS, ELEVATIONS AND INVERTED LOCATIONS



WAITS, WAIT BLOCKS, AND HYPER TRIGGERS



DEATH COUNTERS



SWITCHES



BURROWING, BURROW DETECTION AND UPGRADES



MAP LAG



AI SCRIPTS & ORDER ACTION



PLAYERS 9, 10, 11, and 12



TURNING ON/OFF VISION



SCARABS AND ANYTHING RELATED



EXPERIENCE AND MONEY SYSTEMS


Post has been edited 22 time(s), last time on Apr 9 2017, 9:06 am by NudeRaider. Reason: updating links



None.

Aug 16 2009, 7:31 am Vrael Post #2



TRIGGERS, FORCE TRIGGERS, TRIGGER ORDER, TRIGGER BASICS


TEXT TRIGGERS



BEACON CLOAKING, BUNKER CLOAKING, AND CLOAKING OTHER UNITS



CREATE UNITS WITH PROPERTIES



MAP REVEALERS



MUSIC, WAVS



FORCING COMPUTERS TO USE SPECIAL ABILITIES LIKE RECALL



MOBILE GRIDS


Post has been edited 6 time(s), last time on Apr 9 2017, 9:17 am by NudeRaider.



None.

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[06:21 pm]
jjf28 -- many units can be cloaked with the disable-disable-enable trick, dunno if beacon is one of them
[05:46 pm]
MTiger156 -- Psychic_Genius
Psychic_Genius shouted: Hello all :D hey I have a question. How do you cloak a beacon so you just see how it glows? i remember it was disabling doodad state. But its not cloaking it.
doodad state is used to open/close installation doors. cloaking a beacon (or any unit) can be done with special EUD software such as T-Warp's editor http://www.staredit.net/topic/17518/ modify advanced properties to include "permanent cloak", and the structure of the beacon will be invisible (given that it isnt pre-placed and is owned by a non-shared vision player)
[05:31 pm]
Psychic_Genius -- Im using scmdraft 2
[05:18 pm]
Psychic_Genius -- Hello all :D hey I have a question. How do you cloak a beacon so you just see how it glows? i remember it was disabling doodad state. But its not cloaking it.
[02:57 pm]
poiuy_qwert -- and for units, do they use their starEditPlacementBox for their size, or the unitSize? and I assume they are drawn in the same order as the units on the map?
[02:55 pm]
poiuy_qwert -- sooo, if both dims are <= 64 it renders 4 pixels per tile? which pixels from the tiles other then {7,6}? and if both dims are > 128 it does every other tile gets a pixel?
[11:00 am]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: it was some other pixels for 64-sized maps
It actually uses 4 pixels for 64x64
[10:21 am]
O)FaRTy1billion[MM] -- lil-Inferno
lil-Inferno shouted: doesn't count because you're in a different timezone tho O_O
now does it count?
Please log in to shout.


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