Why does it crash?, Help with crashes! Read first!
Post #101
Heinermann
Dec 3 2011, 4:11 pm
Post #102
Lanthanide
Dec 3 2011, 7:56 pm
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That might be it, then.
The triggers are essentially: - Create ursadon and disable it - Next trigger cycle: Re-enable it and order to move to clear the crashy frame - Next trigger cycle: Move to my storage location of pre-cloaked ursadons for later use So I guess very occasionally it's simply created with the wrong frame. It'll be quite trivial to add an action to order it to move in a certain direction before disabling it. Since I gather there are 8 frames for any direction, the trick is going to be working out which direction has 8 safe frames. But probably if there is only 1 crashing frame, my chances of choosing that crashing direction will be quite low. ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #103 alaska Jan 4 2012, 7:43 pm
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Ok my version of starcraft is old, 1.04. I made a map, where I used pale green as a player color, and pisonic storm sprites for special effects, my map crashed when I tried to play it. I removed the sprite and changed the color. Was it the sprite or the color causeing the crash? Is this because of this older version of sc?
I use stardraft 2.0. Is like the sprites to be in the map...Idk if anyone else has had this issue. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #104
Heinermann
Jan 4 2012, 8:09 pm
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BWAPI Project Owner
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Firstly, pale green is not a colour. There is only green(p9) and teal(p3). I would strongly encourage that you use standard colours to ensure the map remains bug-free (flag portrait crash for example), and consistent (may be a different colour on different systems/versions).
I would say it is the sprite that causes the crash, but not 100% sure. |
Post #106
NudeRaider
Jan 5 2012, 12:46 pm
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You're not old until the past seems more fun than the future.
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Psi storm sprites crash the map. As do most animated weapon or spell sprites. ScmDraft allows you a lot of things that crash StarCraft so you gotta know what you're doing if you're using more than Staredit would allow.
We offer a ton of information about what's possible and what isn't so I recommend you browse our forums a bit. A good place to start would be here. Specific information about your problem can be found here. |
Post #109 durka_jihad Feb 19 2012, 8:47 pm
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da fuq
CodeTIME: 02/19/12 13:20:00.190 INFO: Exception code: C0000005 ACCESS_VIOLATION Fault address: 0404B827 00:00000000 *unknown* Registers: EAX:F327F09F EBX:043E3860 ECX:000000A4 EDX:043E3865 ESI:F327F0A4 EDI:00000006 CS:EIP:001B:0404B827 SS:ESP:0023:0013FDA4 EBP:0013FDB8 DS:0023 ES:0023 FS:003B GS:0000 Flags:00210296 Call stack: Address Frame Logical addr Module 0404B827 0013FDB8 0000:00000000 *unknown* 0404B8CE 0013FDFC 0000:00000000 *unknown* 00486FBA 0013FE24 0001:00085FBA C:\Program