Staredit Network > Forums > Null > Topic: Ex's Mafia #1: Staredit Mafia
Ex's Mafia #1: Staredit Mafia
Jan 3 2012, 3:48 pm
By: Roy
Pages: < 1 19 20 21 22 2327 >
 

Feb 14 2012, 12:23 am Riney Post #401



I would like to point out, that Lanthanide is mafia, and that I am but a simple townie. When I die, you know what to do as a town.




Feb 14 2012, 12:38 am DevliN Post #402

OVERWATCH STATUS GO

Quote from Riney
I would like to point out, that Lanthanide is mafia, and that I am but a simple townie. When I die, you know what to do as a town.
I would like to point out, that this proves to me that Riney is mafia, and that he is not but a simple townie. When he dies, you know we are one step closer to a town victory.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Feb 14 2012, 3:01 am Roy Post #403

An artist's depiction of an Extended Unit Death

End of Day #6...
This post does not contain clues. Just suggestions...

SEN once again gathered to eliminate a member of The Watched. After little to no discussion, everyone felt comfortable with their choice.
Not only did they find evidence against Riney and his TeamSpeak server, but the SEN community concluded that he was, without a doubt, just Lingie on a second account. Having multiple accounts, being a violation of SEN's rules, was more than enough to justify Riney's death.

SEN handles multiple account violations slightly differently: instead of the noose, Riney was placed against a concrete wall, right next to a large sledgehammer with the word "BAN" etched onto the grip.

The executioner picked up the banhammer and asked Riney, "Do you have any final words, heretic?"
Riney gave a weak smile and replied with, "It looks like my team... has spoken." Riney was patting himself down seeing if he had sunglasses on him when the executioner smashed his skull in with the hammer.

N I G H T #6 begins...



Night #6 has begun.
Night actions may now be taken.
Day begins in ~24 hours (22:00 EST).





Feb 14 2012, 3:35 am DevliN Post #404

OVERWATCH STATUS GO

Well cool.

What else could TS have pointed to? Jack (Temple Siege)?



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Feb 14 2012, 4:08 am rayNimagi Post #405



Quote from DevliN
Well cool.

What else could TS have pointed to? Jack (Temple Siege)?
I don't know about TS, but the fact that Jack was saved by the Devilesk makes him the obvious candidate for the next lynch.



Win by luck, lose by skill.

Feb 14 2012, 4:36 am Lanthanide Post #406



Unwatched could easily have used recolour to change Riney's colour, after we made the TS connection on the previous day and then lynched Zycorax instead. So far it appears that recolour has not been used this game.

Also Roy could you make the players list easier to read: separate the living players from the dead, like this:
6. xAngelSpiritx P
8. lil-inferno P
10. rayNimagi P
...
1. Lingie P
2. Riney P
3. Mp)Hellfire P
...



None.

Feb 14 2012, 1:44 pm Roy Post #407

An artist's depiction of an Extended Unit Death

Quote from Lanthanide
Also Roy could you make the players list easier to read: separate the living players from the dead...
Okay.




Feb 15 2012, 2:53 am Jack Post #408

>be faceless void >mfw I have no face

OlimarandLouie and Wing Zero play temple siege as well.
Actually, looking at how it was signed Ts rather than TS, Tikels (big T little s) is rather more suspicious.

Whoever still thinks devilisk was trying to help me is a probable mafia candidate. I'd say it's obvious at this stage that raccoon was devilesk, as his colour hasn't changed.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Feb 15 2012, 3:02 am Roy Post #409

An artist's depiction of an Extended Unit Death

D A Y #7
This post contains clues!!
------------------------------------------------------------------------------------------------------------------------------------------------

SEN's traffic wasn't too exciting this last night, though it was enough to throw a MySQL error now and again.

A note was found yet again, but nothing was crossed off this time. It appeared to be a shopping list of some sort:

Ground beef
Olive oil
Tortillas
Onions

When finished, call 345-1876 Ext. 27, let it ring twice, then hang up.

One adventurous player felt like calling the number, but realized he didn't know the area code.

The sun rises, and SEN is left in confusion; was this the same person who wrote those other lists, or was someone just trolling them?



Vote for your lynch candidate. You have ~24 hours (22:00 EST). No lynch may or may not result in lightning bolts.

Post has been edited 1 time(s), last time on Feb 15 2012, 3:08 am by Roy.




Feb 15 2012, 3:07 am Jack Post #410

>be faceless void >mfw I have no face

I vote Tikels.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Feb 15 2012, 3:16 am Lanthanide Post #411



I vote Jack.



