-=- Art Contest #1 -=-
Well, people, as the moderator of the Artwork forum, I figure it's time we had an art contest. And this contest's theme will be temples!
Now, I have two motives for this contest, other than just having a contest: I have some minerals to get rid of, and Temple Siege II needs a temple model. I've got a temple I've made myself:
If no one enters, we'll use that. That'll also give you an idea of what type of thing to model, although of course we don't want 5 clones of that
If you don't want your model used in Temple Siege II, that's fine.
Deadline
One Month. That means May the 1st, 2011.
Prize monies
150 minerals to the winner! Plus any other minerals people are willing to put into the pot *hint* *hint*
And, if you allow your model to be used in Temple Siege II, you also get your name in the credits. There's also a possibility of cash if TS2 ends up making any money, from tournaments or other revenue.
For the runner up, there will be a 100 mineral prize, and for the person judged third, there'll be 50 minerals.
However, if three or less people enter, there will only be the single first prize. If more than three enter, the top three will get prizes.
Judging
Currently, myself, Devlin, and Roy will be judging. I'll also be entering, but because I want the best temple for TS2, I'll be pretty fair.
We will judge the model in three categories: Graphics, Textures, and Optimization.
Graphics involves how good it looks as a mesh. A cube simply won't win in this category.
Textures are...well, textures. If you don't have any you get nothing for this, if you include specular, normal, emissive, and diffuse (colour) maps that are top quality you'll score highly.
Optimization is about how low poly it is. In this category, you start with 10 points. If your model is 2000 triangles or fewer, you score 10 points. For every 1000 triangles more than 2000, you lose 1 point. So for a 5000 triangles model, you score 7 points, and anything over 12000 triangles scores 0 points. The trick with this is balancing low triangles with good looks. Remember, this is for StarCraft II. (On that note, if you can't convert your model to .m3, send us the mesh and the materials and we will convert them for you.)
Currently entered:
Jack
Cardinal
Apos
Madzombie
YOU!
If no one enters, we'll use that. That'll also give you an idea of what type of thing to model, although of course we don't want 5 clones of that
If you don't want your model used in Temple Siege II, that's fine.
Deadline
One Month. That means May the 1st, 2011.
Prize monies
150 minerals to the winner! Plus any other minerals people are willing to put into the pot *hint* *hint*
And, if you allow your model to be used in Temple Siege II, you also get your name in the credits. There's also a possibility of cash if TS2 ends up making any money, from tournaments or other revenue.
For the runner up, there will be a 100 mineral prize, and for the person judged third, there'll be 50 minerals.
However, if three or less people enter, there will only be the single first prize. If more than three enter, the top three will get prizes.
Judging
Currently, myself, Devlin, and Roy will be judging. I'll also be entering, but because I want the best temple for TS2, I'll be pretty fair.
We will judge the model in three categories: Graphics, Textures, and Optimization.
Graphics involves how good it looks as a mesh. A cube simply won't win in this category.
Textures are...well, textures. If you don't have any you get nothing for this, if you include specular, normal, emissive, and diffuse (colour) maps that are top quality you'll score highly.
Optimization is about how low poly it is. In this category, you start with 10 points. If your model is 2000 triangles or fewer, you score 10 points. For every 1000 triangles more than 2000, you lose 1 point. So for a 5000 triangles model, you score 7 points, and anything over 12000 triangles scores 0 points. The trick with this is balancing low triangles with good looks. Remember, this is for StarCraft II. (On that note, if you can't convert your model to .m3, send us the mesh and the materials and we will convert them for you.)
Currently entered:
Jack
Cardinal
Apos
Madzombie
YOU!
Post has been edited 7 time(s), last time on Apr 3 2011, 12:50 am by Jack.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
"In short, their absurdities are so extreme that it is painful even to quote them."