Files\Starcraft\StarCraft.exe 004D96D1 0013FE48 0001:000D86D1 C:\Program Files\Starcraft\StarCraft.exe 004D9908 0013FE5C 0001:000D8908 C:\Program Files\Starcraft\StarCraft.exe 004D9A6F 0013FE6C 0001:000D8A6F C:\Program Files\Starcraft\StarCraft.exe 004E07FA 0013FE8C 0001:000DF7FA C:\Program Files\Starcraft\StarCraft.exe 004E0B20 0013FE98 0001:000DFB20 C:\Program Files\Starcraft\StarCraft.exe 00404DA5 0013FFC0 0001:00003DA5 C:\Program Files\Starcraft\StarCraft.exe 7C816D4F 0013FFF0 0001:00015D4F C:\WINDOWS\system32\kernel32.dll Stack bytes: 0x0013fda4: 07 00 00 00 60 38 3e 04 60 38 3e 04 65 38 3e 04 ....`8>.`8>.e8>. 0x0013fdb4: 06 00 00 00 fc fd 13 00 ce b8 04 04 e6 01 00 00 ................ 0x0013fdc4: 07 00 00 00 60 38 3e 04 fc fd 13 00 e4 fd 13 00 ....`8>......... 0x0013fdd4: 60 38 3e 04 03 00 00 00 01 08 00 00 70 00 6a 04 `8>.........p.j. 0x0013fde4: 90 6d 48 00 03 00 00 00 01 00 00 00 00 00 00 00 .mH............. 0x0013fdf4: 19 00 00 00 07 00 00 00 24 fe 13 00 ba 6f 48 00 ........$....oH. 0x0013fe04: e6 01 00 00 00 00 00 00 40 01 00 00 00 00 00 00 ........@....... 0x0013fe14: c2 70 48 00 f0 00 00 00 80 95 4d 00 30 fe 13 00 .pH.......M.0... 0x0013fe24: 48 fe 13 00 d1 96 4d 00 00 00 00 00 00 00 00 00 H.....M......... 0x0013fe34: f0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 0x0013fe44: b1 7e b1 03 5c fe 13 00 08 99 4d 00 e1 76 b1 03 .~..\.....M..v.. 0x0013fe54: 6c fe 13 01 00 00 00 00 6c fe 13 00 6f 9a 4d 00 l.......l...o.M. 0x0013fe64: 0a 00 00 00 01 00 00 00 8c fe 13 00 fa 07 4e 00 ..............N. 0x0013fe74: 04 00 00 00 ac 09 4e 00 29 b5 80 7c 00 00 40 00 ......N.)..|..@. 0x0013fe84: 00 e0 fd 7f 7c 00 43 01 98 fe 13 00 20 0b 4e 00 ....|.C..... .N. 0x0013fe94: 00 00 00 00 c0 ff 13 00 a5 4d 40 00 00 00 40 00 .........M@...@. 0x0013fea4: 00 00 00 00 a2 23 26 00 0a 00 00 00 94 00 00 00 .....#&......... 0x0013feb4: 05 00 00 00 01 00 00 00 28 0a 00 00 02 00 00 00 ........(....... 0x0013fec4: 53 65 72 76 69 63 65 20 50 61 63 6b 20 32 00 7c Service Pack 2.| 0x0013fed4: f0 fe 13 00 e8 1a 80 7c ff ff ff ff 00 00 15 00 .......|........ 0x0013fee4: 00 10 00 00 40 00 00 00 08 ff 13 00 69 01 15 00 ....@.......i... 0x0013fef4: 6d 03 15 00 94 01 15 00 04 00 00 00 40 00 00 00 m...........@... 0x0013ff04: 08 ff 13 00 40 00 00 00 2c 00 00 15 88 6a 05 15 ....@...,....j.. 0x0013ff14: 69 01 15 00 2c ff 13 00 00 00 00 15 65 72 05 15 i...,.......er.. 0x0013ff24: 94 01 15 00 3a 03 15 00 8a 02 15 00 68 ff 13 00 ....:.......h... 0x0013ff34: a1 04 15 00 89 04 15 00 14 a5 18 00 39 4c 40 00 ............9L@. 0x0013ff44: 14 a5 18 00 cb 0a e8 77 00 e0 fd 7f 44 00 00 00 .......w....D... 0x0013ff54: 60 44 26 00 c0 44 26 00 28 44 26 00 00 00 00 00 `D&..D&.(D&..... 0x0013ff64: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 0x0013ff74: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 0x0013ff84: 00 00 00 00 ff ff ff ff ff ff ff ff ff ff ff ff ................ 0x0013ff94: 02 02 00 00 00 00 00 00 05 00 00 c0 a2 23 26 00 .............#&. 0x0013ffa4: 00 00 00 00 b0 fe 13 00 c8 f9 13 00 e0 ff 13 00 ................ 0x0013ffb4: 7c 5d 40 00 f0 e5 4f 00 00 00 00 00 f0 ff 13 00 |]@...O......... 0x0013ffc4: 4f 6d 81 7c 14 a5 18 00 cb 0a e8 77 00 e0 fd 7f Om.