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Walkthrough
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With the empire ready to crumble, the gates of Oblivion open and demons
march upon the land. You must find the lost heir to the throne and unravel
the sinister plot that threatens to destroy all of Tamriel.
march upon the land. You must find the lost heir to the throne and unravel
the sinister plot that threatens to destroy all of Tamriel.
(¯`·._(¯`·._( Gameplay )_.·´¯)_.·´¯)
The game starts by allowing you to custom design your hero. You distribute 14
stat points and choose 2 passive skills.
Once you enter the world, you can choose to continue your main quest, or
you can explore different regions and level up your character, which will help
you with your main quest later.
The focus of the game is the battle system. There are many different ways to design
your character and prepare him for battle. You must carefully choose your
skill list, and determine how to best spend and earn cash. You can throw cash
on spells, items, or damage upgrades. Personal skills are attained through levels.
stat points and choose 2 passive skills.
Once you enter the world, you can choose to continue your main quest, or
you can explore different regions and level up your character, which will help
you with your main quest later.
The focus of the game is the battle system. There are many different ways to design
your character and prepare him for battle. You must carefully choose your
skill list, and determine how to best spend and earn cash. You can throw cash
on spells, items, or damage upgrades. Personal skills are attained through levels.
(¯`·._(¯`·._( Key Features )_.·´¯)_.·´¯)
- Lots of big quests.
- Awesome and very challenging boss fights
- 24 purchasable spells
- 30 different passive skills
- 35 attainable items
- Carefully designed interface
- Interactive NPCs & objects
- Complex and very intricate battle system
- DDS
- Well designed sound system (weather/voices/footsteps/interactivity)
(¯`·._(¯`·._( Character Creation )_.·´¯)_.·´¯)
You get to custom design your hero. You start off with 14 stat points and you
can add 2 passive skills of your choice (out of 30).
can add 2 passive skills of your choice (out of 30).
- Strength - total Health & carry limit
- Intelligence - total Magicka & spell effectiveness
- Willpower - Magicka regeneration rate & spell cooldown rate
- Endurance - armor rating (works like Spellsword) & magic resistance
- Luck - More cash for kills & higher fortune (find more gold)
(¯`·._(¯`·._( Passive Skills )_.·´¯)_.·´¯)
[collapse Alchemy]
[/collapse]- Alchemist - Creates a Healing Potion every 100 seconds.
- Benefactor - Guard Potions also protect nearby allies.
- Infused Light - Healing Potions restore an extra 120 hit points.
- Purified - Remedies resolve poisons and stuns.
- Safeguard - Regenerative potions bolster armor for 3 seconds.
- Shield Wall - Guard Potions last twice as long.
[collapse Armor]
[/collapse]- Fortified - Worn armor gives double armor rating.
- Juggernaut - Gives instances of evasion.
- True Guard - Adds +3 armor rating.
- Vanguard - Spell "Perseverance" gives double armor.
- Warmaster - Temporarily gain +2 armor for each kill.
- Well Fitted - Adds +6 to carrying capacity.
[collapse Divination]
[/collapse]- Calm Mind - Conjuration spells cost 20% less magicka.
- Diviner - Adds +15 to magicka pool.
- Enlightened - Reduces spell cooldowns by 30%.
- Jagged Ice - Spell "Frosty Blast" deals 50% extra damage.
- Necromancy - 25% chance to duplicate summoned units.
- Savant Mage - Each attained spell gives +1 bonus armor.
[collapse Majesty]
[/collapse]- Allure - Selling prices are 10% better.
- Estates - Increases cash for kills by +30%.
- Haggling - Buying prices are 5% cheaper.
- Resourcefulness - Generates gold over time.
- Soldier's Luck - 15% chance to gain 300% gold for kills.
- Treasure Hunter - Improves chances of finding treasure.
[collapse Restoration]
[/collapse]- Ascension - 15% chance for spells to restore magicka.
- Inspirit - Each kill briefly raises magicka regeneration.
- Physician - Each kill restores +10 health.
- Recovery - Increases magicka regeneration by +30%.
- Salvation - Spell "Heal Wounds" also heals allies.
- Transcendence - Spell "Heal Wounds" is free to cast.
(¯`·._(¯`·._( Spells & Potions )_.·´¯)_.·´¯)
[collapse Conjuration spells]
[/collapse]- Incinerate - Massive explosion, killing all biological enemies in sight.
- Frosty Blast - Freezes enemies in a small radius and deals damage over time.
- Voltaic Missile - Launches a missile towards a mechanical unit and destroys it.
- Mage Light - Releases an orb of energy which moves in a random direction and bounces off walls. Enemies chase it.
- Starlight - Area stun and provides temporary overhead vision of area.
- Sphere of Ice - Creates a block of ice which emits an auric field to team. Gives +20 armor and +80% magicka regeneration.
[collapse Enchanting spells]
[/collapse]- Mantra of Evasion - Gives your team 50% evasion for a few seconds.
- Onslaught - Destroys extra units of the same or lower level each time you kill.
- Taunt - Raises armor by +40 and forces enemies to attack you.
- Rising Tide - Adds +30 to your magicka pool for 10 seconds. Free to cast.
