The Puzzling 2, Prepare to be driven insane...
Post #21 KhaosKreator Jul 12 2009, 2:56 pm
Post #22 Leon-037 Jul 13 2009, 2:02 am
Post #23 KhaosKreator Jul 13 2009, 10:26 pm
Post #24 Leon-037 Jul 14 2009, 2:30 am
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Lol I'm sorry but the first and third of the last three puzzles.. they were like wtf! No idea.. how to solve them.. But yeah sorry for cheating D: I blame Roy anyways, he's the one who did it. I didn't want to give up yet but how does the hint relate to the answer anyways? I really want to know >_<
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Post #25 Mp)Sorrow_Faith Jul 15 2009, 12:01 am
Post #26
payne
Jul 15 2009, 1:22 am
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Addicted to SEN Games -Add more!-
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Okay, I've finally got to play this again (with Dev and Psi
). We played for a good 4h30, including the multiple phone calls I had >.<I must just say that we really appreciated the balloon one And most of them, in fact We kept saying "Euryale made this" on specific puzzles (joking around )We've reached the Gears room and we have about 10 rooms left to solve. Shouldn't be long We should finish this tomorrow.Gj on this all P.S. Omfg! What the fuck's with that clock room, we were not happy at all when we solved it >.< We hate you, Euryale! ![]() ![]() ![]() ![]() ![]() ![]() |
Post #27 KhaosKreator Jul 15 2009, 2:48 am
Post #28 Mp)Sorrow_Faith Jul 15 2009, 3:53 am
Post #29
Devourer
Jul 15 2009, 1:58 pm
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Back in action!
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I totally agree with payne, but I loved the 2cnd synchron goon puzzle, too Nevertheless, the digital-clock room was more than shit. Seriously, it was shit. Was it euryale or khaos? I recommend to play this to everyone, it's much better than puzzling 1 (btw, this map got around 913 triggers ) ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #31
UnholyUrine
Jul 15 2009, 4:34 pm
Post #32 KhaosKreator Jul 16 2009, 12:34 am
Post #33 Mp)Sorrow_Faith Jul 16 2009, 12:48 am
Post #34
Kaias
Jul 23 2009, 5:05 pm
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Over Battle Net latency a few of these were uninteresting hard to sync. Maybe I didn't get far enough (only to the battery one) but I would've enjoyed more logic puzzles than timing ones, and some of the concepts behind the puzzles were just bad (IE clock / firebat one). Still, it's a good map.
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Post #35
UnholyUrine
Jul 23 2009, 5:13 pm
Post #39
Devourer
Oct 19 2009, 11:37 am
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Back in action!
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There is a way (if I remember right and I'm sure I do) + it's like you place your figures and then the king would be able to move once again, if it still would be killed, no matter in what direction it would be your win. Also, keep in mind that the King also can "kick" one of your units when it stay next to him(which he doesn't physically do, but the checking-triggers are doing so, so keep that in mind.)
That's what I remember from it, there is a way, Payne, Psionic_Storm and I already solved it ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #40 AlexCode Oct 19 2009, 1:16 pm
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Thanks for the replies! Does it care about the other pieces on the board? Or only the king? Pretty much every space is protected by black's queen, rook, and bishops, so there's only a couple spaces you could use to do a checkmate and neither of them work for various reasons.
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A drawing of the board is attached if it helps jog your memory. ![]() ![]() ![]() ![]() ![]() ![]() |
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). We played for a good 4h30, including the multiple phone calls I had >.<
Deepest apologies. It seems we were "NOT" playing v1.3
(My friend led me to believe that we were, eh srry lol) I HAVNT tested it for v1.3 tho. also.. nvm

.. as you Pee
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