Staredit Network > Forums > SC1 Map Showcase > Topic: Oblivion RPG 2013
Oblivion RPG 2013
May 19 2013, 10:45 am
By: MetalGear  

May 19 2013, 10:45 am MetalGear Post #1



With the empire ready to crumble, the gates of Oblivion open and demons
march upon the land. You must find the lost heir to the throne and unravel
the sinister plot that threatens to destroy all of Tamriel.

(`._(`._( Gameplay )_.)_.)

The game starts by allowing you to custom design your hero. You distribute 14
stat points and choose 2 passive skills.

Once you enter the world, you can choose to continue your
main quest, or
you can explore different regions and level up your character, which will help
you with your main quest later.

The focus of the game is the
battle system. There are many different ways to design
your character and prepare him for battle. You must carefully choose your
skill list, and determine how to best spend and earn cash. You can throw cash
on spells, items, or damage upgrades. Personal skills are attained through levels.

(`._(`._( Key Features )_.)_.)

  • Lots of big quests.
  • Awesome and very challenging boss fights
  • 24 purchasable spells
  • 30 different passive skills
  • 35 attainable items
  • Carefully designed interface
  • Interactive NPCs & objects
  • Complex and very intricate battle system
  • DDS
  • Well designed sound system (weather/voices/footsteps/interactivity)

(`._(`._( Character Creation )_.)_.)

You get to custom design your hero. You start off with 14 stat points and you
can add
2 passive skills of your choice (out of 30).

  • Strength - total Health & carry limit
  • Intelligence - total Magicka & spell effectiveness
  • Willpower - Magicka regeneration rate & spell cooldown rate
  • Endurance - armor rating (works like Spellsword) & magic resistance
  • Luck - More cash for kills & higher fortune (find more gold)

(`._(`._( Passive Skills )_.)_.)

[collapse Alchemy]
  • Alchemist - Creates a Healing Potion every 100 seconds.

  • Benefactor - Guard Potions also protect nearby allies.

  • Infused Light - Healing Potions restore an extra 120 hit points.

  • Purified - Remedies resolve poisons and stuns.

  • Safeguard - Regenerative potions bolster armor for 3 seconds.

  • Shield Wall - Guard Potions last twice as long.
[collapse Armor]
  • Fortified - Worn armor gives double armor rating.

  • Juggernaut - Gives instances of evasion.

  • True Guard - Adds +3 armor rating.

  • Vanguard - Spell "Perseverance" gives double armor.

  • Warmaster - Temporarily gain +2 armor for each kill.

  • Well Fitted - Adds +6 to carrying capacity.
[collapse Divination]
  • Calm Mind - Conjuration spells cost 20% less magicka.

  • Diviner - Adds +15 to magicka pool.

  • Enlightened - Reduces spell cooldowns by 30%.

  • Jagged Ice - Spell "Frosty Blast" deals 50% extra damage.

  • Necromancy - 25% chance to duplicate summoned units.

  • Savant Mage - Each attained spell gives +1 bonus armor.
[collapse Majesty]
  • Allure - Selling prices are 10% better.

  • Estates - Increases cash for kills by +30%.

  • Haggling - Buying prices are 5% cheaper.

  • Resourcefulness - Generates gold over time.

  • Soldier's Luck - 15% chance to gain 300% gold for kills.

  • Treasure Hunter - Improves chances of finding treasure.
[collapse Restoration]
  • Ascension - 15% chance for spells to restore magicka.

  • Inspirit - Each kill briefly raises magicka regeneration.

  • Physician - Each kill restores +10 health.

  • Recovery - Increases magicka regeneration by +30%.

  • Salvation - Spell "Heal Wounds" also heals allies.

  • Transcendence - Spell "Heal Wounds" is free to cast.
(`._(`._( Spells & Potions )_.)_.)

[collapse Conjuration spells]
  • Incinerate - Massive explosion, killing all biological enemies in sight.

  • Frosty Blast - Freezes enemies in a small radius and deals damage over time.

  • Voltaic Missile - Launches a missile towards a mechanical unit and destroys it.

  • Mage Light - Releases an orb of energy which moves in a random direction and bounces off walls. Enemies chase it.

  • Starlight - Area stun and provides temporary overhead vision of area.

  • Sphere of Ice - Creates a block of ice which emits an auric field to team. Gives +20 armor and +80% magicka regeneration.
[collapse Enchanting spells]
  • Mantra of Evasion - Gives your team 50% evasion for a few seconds.

  • Onslaught - Destroys extra units of the same or lower level each time you kill.

  • Taunt - Raises armor by +40 and forces enemies to attack you.

  • Rising Tide - Adds +30 to your magicka pool for 10 seconds. Free to cast.

  • Meditation - Adds +250% magicka regeneration for 10 seconds, but costs 10 armor.