|.......w.... 0x0013ffd4: ed a6 54 80 c8 ff 13 00 d8 27 7b 84 ff ff ff ff ..T......'{..... 0x0013ffe4: f3 99 83 7c 58 6d 81 7c 00 00 00 00 00 00 00 00 ...|Xm.|........ 0x0013fff4: 00 00 00 00 21 4c 40 00 00 00 00 00 41 63 74 78 ....!L@.....Actx 0x00140004: 20 00 00 00 01 00 00 00 98 24 00 00 c4 00 00 00 ........$...... 0x00140014: 00 00 00 00 20 00 00 00 00 00 00 00 14 00 00 00 .... ........... 0x00140024: 01 00 00 00 06 00 00 00 34 00 00 00 14 01 00 00 ........4....... 0x00140034: 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 0x00140044: 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00 00 ................ 0x00140054: 00 00 00 00 00 00 00 00 14 02 00 00 9c 01 00 00 ................ 0x00140064: 00 00 00 00 5b 49 59 2d b0 03 00 00 32 00 00 00 ....[IY-....2... 0x00140074: e4 03 00 00 d2 02 00 00 00 00 00 00 e4 02 02 83 ................ 0x00140084: b8 06 00 00 46 00 00 00 00 07 00 00 ea 02 00 00 ....F........... 0x00140094: 00 00 00 00 d2 d5 8c d1 ec 09 00 00 46 00 00 00 ............F... Code bytes: 0x0404b827: 8a 0c 1e 80 f9 09 8d 04 1e 75 0c 0f b6 4c 33 01 .........u...L3. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #110
Heinermann
Feb 20 2012, 2:29 pm
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BWAPI Project Owner
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It's crashing in a Storm function called SBltRop3, I am not sure what the error is, but try testing it with DEP disabled.
Looks like an invalid command. Not sure what was going on here. Were you using a hack (A hack includes ChaosLauncher, Firegraft, and other hacks)? Possibly something about saving an invalid replay action sent by Player 4 (Storm). |
Post #111 durka_jihad Feb 20 2012, 2:59 pm
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Oh I'm always using chaos launcher... I don't remember what I did though... =\
edit: just got this error, basically same scenario, 30 seconds in and i randomly crash...: CodeTIME: 02/25/12 20:50:03.359 INFO: Exception code: C0000005 ACCESS_VIOLATION Fault address: 004A46EF 01:000A36EF C:\Program Files\Starcraft\StarCraft.exe Registers: EAX:0000000A EBX:00000000 ECX:0000000A EDX:00000000 ESI:005B1768 EDI:00000000 CS:EIP:001B:004A46EF SS:ESP:0023:0013FDB0 EBP:0013FDC0 DS:0023 ES:0023 FS:003B GS:0000 Flags:00210283 Call stack: Address Frame Logical addr Module 004A46EF 0013FDC0 0001:000A36EF C:\Program Files\Starcraft\StarCraft.exe 004A4B0D 0013FDD8 0001:000A3B0D C:\Program Files\Starcraft\StarCraft.exe 004A4E19 0013FE08 0001:000A3E19 C:\Program Files\Starcraft\StarCraft.exe 004D1D23 0013FE44 0001:000D0D23 C:\Program Files\Starcraft\StarCraft.exe 004D9883 0013FE5C 0001:000D8883 C:\Program Files\Starcraft\StarCraft.exe 004D9A6F 0013FE6C 0001:000D8A6F C:\Program Files\Starcraft\StarCraft.exe 004E07FA 0013FE8C 0001:000DF7FA C:\Program Files\Starcraft\StarCraft.exe 004E0B20 0013FE98 0001:000DFB20 C:\Program Files\Starcraft\StarCraft.exe 00404DA5 0013FFC0 0001:00003DA5 C:\Program Files\Starcraft\StarCraft.exe 7C816D4F 0013FFF0 0001:00015D4F C:\WINDOWS\system32\kernel32.dll Stack bytes: 0x0013fdb0: 00 00 00 00 00 00 00 00 0b 00 00 00 0b 00 00 33 ...............3 0x0013fdc0: d8 fd 13 00 0d 4b 4a 00 d0 07 00 00 10 03 9b 04 .....KJ......... 0x0013fdd0: 20 02 9b 04 00 00 00 00 08 fe 13 00 19 4e 4a 00 ............NJ. 0x0013fde0: 2d 5e 41 00 02 00 00 00 f0 00 00 00 00 00 00 00 -^A............. 0x0013fdf0: 51 24 80 7c 01 00 00 00 03 00 6a 01 c0 01 13 00 Q$.