I'm away from my copy of SC, so I can't test right now, but I'm working on the wiki and I need to know how triggers affect certain units. (I'm making a list of this stuff)
I know Map revealers can't exist in a location, so they can't be moved or detected, but you can remove all of them.
Aldaris/raszagal/dugalle/mengsk should be able to be detected, right? They just can't be placed.
Dark Swarm and Disruption web when cast are owned by player 12. Can you detect them in a location?
Cargo Ship/Mercenary gunship/Independent starport. Can units walk under these, can they be moved?
If anyone knows these quirks and nuances for a fact, I'd like to know, otherwise I'll test them later. I'm trying to match the flags in units.dat with what actually happens, and it's not making sense.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Just made a test map just to be sure.
Aldaris/raszagal/dugalle/mengsk should be able to be detected, right? They just can't be placed.
yes
Dark Swarm and Disruption web when cast are owned by player 12. Can you detect them in a location?
yes
Cargo Ship/Mercenary gunship/Independent starport. Can units walk under these, can they be moved
Independent Starport can be moved. Didn't find the other 2 units. If you tell me where to find them, I can quickly test them too.
bah. It looks like aldaris and co are detectable, moveable, and so are the scout unused units/building. That means the flags have nothing to do with starcraft, just staredit.
Interestingly enough, disruption webs are moveable; dark swarms are not.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Map Revealers aren't detectable at a location, but they work with Commands and Leaderboard (Control). Figured I'd mention it.
Post has been edited 2 time(s), last time on Oct 12 2010, 12:01 pm by DevliN. Reason: Mineral abuse.
They also can be removed via Remove Unit, just no actions which deal with locations.
Flags can't be detected with the "bring" condition, and I think there are a few other units like this.
None.
Flags can be detected with the "bring" condition. So far every unit except map revealer is fully functional in conditions, and only a few can't be moved.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Bring cannot detect Lurker Eggs (not preplaced ones I think).
If I Hydra morphs to a Lurker, there is no Hydra, no Lurker and no Lurker Egg detectable with bring. At least you can detect lurker eggs only with trigger actions.
same with unfinished buildings...
maybe the cocoon has the same behavior.
Preplaced lurker eggs/cocoons/eggs are indeed detectable.
I know cloaked units don't have shadows, and uncloaked units DO have shadows, but do Observers and Dark Templars (hallucinated, uncloaked, seen by another player) have shadows? Again, I'm on non-sc computer, so if someone's on and can check, that'd be awesome.
Looks like DTs don't have shadows, along with Archons, but obs do.
Post has been edited 2 time(s), last time on Jul 15 2010, 6:00 pm by rockz.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Maybe it was that flags don't count as part of "any unit." There definitely is something funky going on with flags though, I'm having a hard time remembering exactly what though.
None.
An artist's depiction of an Extended Unit Death
A power-up can be detected with locations before being picked up by a worker. Once the power-up is held, it can only be detected through command. Regarding actions, a power-up can be removed by location or without location regardless of being held or not.
For example:
C:
- Player 8 brings at most 0 flag to anywhere
A:
- Remove all flag for player 8 at anywhere
If player 8 had one flag on the entire map, the flag would remain there until a worker picks it up. Once it is picked up, the above trigger's conditions are met, the action runs, and the flag is removed. So while the trigger can't detect the flag in the location, it can still remove the flag inside a location.
Once the power-up is held, it can only be detected through command.
This is not correct, they continue to be detectable, and can even be detected while held by workers inside a transport.
Perhaps "at most" cannot detect power-ups which are held, but then again, "at most" can't detect many things.
Post has been edited 2 time(s), last time on Oct 12 2010, 12:00 pm by DevliN. Reason: Mineral abuse.
You gotta use the specific unit when detecting powerups, and 'bring' still detects them even in a worker's hand. (Well, for drones at least)
None.
Okay, I'm just going to throw this out there: if someone knows why these units are special/whatever, please make the page in the wiki and say "Data Discs when picked up by a worker are no longer detectable through 'any unit'".
Most powerups are the same, so just a powerups page would do.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"