Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [EUD] Documentation Thread
[EUD] Documentation Thread
Jan 13 2018, 12:36 am
By: Sie_Sayoka  

Jan 13 2018, 12:36 am Sie_Sayoka Post #1



Post your findings here until we get a better place to organize them.

EUDDB
Whitelisted EUDs


DRAWING FUNCTIONS

I changed the drawing functions of archon energy to see what each would do. I have not tested it on other images but it should give you a general idea.



DatEdit Descriptions:

0: Normal Draw
1: Unk 1
2: Enemy Unit Cloaking (+Spell)
3: Own Unit Cloaking (+Spell)
4: Ally Cloaking
5: Own Unit Cloaking (+Spell)
6: Own Unit Cloaking (+Drawing)
7: (Crash)
8: EMP Shockwave
9: Use Remapping
10: Shadow/FoW (dark.pcx)
11: Unk 11
12: Warp Flash (Crash on Staredit)
13: Don't Mirror Frames
14: Unk 14
15: Hide Graphics
16: Hallucinated
17: Warp Flash

Farty1billion Descriptions


8: For some reason it will duplicate the archon beings. They do not shoot 2 beams.
11: It will crash SC.
12: Not visible in remastered. Uses Warp Texture (210 in images) texture when a building warps in.
15: Selection box will change size because of the archon animations.
17: It will fade from pure white and play a death animation. This is only visual. Most useful for using on things with short visual time like bullets. Normally used at the completion of a Protoss building.

Post has been edited 5 time(s), last time on Jan 13 2018, 5:21 am by Sie_Sayoka.



None.

Jan 13 2018, 12:39 am Lanthanide Post #2



Farty's description of these is better than the Datedit one:
Quote
0 - normal
1 - doesn't draw hallucination
2 - non-vision cloaking
3 - non-vision cloaked
4 - non-vision uncloaking
5 - vision cloaking
6 - vision cloaked
7 - vision uncloaking
8 - EMP
9 - uses remapping
10 - shadow
11 - HP bar
12 - warp flash
13 - selection circle remapping
14 - draw original player color (used for flags -- player color stored in draw data)
15 - draw update rect
16 - hallucination
17 - warp flash




None.

Jan 14 2018, 8:02 am Sie_Sayoka Post #3



SPELL ANIMATIONS

Some spells require animations and units without cast spell animations (castspell in iscript) can not use them. Spells not on this list are assumed to not require an animation and thus can be used by any unit. You can view them yourself by going to datedit>orders and looking at each spell. 7 is the animation value that requires animations whilst 28 is one that doesn't.

Current status: Untested

Requires Cast Spell Animation:

Yamato Gun
Lockdown
Dark Swarm
Parasite
Spawn Broodling
EMP Shockwave
Psionic Storm
Irradiate
Plague
Consume
Ensnare
Stasis Field
Restoration
Disruption Web
Mind Control
Feedback
Optical Flare
Maelstrom

Post has been edited 1 time(s), last time on Jan 15 2018, 10:49 am by Sie_Sayoka.



None.

Jan 15 2018, 10:22 am dpblh Post #4



Quote from Sie_Sayoka
Some spells require animations and units without cast spell animations (castspell in iscript) can not use them.

Is there any way to change behavior of spell? For example make them not require any animation when cast.



None.

Jan 15 2018, 10:45 am Sie_Sayoka Post #5



Quote from dpblh
Quote from Sie_Sayoka
Some spells require animations and units without cast spell animations (castspell in iscript) can not use them.

Is there any way to change behavior of spell? For example make them not require any animation when cast.
I haven't tested it but I assume not with the current whitelisted EUDs. The orders.dat requires those spells to use a cast spell animation which we cannot edit. It may be possible to mimic spells by replacing others but I haven't tested it.



None.

Jan 15 2018, 11:14 am dpblh Post #6



Quote from Sie_Sayoka
I haven't tested it but I assume not with the current whitelisted EUDs. The orders.dat requires those spells to use a cast spell animation which we cannot edit. It may be possible to mimic spells by replacing others but I haven't tested it.

Just curios, was it possible before SC:R?



None.

Jan 16 2018, 9:27 am Sie_Sayoka Post #7



Probably, I wouldn't know though.



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[06:21 am]
Corbo -- Freakling
Freakling shouted: Corbo It does. You have to polish it regularly. If you want something that's actually robust, use platinum metals.
it does? Sorry. I must have missed that on the count of having my black slaves polish my silverware everyday. I thought they just enjoyed doing it, sorry.
[04:45 am]
NudeRaider -- lets say circles 'n squares
[04:44 am]
NudeRaider -- and squares outside of said circles
[04:44 am]
NudeRaider -- *outside of squares
[04:06 am]
O)FaRTy1billion[MM] -- except packing I don't think they usually overlap
[04:02 am]
O)FaRTy1billion[MM] -- it reminds me of like packing problems
[04:02 am]
O)FaRTy1billion[MM] -- circles in squares is not trivial :P
[03:56 am]
jjf28 -- gg wp seemingly basic geometry
[03:55 am]
jjf28 -- this problem is actually some next level shit and has me beat tonight :O
[03:50 am]
O)FaRTy1billion[MM] -- it's also the lazy way
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