|......j..... 0x0013fe00: 44 fe 13 00 eb ad 34 24 44 fe 13 00 23 1d 4d 00 D.....4$D...#.M. 0x0013fe10: 40 01 00 00 20 01 41 fd 00 02 00 00 00 00 00 00 @... .A......... 0x0013fe20: 6a 01 c0 01 dc ad 34 24 e5 03 00 00 a1 02 00 00 j.....4$........ 0x0013fe30: e7 00 00 00 c3 01 78 01 a9 01 00 00 79 cc 48 00 ......x.....y.H. 0x0013fe40: 40 01 00 00 5c fe 13 00 83 98 4d 00 03 00 00 00 @...\.....M..... 0x0013fe50: dc ad 34 24 6c fe 13 00 00 00 00 00 6c fe 13 00 ..4$l.......l... 0x0013fe60: 6f 9a 4d 00 0a 00 00 00 01 00 00 00 8c fe 13 00 o.M............. 0x0013fe70: fa 07 4e 00 04 00 00 00 ac 09 4e 00 29 b5 80 7c ..N.......N.)..| 0x0013fe80: 00 00 40 00 00 90 fd 7f 7c 00 43 01 98 fe 13 00 ..@.....|.C..... 0x0013fe90: 20 0b 4e 00 00 00 00 00 c0 ff 13 00 a5 4d 40 00 .N..........M@. 0x0013fea0: 00 00 40 00 00 00 00 00 a2 23 26 00 0a 00 00 00 ..@......#&..... 0x0013feb0: 94 00 00 00 05 00 00 00 01 00 00 00 28 0a 00 00 ............(... 0x0013fec0: 02 00 00 00 53 65 72 76 69 63 65 20 50 61 63 6b ....Service Pack 0x0013fed0: 20 32 00 7c f0 fe 13 00 e8 1a 80 7c ff ff ff ff 2.|.......|.... 0x0013fee0: 00 00 15 00 00 10 00 00 40 00 00 00 08 ff 13 00 ........@....... 0x0013fef0: 69 01 15 00 6d 03 15 00 94 01 15 00 04 00 00 00 i...m........... 0x0013ff00: 40 00 00 00 08 ff 13 00 40 00 00 00 2c 00 00 15 @.......@...,... 0x0013ff10: 88 6a 05 15 69 01 15 00 2c ff 13 00 00 00 00 15 .j..i...,....... 0x0013ff20: 65 72 05 15 94 01 15 00 3a 03 15 00 8a 02 15 00 er......:....... 0x0013ff30: 68 ff 13 00 a1 04 15 00 89 04 15 00 14 a5 18 00 h............... 0x0013ff40: 39 4c 40 00 14 a5 18 00 cb 0a e8 77 00 90 fd 7f 9L@........w.... 0x0013ff50: 44 00 00 00 60 44 26 00 c0 44 26 00 28 44 26 00 D...`D&..D&.(D&. 0x0013ff60: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 0x0013ff70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 0x0013ff80: 00 00 00 00 00 00 00 00 ff ff ff ff ff ff ff ff ................ 0x0013ff90: ff ff ff ff 02 02 00 00 00 00 00 00 05 00 00 c0 ................ 0x0013ffa0: a2 23 26 00 00 00 00 00 b0 fe 13 00 d4 f9 13 00 .#&............. 0x0013ffb0: e0 ff 13 00 7c 5d 40 00 f0 e5 4f 00 00 00 00 00 ....|]@...O..... 0x0013ffc0: f0 ff 13 00 4f 6d 81 7c 14 a5 18 00 cb 0a e8 77 ....Om.|.......w 0x0013ffd0: 00 90 fd 7f ed a6 54 80 c8 ff 13 00 20 60 d6 83 ......T..... `.. 0x0013ffe0: ff ff ff ff f3 99 83 7c 58 6d 81 7c 00 00 00 00 .......|Xm.|.... 0x0013fff0: 00 00 00 00 00 00 00 00 21 4c 40 00 00 00 00 00 ........!L@..... 0x00140000: 41 63 74 78 20 00 00 00 01 00 00 00 98 24 00 00 Actx ........$.. 0x00140010: c4 00 00 00 00 00 00 00 20 00 00 00 00 00 00 00 ........ ....... 0x00140020: 14 00 00 00 01 00 00 00 06 00 00 00 34 00 00 00 ............4... 0x00140030: 14 01 00 00 01 00 00 00 00 00 00 00 00 00 00 00 ................ 0x00140040: 00 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 ................ 0x00140050: 00 00 00 00 00 00 00 00 00 00 00 00 14 02 00 00 ................ 0x00140060: 9c 01 00 00 00 00 00 00 5b 49 59 2d b0 03 00 00 ........