Staredit Network > Forums > Modding Projects > Topic: Eternal Duel: Earth vs Mars
Eternal Duel: Earth vs Mars
May 12 2008, 9:13 pm
By: Lord Jafud
Pages: 1 2 34 >
 

May 12 2008, 9:13 pm Lord Jafud Post #1



Lord Jafud presents:


I. Introduction:

Hello, I'm new here. This is my first public mod and my entry to the Modding Contest.
Basically, the story is about two factions, the United Earth Empire and the Red Scorpion Army. The UEE is the united government of all the planet, ruled by one council of world leaders. Their plan of galactic conquest drove them to take over the moon, as a militarized civilian colony, and Mars, as a prison planet. Some years passed, and they lost contact with them. In about some years later (to define), Earth Empire tries to retake Mars, but the Separatist Red Scorpion Army resists to lost their power to the Earth. The First Human Galactic War has started. Which side will you join?


II. Gameplay:

Eternal Duel is a fleet based mod, you will command Starbases, Vessel Factories, Cruiser Factories, while managing the First Human Galactic War in the Earth, the Moon, Mars, or in the middle of space.

it will feature: High Class Minerals, that give you 2x minerals (Vespene Gas doesn't exist), 2 types of supply: Supplies and Power, Superweapons system, the "Neutral Encampment", it can choose its side, and use ground troops, and more to come...


III. Screenshots:



Earth Empire Light Vessels, attacking a Red Scorpion Platform.




Earth Warlord Cruisers, using their Cloaking Reactors, raiding on a rebel encampment.




Red Scorpion Nightmare Battleships, eradicating a F-221 Hunter Squad.


More to add soon...


If you have any thought about this, reply. I want to know what people think about this.

(If someone knows about a better terrain editor than TileEdit, make me know.)

Download: http://www.staredit.net/files/515/

Post has been edited 2 time(s), last time on Oct 31 2008, 11:40 pm by Reindeer Breeder.



None.

May 12 2008, 11:04 pm Voyager7456 Post #2

Responsible for my own happiness? I can't even be responsible for my own breakfast

Good to see a new face around here. I like what you've done so far. The minerals look especially cool.

There is a tile editor in beta, but you'll have to ask Farty for it.



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


May 12 2008, 11:07 pm Lord Jafud Post #3



Thanks for the reply. There are still plenty of things on the works.



None.

May 12 2008, 11:45 pm Symmetry Post #4

Dungeon Master

Looks good, man. How long have you been modding for?



:voy: :jaff: :voy: :jaff:

May 12 2008, 11:50 pm Polaris Post #5



Hey, me and Aofst arent the only ones active anymore!

Looks nice, keep up the work.

What else are you adding in? Or is it just going to be traditional starcraft melee style gameplay?



If anything cool is ever going on Skype me up under the name "blarghle"

May 13 2008, 12:12 am Lord Jafud Post #6



I was planning a campaign for it, but I'll make it for a later version. Playing with Hero units was also planned, but I'm not very sure about this.

Until the moment, it won't have AI, multiplayer only.



None.

May 13 2008, 12:17 am Polaris Post #7



Quote from Lord Jafud
I was planning a campaign for it, but I'll make it for a later version. Playing with Hero units was also planned, but I'm not very sure about this.

Until the moment, it won't have AI, multiplayer only.
I honestly haven't really seen any mods with campaigns :P Though, for a mod like this, it would actually be pretty cool.
And now a-days, 80% of all mods are MP only, with no AI.

Random question: Are those shiny minerals animated? That would be really awesome if they glowed. :P



If anything cool is ever going on Skype me up under the name "blarghle"

May 13 2008, 12:21 am Lord Jafud Post #8



Yup, they glow.



None.

May 13 2008, 12:48 am A_of-s_t Post #9

aka idmontie

Quote from Polaris
Hey, me and Aofst arent the only ones active anymore!
I don't think Im going to finish my mod. I've had no progress for a couple weeks...

EDIT:

This looks really good. I can't wait to test it.

Post has been edited 1 time(s), last time on May 13 2008, 1:02 am by A_of-s_t.



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
TwitchTV

May 13 2008, 12:56 am Symmetry Post #10

Dungeon Master

Quote from name:Killer_Kow
How long have you been modding for?




:voy: :jaff: :voy: :jaff:

May 13 2008, 1:20 am Lord Jafud Post #11



I started some weeks before Modding Contest started, about two or three. When it started, it said that people couldn't post mods already in the works, so I waited like three weeks. Then, I forgot it and stopped working on it for some time. I got a bit lazy.



None.

