Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Frequently Asked Questions and Answers
Frequently Asked Questions and Answers
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Jun 29 2009, 7:38 am
By: Vrael  

Jun 29 2009, 7:38 am Vrael Post #1



UMS Assistance FAQ Topic:

This information is intended to reduce the number of easily answerable questions posted in the
Use Map Settings Mapmaking Assistance topic. It contains a variety of miscellaneous information
about a multitude of mapmaking topics for easy reference.
(Personally I think the wiki is easy reference, but apparently some people don't know about them.)

If you think you have a good idea to submit to this thread, PM an UMS Assistance mod or GM.

If you believe any of the information in this reference material is false, PM UMS Mapping Assistance moderation.
(I'm human, I could make some errors.)

Links to:
SEN reference: http://www.staredit.net/wiki/index.php?title=Category:Reference SEN tutorial: http://www.staredit.net/wiki/index.php?title=Category:Tutorials
If you're just getting started with mapmaking: http://www.staredit.net/wiki/index.php?title=Category:Mapmaking_Tips

MAP LIMITS



LOCATIONS, ELEVATIONS AND INVERTED LOCATIONS



WAITS, WAIT BLOCKS, AND HYPER TRIGGERS



DEATH COUNTERS



SWITCHES



BURROWING, BURROW DETECTION AND UPGRADES



MAP LAG



AI SCRIPTS & ORDER ACTION



PLAYERS 9, 10, 11, and 12



TURNING ON/OFF VISION



SCARABS AND ANYTHING RELATED



EXPERIENCE AND MONEY SYSTEMS


Post has been edited 22 time(s), last time on Apr 9 2017, 9:06 am by NudeRaider. Reason: updating links



None.

Aug 16 2009, 7:31 am Vrael Post #2



TRIGGERS, FORCE TRIGGERS, TRIGGER ORDER, TRIGGER BASICS


TEXT TRIGGERS



BEACON CLOAKING, BUNKER CLOAKING, AND CLOAKING OTHER UNITS



CREATE UNITS WITH PROPERTIES



MAP REVEALERS



MUSIC, WAVS



FORCING COMPUTERS TO USE SPECIAL ABILITIES LIKE RECALL



MOBILE GRIDS


Post has been edited 6 time(s), last time on Apr 9 2017, 9:17 am by NudeRaider.



None.

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[02:12 pm]
Suicidal Insanity -- Its a censored photo of course :P
[12:53 pm]
jjf28 -- NudeRaider
NudeRaider shouted: jjf28 honest question: I don't see them. Where are they?
now you know why I used the qualifier "practically"
[11:45 am]
Mini Moose 2707 -- NudeRaider
NudeRaider shouted: Mini Moose 2707 Not sure if Az meant that but it also contains more information than the converted format. Not only does it give the number of dcs/s but also the time of a trigger loop.
Also, yes, this is how rates work LMAO
[11:37 am]
Mini Moose 2707 -- NudeRaider
NudeRaider shouted: Mini Moose 2707 Not sure if Az meant that but it also contains more information than the converted format. Not only does it give the number of dcs/s but also the time of a trigger loop.
Nah, Az just mentioned source material for memes.
[11:37 am]
Mini Moose 2707 -- NudeRaider
NudeRaider shouted: NudeRaider also lacking the unit. smh
Yeah, can't infer them from what I quoted either, so I guess they're lost forever. :( :( :(
[11:34 am]
Mini Moose 2707 -- NudeRaider
NudeRaider shouted: Mini Moose 2707 just 2.5 hours late :P
Just seven hours late :P
[09:16 am]
O)FaRTy1billion[MM] -- just give units owned by Player 12 (called 'Neutral' in SCMD) to remaining players
[08:37 am]
Psychic_Genius -- I want to make that if a player leaves the game, all his buildings turn over another player. How do I detect that the player left?
[08:37 am]
Psychic_Genius -- hey i have a map making question.
[08:36 am]
Psychic_Genius -- Hello there guys
Please log in to shout.


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