- Meditation - Adds +250% magicka regeneration for 10 seconds, but costs 10 armor.
- Blood Lust - Sacrifices total armor for a +200 damage bonus.
[collapse Protection spells]
[/collapse]- Perseverance - +10 armor for 9 seconds.
- Mage Armor - Unbreakable shields for 7 seconds.
- Mirror Images - Creates 5 illusory duplicates of yourself.
- Heal Wounds - Cures some minor health.
- Restoration - Recover full Health for team.
- Spell Shield - Spell immunity for 10 seconds.
[collapse Summoning spells]
[/collapse]- Summon Vampires - Summons 4 Lurkers for a short duration.
- Summon Rats - Summons 4 Broodlings.
- Summon Goblins - Summons 3 Hydralisks.
- Summon Mammoth - Summons an Ultralisk.
- Summon Lich - Summons a High Templar.
- Summon Dwarven Spider - Summons a Dragoon.
[collapse Supplies]
[/collapse]- Guard Potion - +20 armor for 12 seconds. Stacks in duration.
- Healing Potion - Recovers full health.
- Life Potion - Revives a fallen ally.
- Medicine - Heals 120HP over 7 seconds.
- Remedy - Redeems 50 magicka.
- Soul Kiss - Instantly recovers full health & magicka.
(¯`·._(¯`·._( Boss Fights )_.·´¯)_.·´¯)
[collapse Mythic Dawn Leader]
[/collapse]- Heal Wounds - Summons a Medic for 7 seconds.
- Mythic Dawn Agents - Summons 3 Marines.
You will face this boss 3 times. She's fairly easy to kill. Just watch out for
those Marines early game. They each deal 24 damage p/s.
those Marines early game. They each deal 24 damage p/s.
[collapse Goblin Shaman]
[/collapse]- Defile - Reduces armor by 10.
- Crippling Pollen - Stops you from casting spells.
- Goblins - Summons 3 Hydras.
This guy is more difficult than the last boss. The lurker damage is 108 per hit.
However, he only hits when he's still. The best way to kill him is to summon
ranged units and have him chase your hero whilst the ranged units attack.
However, he only hits when he's still. The best way to kill him is to summon
ranged units and have him chase your hero whilst the ranged units attack.
[collapse Dwarven Centurion Master]
[/collapse]- Bombardment - Unleashes firey explosions, dealing 100 damage each.
- Exothermic Blast - Area stun (3.75 seconds).
- Spheres - Summons 2 Goliaths.
- Mud Crabs - Creates a Spider Mine near your hero. Deals 500 damage.
Be really careful now. The physical damage on this boss isn't too bad, but his
spells are deadly. If you see a Spider Mine, either kill it or run. Don't go
near him when his explosives are going off.
spells are deadly. If you see a Spider Mine, either kill it or run. Don't go
near him when his explosives are going off.
[collapse Orthe]
[/collapse]- Primal Roar - Reduces armor by 20.
- Imprisonment - Creates a blockade of gates, trapping you in.
- Enrage - Forces you to attack for 5 seconds.
- Goblins - Summons 3 Hydras.
Orthe's physical damage is pretty heavy. You'll want lots of armor and heals
against this guy. Hint: if he traps you with gates, you can use a High Templar
summon to storm away the gates.
against this guy. Hint: if he traps you with gates, you can use a High Templar
summon to storm away the gates.
[collapse Mankar Camoran]
[/collapse]- Dancing Blades - Summons an invisible DT at your position.
- Iron Armor - Invincibility for 3 seconds.
- Torturous Rocket - Targeted stun for 5 seconds.
- Barrage - Creates a series of Vultures.
Secret: there's an Armor Totem underneath the bridges, to the right. Go there
before fighting him, it gives you +20 armor for 30 seconds.
before fighting him, it gives you +20 armor for 30 seconds.
[collapse Mehrunes Dagon]
[/collapse]- Impellent Burst - Kills summons and stuns heroes for 7.5 seconds.
- Static Charge - Unleashes explosions in 4 directions.
- Oak Flesh - Raises armor by +20 for 6 seconds.
- Goblin Berserkers - Summons 4 hero Hydras.
- Minotaur Lord - Summons an Ultralisk.
- Phantasm - Splits body into 4.
- Suicidal Blast - Orders Dragoons to run towards you and explode. Deals 100 damage each.
Mehrunes Dagon! This is what you've been waiting for all game! This guy is real
tough. He has 19400 HP. His physical damage isn't too bad, but he casts spells
every 9 seconds. Some of these spells will really mess you up. Watch out for his
area stun spell, you'll need to have a spell shield or Remedy Potion with "Purified"
upgrade to counter it. Take in loads of Healing Potions and keep nuking him with
your best spells.
tough. He has 19400 HP. His physical damage isn't too bad, but he casts spells
every 9 seconds. Some of these spells will really mess you up. Watch out for his
area stun spell, you'll need to have a spell shield or Remedy Potion with "Purified"
upgrade to counter it. Take in loads of Healing Potions and keep nuking him with
your best spells.
(¯`·._(¯`·._( Screenshots )_.·´¯)_.·´¯)
Post has been edited 5 time(s), last time on May 19 2013, 1:18 pm by MetalGear.
None.