The puzzling 2
Partial guide - updated again
Solutions for rooms B2, B3, B4, C1, D1, D2, E1, F1, D8, E8, F8 provided by zeppelin
THIS WALK THROUGH IS INCOMPLETE.
I still didnt solve some of the rooms; and the description of some rooms is provided by zeppelin.
SPOILER ALERT
The guide contains exact explanations how to complete the rooms!!!
I use Excel like format to name the rooms - columns are letters, rows are numbers.
A7 - first room
hint - use the buttons
- Hide Spoiler -
red can free other 2 lings by stepping on the two buttons
A8 - room with disc and 3 crystals
hint - you can move the disc
- Hide Spoiler -
you can move the disc by pushing it (if stand south of it, you can push it north etc)
push the button to the correct fields to activate 3 crystals
there is a time limit
B8 - room with 5 crystals and a white ling running around
- Hide Spoiler -
all 3 players must run like the ling on the light blue terrain
the 5 crystals will light up if you do it correctly
C8 - room with bunkers and crystals
currently I dont know how to go to the right, through the electric fence, I assume some other rooms need to be solved first
- Hide Spoiler -
the pattern on the cell is in Morse code
+ Show Spoiler +
the first row is 7
the second is 3
together 73
the number in binary is + Show Spoiler +
1001001
and that's how you need to activate the crystals below
C7 - room with ethereal barriers
those disappear if you solve other rooms; I think you should follow the path proposed by me, e.g. go left first
B7 - the room with missile turret / clock (it is over the room with the running ling)
- Hide Spoiler -
when you go near the turret, you can see a clock
when you click on firebats - you can see numbers
exit the room when the clock shows the numbers displayed on the firebats
the easiest way is to leave 2 lings at exit, 1 player tries to leave at proper time
repeat 3 times
B6 - room with 88 and another clock
mindfuck
- Hide Spoiler -
this is a big fat lie! go on the bottom left of the room for a hidden switch to open the doors
A6 room with 5 crystals
- Hide Spoiler -
if you press the big empty square a DT shows up
press the crystals (1 at a time) to let the DT pass to the switch
this requires some good timing
A5 charged battery/volatile explosive
hint - run around a carpet until you hear a sound
- Hide Spoiler -
when you run around the creep, you get "charged" (you should hear a sound)
when all 3 players are charged you need to close the circuit at the same time
1 player should go to the center, and 2 others to the "broken" electricity lines on left and right
this requires some irritating timing
A4 lonely ragnasaur
- Hide Spoiler -
the ragnasaur goes like a pingpong ball from red to blue
green player can stop it
blue and red need to "play ball" with the ragnasaur so that it stays on the "line" and walks to light up all the crystals
green can stop him (he changes the direction after being unstopped)
red and blue can do it alone with some good timing
A3 room with scourge (particle) and squares looking like a "target" sign
- Hide Spoiler -
run around the central square (starting from center of the floor) to make a the scourge chase you (but not touch you). When a kakaru explodes enter the next square and run around it.
You need to to go through all the rings - and then you can bring the scourge to open the exit
A2 hungry ursadon
- Hide Spoiler -
To complete the room, you need to go to room A1
When the "waterfall" is open in room A1, kerrigans and ghosts spawn. Your bear only likes to eat Kerrigans - feed him by making him go left/right, by pressing the buttons
A1 - "two arrows" (above hungry ursadon) with 7 blocks forming an arrow and 4 more blocks
- Hide Spoiler -
The 3 zerglings can move the central "wheel" or "triangle", if you stand at correct squares.
After spinning it for some time you will hear a sound, spin it even more (I think it blocks at a certain point) and quickly go to the room below to feed the hungry ursadon
B2 - riddle room
[spoiler]provided by zeppelin
this is a riddle
the answer to the first sentence is golf related - Hide Spoiler -
tees
the answer to second is drink related - Hide Spoiler -
teas
so you have to take a look at the - Hide Spoiler -
letters T
Each player should stand on a letter T in one of the sentences (e.g. blue gos to the letter "t" in word "to")
B3 - mirroed towers
- Hide Spoiler -
as provided by zeppelin
Two players go into one tower, the third goes into the other tower. This will take you to the gear rooms. Whatever gears are "stuck" in one tower, the player (or players) in the opposite tower must go to the corresponding gear. In other words only one player should go into the tower that has two stuck gears because two players need to go to the corresponding spots in the opposite tower. Nothing is mirrored other than the tower - in other words, if the top left gear is stuck in the right tower, a player in the left tower should go to the top left gear. A good communication strategy is essential!
B4 - vibrating crystal / multifrequency cannon
- Hide Spoiler -
I believe that the frequency can be seen in room B6; either 12:00 or 88 as far as I remember
B5 - power generator
[spoiler]I havent acessed this room yet, I assume that the power core needs to be activated
Now the players should go back to room C7.
C6 - room with 3 mineral formations ("door", "key") and two buttons
- Hide Spoiler -
If you click on the minerals you see that one are a barrier, one is a key and others have 4 and 7 minerals.
If you press the mineral formations, your ling "carries" the number displayed on it (4 or 7).
The top button adds the carried number of minerals to the minerals at door; the button below subtracts it.
Try to have the same amount of minerals at the key and door
D6 - command center / power station
- Hide Spoiler -
Simply bring minerals to the scvs from the room on the left (C6).
When all 4 scvs have minerals they will repair the buildings.
Then go to room E6 to lift the CC
E6 - this room is just a junction
Im not sure if room D6 doesnt need to be solved before you acess E6
- Hide Spoiler -
When you solve room D6 and acess room E6, a white ling can be seen running through E6. Not sure if this means anything
D5 - room with 4 buttons and exploding kakarus
- Hide Spoiler -
Count the number of explosions. Quick dual explosions count as one.