  • Blood Lust - Sacrifices total armor for a +200 damage bonus.
[collapse Protection spells]
  • Perseverance - +10 armor for 9 seconds.

  • Mage Armor - Unbreakable shields for 7 seconds.

  • Mirror Images - Creates 5 illusory duplicates of yourself.

  • Heal Wounds - Cures some minor health.

  • Restoration - Recover full Health for team.

  • Spell Shield - Spell immunity for 10 seconds.
[collapse Summoning spells]
  • Summon Vampires - Summons 4 Lurkers for a short duration.

  • Summon Rats - Summons 4 Broodlings.

  • Summon Goblins - Summons 3 Hydralisks.

  • Summon Mammoth - Summons an Ultralisk.

  • Summon Lich - Summons a High Templar.

  • Summon Dwarven Spider - Summons a Dragoon.
[collapse Supplies]
  • Guard Potion - +20 armor for 12 seconds. Stacks in duration.

  • Healing Potion - Recovers full health.

  • Life Potion - Revives a fallen ally.

  • Medicine - Heals 120HP over 7 seconds.

  • Remedy - Redeems 50 magicka.

  • Soul Kiss - Instantly recovers full health & magicka.
(`._(`._( Boss Fights )_.)_.)

[collapse Mythic Dawn Leader]
  • Heal Wounds - Summons a Medic for 7 seconds.

  • Mythic Dawn Agents - Summons 3 Marines.

You will face this boss 3 times. She's fairly easy to kill. Just watch out for
those Marines early game. They each deal 24 damage p/s.
[collapse Goblin Shaman]
  • Defile - Reduces armor by 10.

  • Crippling Pollen - Stops you from casting spells.

  • Goblins - Summons 3 Hydras.

This guy is more difficult than the last boss. The lurker damage is 108 per hit.
However, he only hits when he's still. The best way to kill him is to summon
ranged units and have him chase your hero whilst the ranged units attack.
[collapse Dwarven Centurion Master]
  • Bombardment - Unleashes firey explosions, dealing 100 damage each.

  • Exothermic Blast - Area stun (3.75 seconds).

  • Spheres - Summons 2 Goliaths.

  • Mud Crabs - Creates a Spider Mine near your hero. Deals 500 damage.

Be really careful now. The physical damage on this boss isn't too bad, but his
spells are deadly. If you see a Spider Mine, either kill it or run. Don't go
near him when his explosives are going off.
[collapse Orthe]
  • Primal Roar - Reduces armor by 20.

  • Imprisonment - Creates a blockade of gates, trapping you in.

  • Enrage - Forces you to attack for 5 seconds.

  • Goblins - Summons 3 Hydras.

Orthe's physical damage is pretty heavy. You'll want lots of armor and heals
against this guy. Hint: if he traps you with gates, you can use a High Templar
summon to storm away the gates.
[collapse Mankar Camoran]
  • Dancing Blades - Summons an invisible DT at your position.

  • Iron Armor - Invincibility for 3 seconds.

  • Torturous Rocket - Targeted stun for 5 seconds.

  • Barrage - Creates a series of Vultures.

Secret: there's an Armor Totem underneath the bridges, to the right. Go there
before fighting him, it gives you +20 armor for 30 seconds.
[collapse Mehrunes Dagon]
  • Impellent Burst - Kills summons and stuns heroes for 7.5 seconds.

  • Static Charge - Unleashes explosions in 4 directions.

  • Oak Flesh - Raises armor by +20 for 6 seconds.

  • Goblin Berserkers - Summons 4 hero Hydras.

  • Minotaur Lord - Summons an Ultralisk.

  • Phantasm - Splits body into 4.

  • Suicidal Blast - Orders Dragoons to run towards you and explode. Deals 100 damage each.

Mehrunes Dagon! This is what you've been waiting for all game! This guy is real
tough. He has 19400 HP. His physical damage isn't too bad, but he casts spells
every 9 seconds. Some of these spells will really mess you up. Watch out for his
area stun spell, you'll need to have a spell shield or Remedy Potion with "Purified"
upgrade to counter it. Take in loads of Healing Potions and keep nuking him with
your best spells.
(`._(`._( Screenshots )_.)_.)

Post has been edited 5 time(s), last time on May 19 2013, 1:18 pm by MetalGear.


May 19 2013, 12:10 pm Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

I will try and stream this next week.

May 19 2013, 1:00 pm MetalGear Post #3

Awesome! Try to get 2 friends to play with you as well, its much more fun with allies, and if you die, you can get an ally to recover you. Also, before you play, read the advice I gave on the file download page. Let me know how you go.


May 19 2013, 1:13 pm Roy Post #4

An artist's depiction of an Extended Unit Death

I'm always happy to see a map officially move from production to showcase; congratulations! It looks like it's as feature-packed as you had originally planned as well.

