Encoder Role PM
You are a master of cyberspace manipulation. You have a variety of abilities at your disposal.
You are the
Encoder.
Encoding: This ability is passive. With your vast computational ability and the gift to control cyberspace with your mind, you are immune to all hacking attempts and attacks from a single searchmaton. Your vast standalone computational power also makes you not subject to the processing queue of the digital world, allowing your actions to finish before every other player. You may choose any other role to appear as, and that role will be displayed when you disconnect instead of your real one. You may choose this role at any time, and change it at any time before you are disconnected as well.
Imago: This ability is passive. If you visit a player who is a Null Carrier, you will be informed of their role. You will also be passively informed of any Null activity in your vicinity.
You are able to use several encoder-specific techniques at your disposal, but to prevent your encode engine from overloading, you are only able to use one per night.
Encode Mine: Choose a player. Set up a digital minefield around them. If they are attacked that night, the attacker will be temporarily stunned for 24 hours, unable to perform night actions for the next cycle. If, however, no one attacks the target, the mines will still detonate, and the target is instead temporarily incapacitated for 24 hours, disconnecting them from the network. Their role is not revealed in the case such an event occurs. This is not a visiting action.
Encode Trap: Choose a player. Set up a digital trap centered around their AR Visor. If any players visit them that night, all involved players will be trapped within a sealed-off portion of cyberspace for the next 24 hours, incapable of visiting players outside of this space. They will not be informed of this change. This is not a visiting action.
Encode Gateway: Choose a player. Creates a gateway to the obsolete domains at their location, causing them to be attacked by Null Carriers for the next night. This is not a visiting action.
Encode Cybernetics Core: Choose a player and an encoder ability. Encodes a cybernetics core for them to use at any point in the future, giving them one use of that ability. They will not be informed of who gave them that ability. Note that other players who attempt to use Encoder abilities will not benefit from your computational speed, and thus their abilities will occur at the same time as other normal abilities, rather than before. This is not a visiting action.
You can use your capabilities to hijack one person's AR Visors, using a sophisticated pattern-prediction software to trick the target into thinking they still have control over their abilities.
SU Override: Can only be used once per game. You acquire the target player's role and gain access to all their abilities from this point on. Target player will be uninformed of their loss of control and will continue to receive result PMs for their Night Actions as if their actions were properly executed. If the target player is a Megamass member or is escorted by a Novice Detective, their defense mechanisms will temporarily short-circult your AR Visors, causing you to disconnect and become offline for 24 hours. Your role is not revealed in the case such an event occurs, and you may not use this ability again if it initially fails.
Since your abilities are finished before anyone else begins theirs, you're able to use a secondary information-gathering ability from another role as well. This allows you to claim a non-Encoder role easily by having access to information you otherwise couldn't.
Secondary Ability: You may use one of the following abilities in addition to your encoder abilities.
Falsify Documents: Chooses a player to frame, and creates fake evidence pointing at them. The document you create will include a clue or other information relevant to the target. You will know how the document incriminates the target. This is not a visiting action.
Shadow: Follows a player unnoticed, seeing who they visit and what roles visit them.
V-Scan: Reveals the infection status of the target player.
Encoder Balance Decisions
Because an Encoder has incentive to publicly roleclaim as a member of the town, I had to make important balance decisions to give the Encoder role the "unknown" power without making it too powerful. It is counterproductive to have a mafia game revolve around one or two super-powered roles, and thus I decided to balance the Encoder as follows.
Encoding: The Encoder priority exceeds that of the Megamass Researcher. Giving him a hidden identity and immunity to attacks is meant to allow the Encoder to more aggressively use his actions at night.
Imago: This allows the Encoder to obtain an accurate picture of Null activity as the game goes on, much more efficiently than the other roles that deal with the Null. It does not actively change or influence the game, however.
Encode Mine: This is the ability that the Encoder should spam all the time. If it fails, it makes the target invulnerable for 24 hours. If it succeeds, it saves someone from dying.
Encode Trap: This ability is expected to be used in niche situations requiring quarantining a specific user or a group of users.
