I just heard about this "Black Flag" today and it's supposed to crash maphackers no matter what? I unprotected and opened a map that people say have one of these but there's no unit or sprite where people say the flag is located and there isn't a location for it as well so I want to know if it's real and recreate it.
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
As far as I've heard, extended units can't crash modern hacks anymore.
Let me show you how to hump without making love.
I just heard about this "Black Flag" today and it's supposed to crash maphackers no matter what? I unprotected and opened a map that people say have one of these but there's no unit or sprite where people say the flag is located and there isn't a location for it as well so I want to know if it's real and recreate it.
Not that I know of and I know most of the sprites along with their abilities. My guess is that they are talking about a Unit Sprite, Flag and it's owner is set to an extended player around 150. Most of the varying and unknown effects are around that gray area, as their full capabilities were never really discovered.
So in the end, not sure.
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But consider that there isn't a location for this flag to made with a trigger
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Let me show you how to hump without making love.
But consider that there isn't a location for this flag to made with a trigger
Not entirely sure what you mean here, but you cannot place this flag with a trigger. It has to be preplaced in the editor.
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There were a lot of units you could place when looked at would crash map hackers when they saw them. However, this was fixed by the creators of the hacks.
The best way to crash maphackers is to use an EUD condition to detect either an effect of a hack, or the hack itself and cause the game to desynchronize. I've put lots of them into my maps, and I seriously doubt that all of them have been found. A lot of them were creating buildings in specific locations that would only be possible with hacks, moving units to locations, etc. I never went and created an EUD condition to detect the hack itself though.
None.
But consider that there isn't a location for this flag to made with a trigger
Not entirely sure what you mean here, but you cannot place this flag with a trigger. It has to be preplaced in the editor.
But i opened the map and didnt see the flag preplaced
There were a lot of units you could place when looked at would crash map hackers when they saw them. However, this was fixed by the creators of the hacks.
The best way to crash maphackers is to use an EUD condition to detect either an effect of a hack, or the hack itself and cause the game to desynchronize. I've put lots of them into my maps, and I seriously doubt that all of them have been found. A lot of them were creating buildings in specific locations that would only be possible with hacks, moving units to locations, etc. I never went and created an EUD condition to detect the hack itself though.
may i have one of those triggers?
Post has been edited 1 time(s), last time on Apr 13 2011, 10:37 pm by DevliN. Reason: Use EDIT instead of double posting
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An artist's depiction of an Extended Unit Death
We could keep playing this guessing game as to how the black flag works, but it may prove more beneficial if you post the map.
Also, what Ahli says is most likely true for this instance:
As far as I've heard, extended units can't crash modern hacks anymore.
The latest hacks protect against almost all (if not all) sprites and portraits that cause the game to crash. This sounds like a basic >p12 flag, which would only crash if someone clicked on the flag and they didn't have a hack that protects it.
may i have one of those triggers?
No, they are map specific O.o
Just use artmoney and load up a hack, and read an address to detect if the hack is on or not. Then, cause a desync and see if it works on yourself with a friend.
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I tried to find addresses myself once and the list is always full
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An artist's depiction of an Extended Unit Death
Please use these resources to understand how EUDs work. Finding an anti-hack would require you to have the hack, so you can find addresses that change when the hack is loaded or used in-game. Some of the links are dead, but there are enough to grasp a good understanding. You can follow the same methodology as in the video tutorial, except instead of checking for a unit's HP to change, look for addresses that change as the hack toggles states, or when the hack is initially loaded.
What do i put for the value?
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Did you read those articles and watch the video?
Currently Working On: My Overwatch addiction.
I thought I just need to see the "Using Artmoney to find the memory address of a unit's HP" one
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Watch the video at the very least, then. I don't think you quite get how this works.
Currently Working On: My Overwatch addiction.
I just watched the video, it shows how to find a unit's hp which is a number but in this case, I wanted to detect if oblivion is on
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I understand that. Read Roy's last post. There is no simpler way to explain this all.
Currently Working On: My Overwatch addiction.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Well I'll give him this: You can search for a hp value, but I don't think we've found the values that change when oblivion is running, right?
So for example a maphack has 3 states of off, lite, and full which would be 0, 1, and 2 for the values?
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
unlikely. And even if it was there would be thousands of matches.