None.

Feb 15 2012, 3:39 am lil-Inferno Post #412

Just here for the pie

I vote Jack. Devilesk be gone!




Feb 15 2012, 3:45 am OlimarandLouie Post #413



I vote for Jack, this has already been discussed.



None.

Feb 15 2012, 5:56 am DevliN Post #414

OVERWATCH STATUS GO

I vote Jack.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Feb 15 2012, 6:34 am Leon-037 Post #415



I vote for Jack.



None.

Feb 15 2012, 7:16 am Jack Post #416

>be faceless void >mfw I have no face

wat why do you all hate me :( mafia scum



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Feb 15 2012, 7:28 am Lanthanide Post #417



Yes, we're all mafia and want to lynch you, because it's not like we have the power to kill people at night or anything...



None.

Feb 15 2012, 2:06 pm Roy Post #418

An artist's depiction of an Extended Unit Death

Current Lynch Votes:
Jack -> TiKels
Lanthanide -> Jack
lil-Inferno -> Jack (2)
OlimarandLouie -> Jack (3)
DevliN -> Jack (4)
Leon-037 -> Jack (5)

Currently slated for lynching: Jack




Feb 15 2012, 11:17 pm rayNimagi Post #419



I vote for Jack.



Win by luck, lose by skill.

Feb 16 2012, 3:16 am Roy Post #420

An artist's depiction of an Extended Unit Death

End of Day #7...
This post does not contain clues. Just suggestions...


What a fine afternoon for a lynching. The sun was shining bright, but only a little over half of the remaining members of SEN felt the weather nice enough to go out and participate in the event. Among them was Jack, who at this point would have preferred to stay inside.

The rope fit snugly for Jack, as it had originally been tied for him several days earlier. Jack faced his audience with a calm and collected expression on his face. "So, it's come to this, has it?" He asked.
The executioner meandered his way over to the level before replying. "Yes, Jack, I'm afraid this is the end of the line. Mafia or Devilesk, we can't risk you living for another day."
"Where did you get these ideas? Where are your senses of logic and deduction coming from?" Jack challenged the crowd. "There was plenty of evidence on who the Devilesk truly is - or rather, was - but you've all been played by a very steady hand. Think for yourselves, and stop following the voice of evil!"
"Are you done?" The executioner grew impatient.
"You can pull the lever on me mid-sentence; it matters not," Jack continued. "I've already been placed here on this stage by a plurality, and nothing will change that. If only someone would save me again, eh?"

The lever is pulled, the survivor count drops by one, and the sun sinks below the horizon. On Jack's person were twenty dollars cash, a watch that was fourteen minutes off, and an old parking ticket with something illegible scribbled on the back.

N I G H T #7 begins...



Night #7 has begun.
Night actions may now be taken.
Day begins in ~24 hours (22:00 EST).





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[07:36 pm]
Ahli -- beacons are unclickable when disabled. To make the beacon's non-light areas appear as cloaked, simply gain vision with them via a detector for a brief moment, e.g. at map start
[06:21 pm]
jjf28 -- many units can be cloaked with the disable-disable-enable trick, dunno if beacon is one of them
[05:46 pm]
MTiger156 -- Psychic_Genius
Psychic_Genius shouted: Hello all :D hey I have a question. How do you cloak a beacon so you just see how it glows? i remember it was disabling doodad state. But its not cloaking it.
doodad state is used to open/close installation doors. cloaking a beacon (or any unit) can be done with special EUD software such as T-Warp's editor http://www.staredit.net/topic/17518/ modify advanced properties to include "permanent cloak", and the structure of the beacon will be invisible (given that it isnt pre-placed and is owned by a non-shared vision player)
[05:31 pm]
Psychic_Genius -- Im using scmdraft 2
[05:18 pm]
Psychic_Genius -- Hello all :D hey I have a question. How do you cloak a beacon so you just see how it glows? i remember it was disabling doodad state. But its not cloaking it.
[02:57 pm]
poiuy_qwert -- and for units, do they use their starEditPlacementBox for their size, or the unitSize? and I assume they are drawn in the same order as the units on the map?
[02:55 pm]
poiuy_qwert -- sooo, if both dims are <= 64 it renders 4 pixels per tile? which pixels from the tiles other then {7,6}? and if both dims are > 128 it does every other tile gets a pixel?
[11:00 am]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: it was some other pixels for 64-sized maps
It actually uses 4 pixels for 64x64
Please log in to shout.


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