May 13 2008, 1:21 am A_of-s_t Post #12

aka idmontie

Quote from Lord Jafud
I started some weeks before Modding Contest started, about two or three. When it started, it said that people couldn't post mods already in the works, so I waited like three weeks. Then, I forgot it and stopped working on it for some time. I got a bit lazy.
Thats the definition of a modder.



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
TwitchTV

May 13 2008, 1:38 am Corbo Post #13

ALL PRAISE YOUR SUPREME LORD CORBO

This work looks amazing!

Watch out Polaris :P



fuck you all

May 13 2008, 1:42 am Lord Jafud Post #14



Hay Killer_Kow, if you were talking about when I started modding, in general, it was about 2003 but that time mods were just Dat edits, StarDraft, child memories (I was 11). I really started modding last year, I made some projects I never finished (and I'll never finish). I used to visit SEN and Maplantis, too. This Contest is my opportunity to test myself.

EDIT:

By the way, does any of you know how to get the new tile editor, I need it to finish some things.

Post has been edited 1 time(s), last time on May 13 2008, 2:20 am by Lord Jafud.



None.

May 13 2008, 8:27 pm Polaris Post #15



Quote from Lord Jafud
Yup, they glow.
You sir, are a god. You had better make those open source when the SMC is over! OR ELSE!

Quote from Lord Jafud

EDIT:

By the way, does any of you know how to get the new tile editor, I need it to finish some things.
Not sure. I asked Farty for it a while ago, but he never replied. Best idea is to ask him first, then, if he doesn't reply, bug someone else, like, Flyinghat who happens to have their hands on it.



If anything cool is ever going on Skype me up under the name "blarghle"

May 13 2008, 8:36 pm Symmetry Post #16

Dungeon Master

Quote from Lord Jafud
Hay Killer_Kow, if you were talking about when I started modding, in general, it was about 2003 but that time mods were just Dat edits, StarDraft, child memories (I was 11). I really started modding last year, I made some projects I never finished (and I'll never finish). I used to visit SEN and Maplantis, too. This Contest is my opportunity to test myself.

EDIT:

By the way, does any of you know how to get the new tile editor, I need it to finish some things.

Yeah, that's what I meant. And I'll point Farty your way some time if I see him around.



:voy: :jaff: :voy: :jaff:

May 13 2008, 8:51 pm O)FaRTy1billion[MM] Post #17

👻 👾 👽 💪

What features do you need? A few things in it are still a bit shaky.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

May 13 2008, 9:08 pm Lord Jafud Post #18



Well, I was thinking about recoloring entirely a tileset. The actual TileEdit can't replace tiles.



None.

May 13 2008, 9:21 pm O)FaRTy1billion[MM] Post #19

👻 👾 👽 💪

Entire palette recoloring can be done by changing the palette.

My TileEdit has replace tiles, but I made a very basic algorithm so things in other groups that use the same minitiles get a bit messed up. If you are recoloring with a method other than palette, this shouldn't be a problem (unless I temporarily removed the replace feature. :P) Also if you're doing mass editing, you're going to love the batch export feature. I hadn't thought of exporting a massive image when I made it, but that may be for when I become again motivated and add it. :P

Here, have some pictures:
http://i6.photobucket.com/albums/y242/FaRTy1billion/OMGSPACECREEP.png
http://i6.photobucket.com/albums/y242/FaRTy1billion/SpaceBlends.png



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

May 13 2008, 9:35 pm Lord Jafud Post #20



Yeah, I tried editting the pallete once, the results:



Its not that bad, however. The shadows are just odd.



None.

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[10:41 am]
v9bettel -- Nice
[01:39 am]
Ultraviolet -- no u elky skeleton guy, I'll use em better
[10:50 pm]
Vrael -- Ultraviolet
Ultraviolet shouted: How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
hey cut it out I'm getting all the minerals
[10:11 pm]
Ultraviolet -- :P
[10:11 pm]
Ultraviolet -- How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
[2024-4-17. : 11:50 pm]
O)FaRTy1billion[MM] -- nice, now i have more than enough
[2024-4-17. : 11:49 pm]
O)FaRTy1billion[MM] -- if i don't gamble them away first
[2024-4-17. : 11:49 pm]
O)FaRTy1billion[MM] -- o, due to a donation i now have enough minerals to send you minerals
[2024-4-17. : 3:26 am]
O)FaRTy1billion[MM] -- i have to ask for minerals first tho cuz i don't have enough to send
[2024-4-17. : 1:53 am]
Vrael -- bet u'll ask for my minerals first and then just send me some lousy vespene gas instead
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