Encode Gateway: This allows the Encoder to reinforce a Zombie Apocalypse win if he ever decides to do so. It also enables him to detect mafia.
Encode Cybernetics Core: This ability has two uses: To distribute the power around town, or to stock up on ability uses through night cycles. Because the Encoder sacrifices one use of the ability to do this, it's essentially the same as delaying and saving up night actions.
SU Override: This ability is designed to counteract AFK players. If a power role goes AFK, it can negative;y affect the balance of the game. I was half-expecting Raitaki to hijack Lanthanide with this power, but he wastes it on Sacrieur instead.
Secondary Ability: This lets the Encoder claim another role without consequence, making it easy for him to hide from the mafia.
Megamass Researcher PM
You are a master of information manipulation. You have a variety of abilities at your disposal.
You are the
Megamass Researcher.
Hidden Identity: This ability is passive. Although clues can still be directed at you, your role will not be revealed publicly. You may choose any other role to appear as, and that role will be displayed when you disconnect instead of your real one. You may choose this role at any time, and change it at any time before you are disconnected as well.
Priority: This ability is passive. Your rank as a highly valuable Megamass personnel allows you elevated access to the system and insert your actions into a queue to be processed before anyone else. This makes your actions finish before even the Architects' actions begin.
One-shot Abilities: You may use any of these at any time with no restrictions, but only once per game.
Systems Recovery: Can only be used once per game. Choose one player at night, and ask Megamass to create an identical copy of their AR Visors. If said player disconnects during the following day, Megamass will ship to them an exact copy of their old AR Visors 48 hours from their time of disconnection, reconnecting them to the network. If the player does not disconnect during the day, the copied visor is scrapped and you cannot use this ability again.
Megamass Special Article Three: Can only be used once per game. By invoking this in times of "extreme urgency", all searchmaton are granted temporary immunity to restrictions placed on them for the next 24 hours. This allows them to enter all regions without restriction, including shrines, and cyber-kills may be placed even if witnesses are present.
ACPI Shutdown: Can only be used once per game. Choose one player and name one role during the night. If the named role matches that of the target player, target player is incapacitated for 72 hours and their role will revealed as a Megamass operative. If the named role does not match that of the target player, target is incapacitated for 12 hours only, and their role is revealed.
Primary Abilities: You may use any of these two abilities each night, at most one use per ability.
Misdirection: Choose two players. Swaps the night action result PMs that they receive. Megamass personnel targeted by this ability will receive nothing. This does not affect the outcome of the targets' night actions.
Misconstrue: Choose one player, and forge a last will. If target player disconnects on the same night or the next day, their last will is substituted with yours. If the target does not have a last will, you will be informed and not use this ability.
Since your abilities are finished before Citizens begin theirs, you're able to use a secondary information-gathering ability from another role as well. This allows you, or possibly other Megamass members, to more convincingly be perceived as legitimate Citizens by having access to information you otherwise couldn't.
Secondary Ability: You may use one of the following abilities in addition to Misdirection/Misconstrue:
Falsify Documents: Chooses a player to frame, and creates fake evidence pointing at them. The document you create will include a clue or other information relevant to the target. You will know how the document incriminates the target. This is not a visiting action.
Shadow: Follows a player unnoticed, seeing who they visit and what roles visit them.
N-Scan: Reveals whether or not the target player has been desynchronized by a Null or has become a Null Carrier.
Salvage Data: On any night, you have the option to use this instead of the Secondary Ability. Choose one role, and you will find out how many of that role there were at the start of the game.
Via thorough hacking, you have acquired the text of all role PMs other than the Encoder's. They are not unique (all Researchers received the same role PM, etc.). The original PMs do not have encase tags in them.
Other players will never know the count of any role, so you and your team can use this information to help augment your illusion innocence.
You scan through terabytes of data each night, looking through documents and files in hopes of uncovering the truth.
You are a Novice Researcher.
You stalk the depths of cyberspace, gathering information from within the shadows.
You are a Novice Detective.
You admire the power of hackers and encoders, but your skills aren't quite mature yet.
You are a Novice Hacker.
You synthesize metatags for a variety of uses, but the latest Illegal outbreak has forced your hand into creating cybervaccinations.