Look at your lings. Each one has a number of kills. Put your lings on buttons with the number of explosions equal to the number of kills on your ling.
After you solve this room go to room north, to room D4 to destroy the factory addons.
C5 - room with 4 buttons and exploding kakarus (2nd room of the same type; similar to D5)
- Hide Spoiler -
Solution is the same as in room D5.
C4/D4/C3/D3 - rooms where your lings get moved to the left side of the screen / "bound" level
- Hide Spoiler -
Your screen keeps moving. If your ling isnt visible, you die.
There are "dark" and "white" squares. Dark squares open some of the white squares.
One player needs to go north to free 2 players who go the south route. They free him in exchange. Then one player needs to go to the bottom near the crystal. Other players need to time pressing the buttons. At culmination point all 3 played need to press a button in the top right corner. After that you just run left.
C2 room with 2 cannons/flickering lightbulb
I havent solved it at the moment and zeppelin doesnt remember how did he do it exactly
- Hide Spoiler -
zeppelin says that you should try to outrun the cannons quickly, but Im not sure so far
C1 - room with shuttle, marine, grue (broodling)
- Hide Spoiler -
according to zeppelin players need to move the units using the shuttle
http://en.wikipedia.org/wiki/Jealous_husbands_problemB1 - room with marine, firebat, civilian, ghost, kerrigan, medic
Currently havent acessed this level - no solution, althouth have some ideas
- Hide Spoiler -
I THINK that the units need to be accessed according to their rank - havent tested
D1 - room with archons and dark archons
- Hide Spoiler -
zeppelin:
One switch controls horizontal cycling versus vertical. Cycle the archons so that their arrangement is the same as the picture that appears at the bottom of the minimap when this room is entered. If that does not work, try inverting the archons and dark archons (i.e. exact opposite pattern).
D2
Currently havent acessed this level - no solution; zeppelin doesnt remember
E1 - room with many units that looks like a chess set
- Hide Spoiler -
I assume that the players need to win the chess game.
see this topic, maybe it helps; I havent accessed it yet, so no solution from me
http://www.staredit.net/topic/7892/2/F1 - room with generators
- Hide Spoiler -
I assume that the generator needs to be activated
Then players should go back to room C7.
D7 room with a dragoon shooting from behind a wall (1 north, 1 east from bunkers room)
- Hide Spoiler -
Put 3 lings at the button to make the dragoon shoot at different direction. Move the dragoon fire to the barrier; then go near the barrier.
E7- 4 dragoons, synchronous statues
- Hide Spoiler -
I think all the dragoons need to get 20 shields at the same time.
If you press the buttons, their shields get reseted, but not to 0, but to different amounts (e.g. 10 shields). You need to time the resetting so that all the 4 dragoons get 20 shields at same time. This is pretty hard
E6
This room is a junction, go north first
E5 "go back from whence you came"
Im not sure if room E6 doesnt need to be solved first.
- Hide Spoiler -
the idea is that you are in room E5 and have to go as if you were going to the start room A7, which is down down left left... and so on (look at minimap)
E4 room with many data discs, crystal and two switches (above the "go back room")
- Hide Spoiler -
You need to find a proper combination of switches so that 1 player can get to the crystal;
as far as I remember both players need to press the buttons at the beginning; then both go out and one press the top one - I could be wrong though, just try different combinations
Now go back to room E6 and go to F6 (not sure if you cant acess F5 through E5, probably not).
F6 - room with 7 dragoons (synchronous statues)
- Hide Spoiler -
If you take a look at the dragoons, there is this spinning thing under each of them. On one of them it spins in other way. Press it few times
F5 room with "baloon" exploding overlord
- Hide Spoiler -
One player always has to stand under the overlord - otherwise it dies. If you stand on the white path for too long you die. Coordinate who will stand over the baloon to make it pass through the whole level. I think the easiest is if your lings exit/enter the path
F4 room with 10 switches / scourge / "particle"
Im not sure if this solution is correct
- Hide Spoiler -
you need to play ping pong with the scourge; two players should stand on the right to initiate the scourge properly; this is damn hard
F3
Currently I dont know how to solve it
- Hide Spoiler -
I THINK that you need to get the scourge from room E4 again
F2
Currently I dont know how to solve it - I didnt acess it
E2
Currently I dont know how to solve it - I didnt acess it
E3
Currently I dont know how to solve it - I didnt acess it
- Hide Spoiler -
I suppose this is another generator room
I suppose that if you followed the route above, all 3 generators were acessed. Thus the electric fence in room C8 (the one with bunkers) should be open.
D8
Currently I dont know how to solve it - I didnt acess it
- Hide Spoiler -
zeppelin:
he hint for this room is "+". Stepping on beacon 5 gives a "unit unplaceable" error with two numbers. Add these numbers and step on the beacons that represents the sum.
E8
- Hide Spoiler -
zeppelin:
The hint for this room is something like "o --->". The arrow points to the menu button. Open the menu and press 'o'. The mission objectives will open. In this room, the mission objectives have been changed to be the answer to this puzzle (this is the coolest puzzle in the game imo).
F8
- Hide Spoiler -
zeppelin:
The hint for this room is "8". You probably noticed already in previous rooms that the beacon accepts an entry by killing a zealot on itself. The zealot that does this on beacon 8 is selectable for a split second. Its name is the answer to the puzzle.
F7
- Hide Spoiler -
Final room, I suppose. Havent acessed it yet
On the minimap there are also 3 more rooms. 2 are for the mirrowed tower; as for other room - I dont know.
There is also an island - supposedly for end credits.
None.