[IY-.... 0x00140070: 32 00 00 00 e4 03 00 00 d2 02 00 00 00 00 00 00 2............... 0x00140080: e4 02 02 83 b8 06 00 00 46 00 00 00 00 07 00 00 ........F....... 0x00140090: ea 02 00 00 00 00 00 00 d2 d5 8c d1 ec 09 00 00 ................ 0x001400a0: 46 00 00 00 34 0a 00 00 ea 02 00 00 00 00 00 00 F...4........... Code bytes: 0x004a46ef: 0f b6 42 0c 8b 96 dc 00 00 00 f6 c6 03 74 06 23 ..B..........t.# This post was edited 1 time, last edit by durka_jihad: Feb 26 2012, 1:52 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #112 a_donut Mar 27 2012, 12:37 pm
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Hey all! Any help would be greatly appreciated! I am using StarForge as an editor on Windows 7. I am well underway on creating a Settlers of Catan map and I can't even test it. When I start the map in Starcraft to test it I get this error and Starcraft crashes. I have heard good and bad about Starforge and am considering using another editor, but I don't want to lose the work I have done.
------------------------------------------------------ This post was edited 1 time, last edit by NudeRaider: May 2 2012, 10:26 am. Reason given: preventing texwalls ![]() ![]() ![]() ![]() ![]() ![]() |
Post #113
rockz
Mar 27 2012, 1:43 pm
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お や す み
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Is it so hard to look this stuff up? A building you're using has 0 somewhere in a denominator.
![]() ![]() ![]() ![]() ![]() ![]() This is a great wallpaper to use if you want to go into an epileptic fit every time you sit down in front of your laptop, which I guess is a better option than watching Naruto.
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Post #114 virucizer May 1 2012, 9:49 pm
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I get the exact same error address (00432330) with the exact same code bytes. My circumstances are the same -- Protoss Dark Archon has captured a terran SCV some time ago, and player has started to create terran buildings. If I load a particular save game, this crash will occur every time at a fixed amount of time after the save, if no actions are taken by the player. In some rare cases, moving a few units will prevent the crash, but it will crash under a different code (0x004344B4) a very short time later.
I believe that I am at or very near the map max number of units. It is a 7v1 use map settings game with 50k resources where player is protoss vs 4 zerg and 3 terran. All computer players are triggered to play their proper race (expansion) at a location that encompasses their start position, hatchery/nexus, four probes/drones, surrounding resources, and a small amount of buildable space. Perhaps some building or add-on is failing to build due to map max, and this confuses the AI in some way. I should probably add that the map/scenario was built in basic StarEdit. No third party starcraft-editing tools were used or are installed on the computer in question. This post was edited 1 time, last edit by NudeRaider: May 2 2012, 10:27 am. Reason given: preventing texwalls ![]() ![]() ![]() ![]() ![]() ![]() |
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