(Although my map is an online melee map, I think the same issue will likely apply with UMS maps as well and I think you guys are the experts on how to deal with this, so what you know can apply to this question! Thanks for your time!)
I have created a multiplayer map in which there is an open middle area, and destroyable building shortcuts between enemy bases. I have uploaded the picture and included a link to it as well:
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The problem I am having with this setup is that units by default try and go through the buildings, which disrupts scouting and early fighting until the buildings inevitably get destroyed. (if it matters - I use some sort of building sprite so that the building exists in a melee game).
My question is simply whether there are any tricks to get the pathfinding to work early game so units go around in the middle. I don't even care so much if units switch pathfinding to the faster route later when a building is destroyed. I've searched around a lot for this question and I'm afraid the answer I've been seeing is there is no fix.
Appreciate any responses, thank you all!
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