You are a Novice Programmer.
You crawl the most obscure of data trails, seeking the faintest signs of abnormality.
You are a Cyberforensic Investigator.
You mastered the art of invasive cyberengineering, able to commandeer other people's visors at will.
You are a Expert Hacker.
You remap the virtual landscape at will, partitioning the world with a simple command.
You are a Novice Architect.
You inhabit a sacred Shinto shrine, secluded from the horrors of cyberterrorism.
You are a Shrine Maiden.
Megamass Researcher Balance Decisions
The Megamass Researcher has high utility as a role whose powers are unknown, and the mafia needs to manipulate the town using its abilities. It is counterproductive to have a mafia game revolve around one or two super-powered roles, and thus I decided to balance the Megamass Researcher as follows.
Hidden Identity: Makes it safe for the Researcher to claim town.
Priority: Makes it a guarantee for the Researcher's actions to go through.
Systems Recovery: Breaks a highly specific stalemate scenario in the mafia's favor.
Megamass Special Article Three: Breaks certain stalemates in the mafia's favor.
ACPI Shutdown: Designed to dissuade legit role claiming by making it a huge penalty to do so, and to punish the mafia for hastily acting on fakeclaims.
Misdirection: This mostly confuses the town, but by swapping a dying player's night action PM with another player, it essentially prevents them from receiving a night result.
Misconstrue: This allows the Megamass Researcher to deceive the town if the fake last wills are written well enough.
Secondary Ability: This lets the Researcher claim another role without consequence. The N-Scan is more limited than a V-Scan, to prevent the mafia from being able to counter the Expert Hacker easily.
Salvage Data: This is meant to allow the Researcher to plan out his actions carefully based on how many of specific roles that pose a danger to the mafia are left.
Last Wills
Raccoon:
Written on an extremely folded piece of paper with a dark blue pen, to be found in my pocket after my death:
My role: Novice Hacker
Day 0
1. "typical display of youthful playfulness...energetically jumping" - GeneralPie's avatar
2. "the far more agile cyberlifeform...having taken advantage of its agility, unhindered by the sandbag of a physical body" - Fire_Kame's avatar
3. constant references to black... "One of the more nerdy group members" - Olimarandlouie's avatar (stretch)
4. "along with various chalk lines" - Sacrieur's avatar; character uses chalk in anime
Night 0
1. "ornate chalk circles crept along the darkness" - Sacrieur; character in avatar uses chalk
2. "still unable to comprehend the swiftness" - Kame's avatar
Day 1
1. "1984" - Raitaki; http://www.staredit.net/317154/ (Raitaki also posted some 1984 shit in Azrael's mafia game)
Night 1
1. "his raison d'etre" - Sacrieur (French; his name is French)
Day 2
1. "goddess of Democracy" - Fire_Kame (Goddess - Religion - Atheism; note: "Democracy" is capitalized but "goddess" isn't...)
Overall:
#1 Suspects: Fire_Kame, Sacieur
Other Repeating Clues: Blackness, center/middle.
Note to self:
Buy fresh milk from grocery store
Take the main road home from work, not the alleyways
God help us... Roy:
Day 1,
Someone talked to me today about the future of this place. I don't remember what exactly he had said. Curse my memory, being unable to recall what has happened only moments ago! This is why I write. At least, I think that's why I write. Why else would I write?
Really, I'm not sure why I'm documenting this. After all, it's nothing but a hunch, a suspicion. It seems as though I'm being watched, and it's taken a toll on my natural behavior. Tonight I'll look at some files on the other players and see if I can't get some information out of it. Answers lie in the files! Kids these days need to learn to do a little reading and a lot of critical thinking. If I can't figure out why I feel the way that I feel, the feeling will pass and I will forget the feeling I felt.
What was his name? I can't seem to remember. Surely I had written it down. It has to be written down. Did I even write anything down? I am writing this down, and certainly this has his name! Was what he had said the reason I feel in peril? Why I feel as though I'm being watched? Somewhere, in my subconscious, lies the feeling, lies the name. Who is he? Was he really there? I can't even remember a face. Just... a void. Avoid. A man I must avoid?