Quote from MetalGear
Try to get 2 friends to play with you as well, its much more fun with allies, and if you die, you can get an ally to recover you.
Might be hard for me to do this with my current setup (I have technical issues playing with multiple people on Bnet right now). I assume playing solo is just like being on hard mode?

May 19 2013, 1:15 pm MetalGear Post #5

Its possible to complete on single player, it just takes longer and you'll have to be more careful. But then again, you have the advantage of extra gold and extra XP, which is shared in multiplayer games. My friend actually completed it in single player and he said it took him 5 hours. I think you could do it faster though if you plan your character build correctly.


May 19 2013, 9:31 pm Jack Post #6

>be faceless void >mfw I have no face

Quote from Oh_Man
I will try and stream this next week.
Any time in particular? I might be able to join in if it's at a good time for me.

Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 20 2013, 6:38 am Oh_Man Post #7

Find Me On Discord (Brood War UMS Community & Staredit Network)

I will contact you on Skype, find a third.

I'll also be playing on LAN with my mates at my hometown not sure if I can stream that though, maybe just record and upload to Youtube.

May 20 2013, 9:14 pm MetalGear Post #8

Completed in single player in 1 hour 33 minutes. I thrown stats on "Luck" and got rich fast. Bought spells "Vampires", "Dwarvern Spider", "Mage Armor", and "Mage Light". Got my health up to 800 and full upgrades by end of the game.


Jul 14 2013, 5:21 am Zacharee Post #9

me playing my first time

me: "well this is fun"

me: "omg so many rats!"

*runs to elder council chamber*

me: "help meeeee!"

guard: "lol nope!"

me: :rip:


Jul 14 2013, 5:41 am MetalGear Post #10

Lol use the 'Fast Travel' feature to escape hordes of enemies.


Jul 14 2013, 9:57 pm Zacharee Post #11

but in real obvlivion you can't fast travel with enemies nearby! thats cheating :P starting with war master and alchemist, then putting myself in a corner when faced with the hordes of rats was much more satisfactory


Sep 5 2013, 5:42 pm Leeroy_Jenkins Post #12

This is pretty sweet so far, hopefully I get to play it again sometime with some more people. I really enjoyed the attributes and stats, so cool and addicting.


Sep 6 2013, 2:05 pm Oh_Man Post #13

Find Me On Discord (Brood War UMS Community & Staredit Network)

I played with Jack and some other dude. Had a great time with it; it had so many features. Literally so many combos of spells and passives etc. I felt like I've only gotten a glimpse at this game's full potential, even after completing it fully.

The link above is a stream of the game start to finish.

I will definitely be playing this again with friends, this has got to be up there with one of the best RPGs ever IMO. And pushed out in such a short timespan. That is some serious skill right there.

Sep 6 2013, 2:13 pm Jack Post #14

>be faceless void >mfw I have no face

I had great fun playing this, golondrin Ohman and I completed it and it was pretty cool. The best part of it in my opinion is the stats and items systems, which felt polished and well-designed. On a negative note the actual RPG part of it could have been better; the combat wasn't particularly exciting until the last few bosses; the map felt pretty small even though it was 256x256 because of how wide open most of the terrain was and because of the speed of the zealots (maybe intentional though :P). It also lacked the elder scrolls "feel" where you can do all sorts of side quests and explore random things. I would have liked to see some alchemy in it, too, and the spellcasting "route" wasn't really viable compared to being tanky. No quest journal meant it was sometimes hard to work out what we were supposed to be doing if we hadn't memorized bits of text.

Luck is OP ;D so much gold.

While there's a bunch of negative things said there it was in general a positive experience, the polish was for the most part spot on, didn't have any bugs that fast travel couldn't solve. The underlying systems were spot on and with a bit more work done on the actual gameplay and story, I think it would be close to 10/10 in my book. Well done!

Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 6 2013, 11:25 pm MetalGear Post #15

Thanks for streaming guys, it's actually the best possible form of feedback. I'm currently working on my next RPG (Skyrim) and I'm taking all your thoughts into account. Skyrim will have a music track, much better balancing, trading items is possible, and random items will be scattered on the map as you suggested. Also, I'm removing the Luck attribute, but items are cheaper. I'll be posting in Map Production soon, so stay tuned!


Nov 18 2013, 11:17 pm ScOULaris Post #16

:omfg: Wow. I just got back into SC1 recently and decided to start searching for RPG maps that have come out since I took my extended leave of absence. I've only had a chance to start a solo session for about 30 minutes on this map, but I'm already absolutely blown away! Excellent, excellent work here. I'll post more detailed impressions when I get a chance to really dig into it later tonight or tomorrow.

I'm so grateful that we still have talented mapmakers like MetalGear around. I was worried that I'd come back to SC1 and find it to be completely dead, but these StarEdit forums are giving me a glimmer of hope.


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