--- Blizzard's Missile Movers Tutorial ---
Blizzard has released another StarCraft II mapping tutorial, this time on Missile Movers. You can find it at http://us.battle.net/sc2/en/game/maps-and-mods/tutorials/missile-movers/
This time it's a very solid reference/tutorial on some more complex data editor stuff that should really have been included with the editor. Better late than never, and I'm sure plenty of people will find this useful.
This time it's a very solid reference/tutorial on some more complex data editor stuff that should really have been included with the editor. Better late than never, and I'm sure plenty of people will find this useful.
--- Patch 1.3.3 PTR ---
I daresay most of you knew about this already, but I figured I may as well post it for anyone who missed it.
PROTOSS
Archons are now a massive unit.
Pylon power radius has been decreased from 7.5 to 6.5.
Cybernetics Core
Research Warp Gate time increased from 140 to 180.
Gateway
Sentry train time decreased from 42 to 37.
Stalker train time decreased from 42 to 37.
Zealot train time decreased from 38 to 33.
Warp Gate unit train times remain unchanged.
TERRAN
Ghost
Cost changed from 150/150 to 200/100.
Salvage resource return reduced from 100% to 75%.
ZERG
Spore Crawler
Root time decreased from 12 to 6.
Bug Fixes
Fixed a bug where Ghosts could not quickly EMP the same location.
Fixed a bug where players were still able to stack flying units on top of each other.
4gate just got pwned. But that's pretty much all the patch seems to be for.
PROTOSS
Archons are now a massive unit.
Pylon power radius has been decreased from 7.5 to 6.5.
Cybernetics Core
Research Warp Gate time increased from 140 to 180.
Gateway
Sentry train time decreased from 42 to 37.
Stalker train time decreased from 42 to 37.
Zealot train time decreased from 38 to 33.
Warp Gate unit train times remain unchanged.
TERRAN
Ghost
Cost changed from 150/150 to 200/100.
Salvage resource return reduced from 100% to 75%.
ZERG
Spore Crawler
Root time decreased from 12 to 6.
Bug Fixes
Fixed a bug where Ghosts could not quickly EMP the same location.
Fixed a bug where players were still able to stack flying units on top of each other.
4gate just got pwned. But that's pretty much all the patch seems to be for.
From http://us.battle.net/sc2/en/blog/2685005#blog
Post has been edited 1 time(s), last time on May 3 2011, 10:21 am by Jack.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
"In short, their absurdities are so extreme that it is painful even to quote them."