Night 1,
Why is Day 1 the day it is? I should have written the reason I labeled it as the first day. Regardless, the files proved to be garbage. Something about a man named Lotus getting whacked.
Wait. I should know this name. He was a researcher; maybe he researched one thing too many. What does he even research, anyway? I mean, sure, people call me a researcher, but if they asked me for literally anything to be researched, I'd shit my pants and find a hole to crawl into. Does looking through crap that says things like "You successfully eliminate LoTu)S" really make me qualified to be anything more than a reader? Yeah, I'll research that document right away.
Let's see. There's four words, and five characters in Lotus' name. That gives me 8 9 when added together. Or 20 when multiplied! Combining these, 20 - 9 = 11, which means that the player logged as #11... I'm Megamass? WHAT THE FUCK?!
Day 2,
Turns out that I'm pretty sure I'm not Megamass, seeing as I'd have been killed for incompetence if I were. My fears are put to rest, and may they stay resting to the end of my days. Haven't seen the mystery man today, but in his place is a box. Had he left it there for me? Hard to tell; it's your standard cardboard box, and really anyone could have left it. Surely it makes me not a thief to take an unattended box. Better I take it than some... thief. Raccoon and Azrael don't deserve a box like this.
I don't steal things, and I'm not one to look inside things that are not mine. I am a man of honor! Besides, the contents of the box look unimportant. And fragile. Only someone as cautious as myself could handle such a thing. There's a note in the box as well; I haven't read it. Who am I to be reading letters that may not belong to me? It can stay in the box.
Boxes aside, I do have some notes regarding acquantences. Raccoon: he strikes me as untrustworthy. He's the kind of person who would steal a box! And Azrael, oh, he'd be like, "No, it's your box. I only ask for everything except the idea that the box is yours." See, both men are driven by greed. That's why they don't know of the box.
Though Azrael said something box-related... Is he going to steal my box?
Generalpie:
"Investigating Roy tonight"
Azrael:
Message intercepted. Data cannot be retrieved.
rayNimagi:
Azrael was a Novice Detective, and so am I. He cleared NudeRaider on the first night. Before Azrael died, he told Raccoon that I was a Novice Detective.
On the second night, I visited Roy, and found that he visited no one and no one visited him. However, I have reason to believe that the Beguiler has corrupted my results, since if Roy was killed, someone had to have visited Roy (as well as my PMs with other players). Due to the fact that Azrael told Raccoon my role, and the next night I was probably targeted by a Megamass Researcher (who my source said they already knew I was a detective) I think Raccoon is Mafia or allied with the Mafia.
Raitaki:
"All Night results I have, all sources confirmed to be completely legit and infallible, except maybe against Megamass Researcher shenanigans: Night 0: Wing Zero visited Roy, and wasn't visited. Azrael was not infected by Null. Night 1: lil-Inferno visited Raccoon. lil-Inferno was in Null status."
poison_us:
So, Kame would have us tell you all, Mafia and Null as well as townsmen, our roles upon death. Fine, I'll play along, but assuming I'll just tell you is...wrong. Only every other one of you will understand, and I can only hope those that do aren't the first to read these words. Every sentence in this will, especially what is not yet typed, is important.
Yet I must admit, I figured it would turn out this way. I'm tired, oh so tired. Every time these "games" start, they start out exactly the same. First night/day, the "best" people are either killed, are mafia, or are saved by sheer luck. Really, it aught to not just be the same old rinse and repeat bullshit. Now I'm not criticizing the logic of killing those who are superior to you rather than allowing them to lynch you; that's not my intention nor my plan. It's really a good tactic for hopefully crippling the opponent, if you must be reduced to that level.
It can backfire for those of the town with the ability to kill, though. Very rarely does one side not have an experienced person. So you may effectively be killing off someone who could prove to be a powerful ally. It's sort of a twisted way to view things, but some of you may see my logic. At least I won't have to convince others of my innocence, though. Only time will tell if anyone catches the true meaning of these words, and even then they may choose to withhold the meaning...
Wing Zero:
Well shit...
None.